nate-wert 2020-04-20 19:00
The game's graphics are very nice to look at and the premise, while seemingly simple, turns out to provide for an intriguing game mechanic.
Foon → Ludum Dare Explorer → LD46 → Green Thumb: Balcony Bounty
By tomd1013
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2047 | 3.09 | 23 | |
| Fun | 2259 | 2.69 | 23 | |
| Innovation | 697 | 3.55 | 22 | |
| Theme | 1475 | 3.54 | 23 | |
| Graphics | 1860 | 3.10 | 22 | |
| Humor | 863 | 3.15 | 21 | |
| Mood | 1809 | 3.02 | 21 |
The game's graphics are very nice to look at and the premise, while seemingly simple, turns out to provide for an intriguing game mechanic.
Thought it was cool to lean over and press the button, get rid of your ability to see the other melons didn't get very far as i couldn't figure out when i need to use certain things, definitely fit with the theme though!
Interesting game mechanic and nice graphic!
Interesting mechanic and a funny premise. Would be nice if it didn't quit to the desktop when it was over, I wanted to try again!
I couldn't see to press the buttons?
I couldn't see to press the buttons?
Cool game. It fits the theme. Good job!
Really interesting idea. It has some creepy atmosphere. I can see myself there sitting with my big belly out and dirty shirt.:D
Quite a silly premise, in a good way. Not being able to see the melons, I couldn't see how close the birds were to each one (unless that was intentional, with the TV in the way?). Also, didn't seem to get much more difficult over time, as each swing takes out all birds at each melon (rather than each swing killing one at a time). But now I can say I've slaughtered over two thousand pesky birds to keep my melons alive on a quest to achieve a nice score of 69420, only to overshoot and get 100368.
I like the concept, but I felt like it was very difficult, maybe I'm just bad
Interesting concept, I liked the fact that we have to protect our watermelons ! :D
However, I found a bit frustating that we are forced to look at the right or left to use the remote control, so we can't see exactly our actions directly, we can only hear them.
Overall gg for your work !
Interesting concept, but I found out pretty early on I could cheese the game by spamming the red button and periodically pressing the blue button. I also think one of the mallets didn't work because I consistently lost the left watermelon but not the right one, and whenever I would lean to check, the button seemed to only activate the left mallet. Definitely a funny idea though! Mallets are normally the enemy of a watermelon, not the protector. Definitely a twist hahaha.
I really like the idea of having this complicated an unweildy neck rig to control an otherwise simple behaviour. Putting the TV in the way of checking the status of the melons was super clever. I ended up just spamming the red buttons though, so i didn't need to check on them.
maybe if you lowered the frequency of crows, and made it so pressing the hammer when there's no crow smashes the melon? that way players would be leaning over back and forth to check when it's time to smash the button, engaging more with the unusual control scheme.
Also, when i turned to the left and right, there's a long smoothdamp time before the head comes to rest looking at a remote. I kept trying to press the small red button during this time, but missing because of how long the head keeps turning/damping. I like that it takes a long time because it adds complexity to the neck rig, which adds to the challenge of switching positions, but didn't like that i spent a long time aiming for the button on the remote. If the water and hammer buttons were really big and arranged vertically instead of horizontally, you could keep the look time but have a less uncomfortable experience trying to aim at and push buttons.
Anyways, this was fun and an unusual take on the concept of taking care of a plant! Great job :D
nice game
AWESOME GAME BRO!