Lost Lantern by Phaix 2017-08-02T23:10:21Z
It is a great game with good low poly graphics. I loved the atmosphere and also the Twitch integration hahaha. I just think i'm not lucky with this game but it is pretty good. :)
Foon → Ludum Dare Explorer → Users → Alexis Cheron
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 43 | Sacrifices must be made | Buildings Money | compo | 2.87 | 2.50 | 3.12 | 3.37 | 3.00 | 2.00 | ||
| 2017 | 39 | Running out of Power | The PowerField - LD39 Edition | jam | 297 | 3.55 | 3.25 | 3.15 | 3.00 | 3.35 |
It is a great game with good low poly graphics. I loved the atmosphere and also the Twitch integration hahaha. I just think i'm not lucky with this game but it is pretty good. :)
Very good game, I was surprised to see that it was done in compo. Good and simple graphics, not a bad sound and a fun and challenging gameplay. :)
It was a pretty good game but I was not good at this one. But I still think it's a good game.
This game is cool, the art is beautiful and the sound is pretty good. The only negative point is that the character "slips" on the ground and this gives an impression of loss of control and a vulnerability to cops (mostly when there are many cops).
Simple and efficient. The game seems very dynamic and energetic (lol). I just regret that the controls do not always respond. There are things like the font that could have been improved, but these are only small details. Overall this game is not bad, it is even quite good.
@dreadloaf Thanks. In a future build (post-jam) I'll remove/reduce the timer and/or add a skip setting (or shortcut).
@rikoclon I made the game more hard than I thought so I think it's something normal.
@mrjoshuamclean I will add the inverted mouse on the post-jam build
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This game is funny and strange hahahaha
It's a pretty good game. I think that the controls are hard due to realism of spatial inertia, but that made the spaceship very uncontrollable.
This game is very good, it's a good concept and it could be further developed. A simple gameplay but very good.
First, for a 3D compo, it's overall really great. I enjoyed it, even if it is in a really ProBuilder-ish state of level design. It really seems like a cool concept. The idea seems cool. But at some points the game could be done better, even if I know if was done in 48h.
When I started, I was killed after a couple of seconds while trying to read the tutorial texts, surprising it was.
And also, I think you should disable the Audio rating, or I think you will have bad surprises. Yes, I tried to enable music in options. I regretted.
I will not take what I will say below in account when rating, but it's some advices of things that could be improved:
While playing, I tried a lot of time to shoot on enemies and it was incredibly hard to do without having the explosion going out of range, it could be better to have a bit higher explosion range, because with only 3 bullets, a missed bullet is really a problem.
Also, it was really hard to find out where were the enemies without being killed first, sometimes, you can even discover where they are after dying a couple of time. In that case, invisibility can be great, but I don't think it's a great way to know where are enemies. Maybe put a higher cooldown after being seen?
In term of bugs, be careful, when you move in a corner of a level, you can get through the wall, and leave the level, and well... It was surprising at first.