I'm assuming this was an asset flip, so it's hard to tell what you did and didn't do. But I'll assume you at least did the level design and the candy mechanics. In terms of level design, I think it's all laid out very thoughtfully. Definitely conducive to a non-linear experience, but knowing generally areas with light are where enemies are. It was fun to go off the road and find a graveyard with cute particle effects. In terms of the candy mechanic I didn't quite understand it. I mostly was just hitting enemies until I eventually died. Also the UI for both the candy and health is pretty bare bones. If this is your first time using Unity and wanted to throw together assets to make a cohesive game, I think you did a great job!