HAHA thanks for the feedback. Definitely want to avoid "SpaceUber" at this point. And those are definitely not "metroids". What is a metroid anyways? ;)
I think we need to update our description, as it's a little misleading. There's nowhere to actually take the astronaut. His demise is inevitable. You just survive, and try to shoot stuff, haha.
We are tinkering with ideas about having to pick up these astronauts and take them home, in a similar style to "crazy taxi" if you've ever played that game. The existing "time pressure" mechanic is already there. Perhaps after the jam we will update and try something like that out for a quick publish somewhere.
As for the awkwardness of the controls, we did sort of mean for them to be a bit uncomfortable; it's partially inspired by Lovers in a Dangerous Spacetime. Although now that so many people have commented about this, it's making me think we should code to allow for alternate control styles.