FoonLudum Dare ExplorerLD39 → The Scrapyard

The Scrapyard

By screech and jake-shaw

View on ldjam.com

CategoryRankScoreCount
Overall8052.6226
Fun8112.3326
Innovation7062.5426
Theme5373.3326
Graphics6053.0026
Audio4682.7526
Humor5861.9023
Mood7702.3326

Comments

cpv 2017-08-01 20:47

Looks good, has nice visuals. Managed to get somewhere and missed the golden trophy.

stefanrial 2017-08-03 16:05

I wish you used softer shadows and a bit more drag or gravity ^^ feels like walking on ice. But I liked the music and jumping was fun :D

rogue-studios 2017-08-03 16:46

Controls felt a bit off and the things you hold e on to get power sometimes don't work. Apart from those two complaints its a pretty good entry

simple-ghost 2017-08-03 18:54

I could not find the arm :(

aflatthrasher 2017-08-03 19:04

I liked the look, but have to agree the controls were a little slippery. Only other complaint would be that sometimes the "press e to regain power" message showed up when you weren't in the right position to regain power (and it thus didn't work). Other than those two little things, everything went smoothly and, like I said, looked good.

enot487 2017-08-03 19:32

It was pretty funny to arrange riding and jumping through the openings in the walls =D In some places I got stuck and flew over the walls. In my opinion the robot has too strong drifts. For the rest, the models and textures look quite good and the music is nice! Good game!

yetman 2017-08-05 18:05

I flew off the map xD LOL. The Art is nice but lighting can be enhanced IMO. It is true that the controls are slippery but I liked it anyway since I think it is necessary for jumping between rooms. Overall, This is a nice and fun game.

cole-and-jordan-studios 2017-08-09 01:28

That last jump was confusing... I moved the shelf but there was an invisible wall? Then I jumped completely off the map; those physics were weird. It's a cool concept, and I seriously appreciate that the power sources also act as respawn points, although I might've opted to have fewer respawn points in exchange for faster charging time and/or slower power decay.

thatsnillet 2017-08-10 15:35

The visuals and audio are great, good job on that! I think that the gameplay felt a bit glitchy though and the energy bar was mostly annoying. In contrast, I really like that when you die, you just teleport to the latest checkpoint, no loading screens or anything. Anyway, good work :)

oakus 2017-08-10 15:36

The fact that the power is being drained regardless of what you do encourages usage of break a lot. However neither the movement or the jump or the gravity really feels good to control. The graphic was quite nice and the music as well.

dragojt 2017-08-10 16:14

Nice work on the assets! Movement is a bit weird and it makes the game dificult. I don't know what to do after the second jump :( With more improvements it could be a great game :)

rikoclon 2017-08-11 15:48

The Textures where my favorite part about this entry. The modeling got the job done, and there was a lot of models. I just wish that robot could get around it all better. I was constantly getting stuck and felt like I couldn't quite grasp the running out of power aspect. Those alien things refill you but only sometimes? It spawns you to where you last refilled? I found a tool or arm or something, couldn't figure out what to do with it. The music was OK as far as composition goes, but I do feel like another piece might fit the game better, then again the premise is kinda vague to me. This is a lot of work for 2 people so don't be discouraged, I can sense the amount of necessary hustle, which is good! If the controls were more polished and the game felt less rigid I could see something like this doing very well!

gooy 2017-08-11 17:38

The textures were great, the movement was clunky and i didn't really know what to do /: but still good job! (:

rixud 2017-08-11 18:31

I think the 3d models and music are great but the controls feel off, took me about 5 minutes to realize "charge stations" was a thing, and i didn't get the arm :cry:. Controls its easy to tweak for the right feeling that's why have potential. Nice job :thumbsup:

tjakka5 2017-08-11 19:47

The game didn't tell me what to do, so i had to check the description here again.

The controls were awkward, slow to start up, hard to maneuver curves..

I got stuck in a lot of stuff, and there just seems to be a timer. If it was fuel and depleted faster the faster you moved that would make a bit more sense to me.

The refuel stations looked a bit odd in my opinion, i just didn't give a sense of one cohesive image of a game.

Then i clipped into more stuff and went out of bounds.

The music sounds a bit like FL Studio Sytrus presets.

However, the title screen was hilarious

joebeard 2017-08-12 19:45

I think tightening up the controls would go a long way to making this easier to play; in some cases the camera felt like it was over the shoulder of the robot as well, as it didn't seem to be going straight in the direction the camera was pointing in.

2017-08-18 16:11

I wish there was more direction. I included it in my Ludum Dare 39 compilation video series, if you’d like to take a look :) https://www.youtube.com/watch?v=LqYPjUYhuXo