jcmonkey 2018-12-03 18:42
the controls were super annoying for the isometric view, and since i couldnt tell what direction the character was facing cause it was a sphere it was hard. you did put a game out so congrats on that.
Foon → Ludum Dare Explorer → LD43 → Space Station Gamma-7
By kelbg
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 499 | 2.28 | 23 | |
| Fun | 496 | 2.11 | 23 | |
| Innovation | 492 | 2.11 | 23 | |
| Theme | 453 | 2.65 | 22 | |
| Graphics | 410 | 2.66 | 23 | |
| Audio | 287 | 2.85 | 23 | |
| Humor | 373 | 2.02 | 22 | |
| Mood | 406 | 2.61 | 23 |
the controls were super annoying for the isometric view, and since i couldnt tell what direction the character was facing cause it was a sphere it was hard. you did put a game out so congrats on that.
The controls were difficult. It's hard to tell what way the character is facing - the only differentiator front to back being a curve for a mouth. Solid attempt though, and good job finishing in time!
@jcmonkey @f4kethis Thanks for the feedback. I agree, the movement is pretty bad, it was not like this when I started developing it, but I had to change it because I was having issues with collisions.
I love the visuals! Very solid look for the spaceships and their animation. The concept is there. I agree the controls were difficult, but I see where you were going with this!
First of all, I would make the character slower. Tank controls are okay, but he does everything too fast. That little change would improve the game a lot. Overall it's good, and fits theme nicely, so good job :)
Apart from the controls, I liked this. The music & mood were awesome :)
This reminds me of the Resident Evil 1 Tank controls. The Iso View is nice, and the gameplay is solid, however sometimes the people I tried to rescue got stuck on corners, and the time limit is really hard. Good entry!
The controls need a bit of work, the idea and the way it fits the theme are good otherwise
Yeah, I don't want to dogpile you with the same comment everyone else has, but isometric tank controls in fairly narrow corridors is like a perfect frustration combo.
Its a shame, because the ideas pretty neat, and I think would have been a lot more fun with 'direct input' style controls
I like the graphics a lot, cool style! I like the sounds, helps the mood a lot! The only thing I wasn't a fan was controls, hard to grasp
Controlling the player was a bit frustrating. I often felt like I was going in directions I didn't want to go. I did like the use of colors and lighting, though. Had a really nice atmosphere.
I thought the graphics were nice, sound was great but the controls annoyed the shit out of me. Maybe I should grab my controller. Thanks for making it mate! I also like the concept and the ships taking off ..oh yeah the screen shaking is nice too
The controls here remind me of my LD42 game, but crashing into the walls isn't that fun. It's stressful how the walls have a lot of friction; everyone, especially the player, gets stuck on them. It's also difficult to tell how much the player has rotated, and which direction forward is. The isometric graphics are pretty cool, though it doesn't feel that much like an exploding space station: lacks fires, explosions, some sort of broken up technology feeling. Good job anyways.