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The PowerField - LD39 Edition

By alexis-cheron

View on ldjam.com

CategoryRankScoreCount
Overall2973.5522
Fun3543.2522
Innovation3633.1522
Theme6913.0020
Graphics4843.3522

Comments

edmanbosch 2017-08-01 02:44

Really nice game. I think that you should add a thing that tells you how close it is. Also, you should probably get rid of the "mood" category.

thuvareyn 2017-08-01 20:17

Nice game but so hard. I did it in the easiest mode and I don't want to imagine the hardest one :)

mrjoshuamclean 2017-08-01 22:38

Cool. Really hard. Would like to invert the mouse. :D

theblondebass 2017-08-01 22:40

Fun game, I really enjoyed the names of the difficulties :P

ex3d0 2017-08-01 23:54

Pretty fun and rather difficult (high score is 21 on medium).

kroltan 2017-08-02 00:37

Very nice controls, got up to 250m at 2m/s

dreadloaf 2017-08-02 02:16

Fun little game! It's really fast paced but I would really have liked if you could skip the timer at the beginning as it got a little bit annoying over time. But overall great job!

alexis-cheron 2017-08-02 02:23

@dreadloaf Thanks. In a future build (post-jam) I'll remove/reduce the timer and/or add a skip setting (or shortcut).

whiteninja 2017-08-02 04:58

Seriously a good job. Simple and to the point.

balthatrix 2017-08-02 05:01

I liked the challenge of this game. Overall feedback: Make the first part of the level a straight path so you can get a running start. I noticed sometimes I would get unlucky with getting a gap right in front of me at start. Make the countdown less, like half of what it is. Otherwise, no problems! I liked it a lot.

rikoclon 2017-08-02 05:07

I didn't like this one so much. Maybe its just my luck but I couldn't get very far. I consider myself a patient person and i was just barely tapping the button and still found myself launching the player controller off the ledge. I kept trying, and kept dying. I really think its my luck was bad. the levels that generated for me were far to difficult. In theory its a good game, just wasn't fun for me. great work on its completion though!

alexis-cheron 2017-08-02 05:16

@rikoclon I made the game more hard than I thought so I think it's something normal.

narudgi 2017-08-02 21:52

Pretty simple but great job overall :D

alexis-cheron 2017-08-03 02:49

@mrjoshuamclean I will add the inverted mouse on the post-jam build

Unity_2017-08-03_04-46-24.png

sonicgrey 2017-08-08 10:44

me:I want the best cocaine you have... alexis-cheron: I've got you fam. cocaine.png

themonsterfromthedeep 2017-08-20 04:31

It's hard to get used to the gameplay of this game - it's easy to slip off of platforms and it takes a couple of tries to get past some of the longer ones. But it is doable, so it's altogether actually a pretty good runner-type game. However, I do think that it would be possible to refine movement in some way so it feels less slippery.

The main problem is that it's super frustrating mainly due to the timer at the beginning. When you die after four seconds three times in a row it's really annoying to have to wait 6 seconds to even get another go. (Especially because you have to wait one or two seconds after you die to hit the restart button...)

I found that jumping wasn't actually very useful, because it's so hard to actually land on a platform, and even if you do land on a platform, you almost always fall off immediately after you land because it's hard to get oriented.

I also would like to be able to change the difficulty without restarting the game, to see what some of the other difficulties are like.

As it were, I'm not even sure if a difficulty of 6 is possible, as I only got to 27 meters running basically straight.