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balthatrix

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201739Running out of Power👥SpaceLyftjam2203.683.803.603.603.683.603.793.45

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by balthatrix

LD39 — Running out of Power

A Thirst For Power by bobsleigh 2017-08-04T05:44:34Z

Great game! I was really getting into it. My heart was pumping on that second boss. Very satisfying bullet hell you have here.

Problem is, the game crashed right when I entered the door for the third boss? It was in the hall after beating the second. My platform is Mac if that helps.

Airship Climb by Rudenko 2017-08-02T04:41:42Z

Very cool. Addictive little game. Tried to beat my score, but best I could do was 34 Haha

Power Tripping: Keeping It Cool by Sarah 2017-08-03T05:50:58Z

Was pretty fun. I tried like 5-6 times before I gave up. It just wasn't clear exactly why I was dying?

Night Watch by IndieAlchemist 2017-08-17T17:43:53Z

Very cool game. I especially liked the graphics. Definitely want to come back and beat this one.

PoweRL by Steve Johnson 2017-08-04T05:31:18Z

The game is fun. Cool that you made a health attribute as well as power! I did seem to run into a bug though? It looked like sometimes the critters would "skip" a few squares. Not sure why, but it seemed to happen at level start after spawning next to an enemy.

Much respect. Not easy to make a turn-based game like this!

Lights Out by Emery 2017-08-05T00:47:12Z

Lasted 139 seconds before suffocating in the dark! Nice work on this. Definitely had me on the edge my my seat.

Positives: Particle Pickup FX! Nice sound, and music. Actually the music reminded me of syndicate from back in the day. Smooth controls!

Negatives: The camera I felt should allow more view of what's below, so when you collect on a high platform, you can see where to go next Perhaps the challenge scaling should be a little more forgiving. It seems like the the spawns just end up less frequent. Maybe instead make them just as frequent, but they are on screen for less time?

One other suggestion: I felt like the little guy was a little too happy for someone about to die in a dark spaceship. Maybe put a nervous face on him instead XD. O.o or make his face change to nervous/unhappy when low on power? I guess either way you'd be scared in that situation.

Mission Critical by Dast99 2017-08-03T06:08:09Z

I found the game fun in it's breadth. There's a few useful suggestions I have that might overlap with other comments: -Booster power could definitely be tweaked a little. I think it just needs more power. -The randomness of the pad being at different spots on each play feels a little unfair. I'd suggest keeping all elements random except the pad. -Make it so there's a max velocity you can land with. If you land with more velocity than the max you lose. -Make it so the game keeps going until your power runs out. Add power-ups so you can rejuvinate your power that float in the air in between lands. This way, you have a reason to go into the air, then have the challenge of gravitating back down for another landing.

The PowerField - LD39 Edition by Alexis Cheron 2017-08-02T05:01:35Z

I liked the challenge of this game. Overall feedback: Make the first part of the level a straight path so you can get a running start. I noticed sometimes I would get unlucky with getting a gap right in front of me at start. Make the countdown less, like half of what it is. Otherwise, no problems! I liked it a lot.

Pickup all the power! by acoto87 2017-08-04T05:51:55Z

Great music, great puzzle feel. Reminded me of the old school pipedream game on dos.

Once I got to the level that pans out and has all sorts of chambers, I was seemingly unable to do anything though! I was so disappointed as I wanted to beat that level.

Great work though, still.

DRAIN by LERPish 2017-08-06T16:06:00Z

Sweet game! I loved slashing those jerks!

My only complaint was not having a side-step movement with A/D.

Bright Plateau by fmdkdd 2017-08-02T16:07:32Z

This is a really fun game! A nice, relaxing puzzle game. Definitely recommend. I think I got stuck on lvl 8 or so.

SpaceLyft by atomicdad 2017-08-03T03:50:34Z

Hey thanks guys! great comments, and thanks for pushing us to the 20 mark :)

SpaceLyft by atomicdad 2017-08-03T06:17:17Z

HAHA thanks for the feedback. Definitely want to avoid "SpaceUber" at this point. And those are definitely not "metroids". What is a metroid anyways? ;)

I think we need to update our description, as it's a little misleading. There's nowhere to actually take the astronaut. His demise is inevitable. You just survive, and try to shoot stuff, haha.

We are tinkering with ideas about having to pick up these astronauts and take them home, in a similar style to "crazy taxi" if you've ever played that game. The existing "time pressure" mechanic is already there. Perhaps after the jam we will update and try something like that out for a quick publish somewhere.

As for the awkwardness of the controls, we did sort of mean for them to be a bit uncomfortable; it's partially inspired by Lovers in a Dangerous Spacetime. Although now that so many people have commented about this, it's making me think we should code to allow for alternate control styles.