Scrapitalism by quill18 2019-04-29T06:23:02Z
I really enjoyed the graphics and sound design. Cool mechanic to have the scrap shield you as you pick it up. Well done. Thanks for creating and sharing.
Foon → Ludum Dare Explorer → Users → zactical
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 44 | Your life is currency | Market Master | compo | 337 | 3.18 | 3.26 | 3.24 | 2.84 | 2.75 | 2.41 | 3.27 | 2.80 |
I really enjoyed the graphics and sound design. Cool mechanic to have the scrap shield you as you pick it up. Well done. Thanks for creating and sharing.
Really enjoyed the aesthetic, minimal feel but the art and animations are done well. Awesome job!
Walking slot machine of death! Loved the extra effort on the intro and all the audio, and great pixel art!
I really enjoyed the game, gorgeous 3d modeling on the aircraft. Dang birds kept getting in my way, go fly somewhere else birds!
Fun little shooter :smiley: I was able to clear it but got stressful at points. I like the minimalist feel and concept of the enemies dropping heart pieces. I found the sprint attack a bit hard to use effectively and since it cost health I mainly stuck to the main attack. Thanks for creating and sharing!
Cool concept and use of the theme! I hit a variety of graphics and gameplay glitches that was causing the screen to flicker and reload randomly? Not sure if I was doing something wrong, but I couldn't get fullscreen to work with it accepting my inputs. Really loved the art style and audio, great job!
@grena Oh ok, I will give it another shot, perhaps I was just slow, haha
Great game! I was able to beat it with only one piece of treasure remaining! I got quite a bit better as the levels went on. Learning to thrown enemies into clumps of others was key for me to come up with the win. On my first load up I think I hit a bug in the tutorial. There was no enemy for me to grab and practice throwing to I couldn't advance. Had to refresh the page and try again. I went fullscreen initially so not sure if that was related. Really enjoyed it, thanks for sharing!
I like the concept. I think there is a bug with the title screen. It wouldn't go away once I started the game.
This is super fun! I love the balance between having enough blood to keep using attacks and hitting transfusion on dead corpses. It gets really fun once the enemies start ramping up but takes a bit to get there. Great job on the art too, the knights look really cool. Thanks for making and sharing!
I really like your art style, the main character and enemies were super fun! It felt like my jump inputs weren't always being recognized. Great use of the theme to buy upgrades, awesome job!
Some seriously sweet smooth jazz, I'm diggin it. Loved the voice acting and the whole concept. Only critique was that when I click a button I didn't really know if/where it was adding the object. Clouds were easy to spot but was hard to get that visual feedback on the smaller things. Overall the execution and idea were great! Thanks for sharing!
Awesome job getting a game out for the jam! I encountered an issue where a couple of the enemies on the left side of the map seemed to go out of bounds and so I couldn't hit them with arrows. They could still move up and down but it was like there was an invisible wall there where they couldn't be hit or come closer to me. I liked your art work, keep making games!
I think this is my favorite of all the games I have reviewed so far. Exceptional art and mood for the whole game. Such a simple mechanic but executed beautifully. Sort of like Overcooked. Spectacular job, I really enjoyed it!
I liked it a lot! Took me a bit to figure out exactly was going on, but got it quick enough. Only thing that was annoying was some rng for me at one point, where I couldn't get water. Was deleting half my hand every turn, plus drawing a couple cards and just had a bad luck streak. Took me from ~90 life to about 60 before I got it back under control. I loved it overall, really the type of game that you can lose time to!
I loved the little choices to make for the meetings where everything is meaningless. Felt like going to my day job, haha. Awesome submission!
Great job on the game! I got up to ~1 million in income before my finger was hurting, haha. Some quality of life areas for me would be scroll speed on the list, and formatted numbers (got a bit hard to know if I had 100k or 1 mil for example). I really dig your graphics scheme. All the pieces fit together nicely. Thanks for sharing!
I saw a post you made during development showing off the art style and I am glad I found your game. Really exceptional job on the art and animations. Gameplay wise, I struggled a bit to figure out how it worked. Great submission overall! Thanks for sharing!
I really liked it! Super cool graphics and sound, the CRT effect is great for the feel of the game. Like some of the other comments I found the game extremely difficult. I struggled to even beat the first guy. Maybe I just suck? Overall great job on the game!
Good use of theme! The background texture sort of hurt my eyes after a short time based on the speed. Awesome particles on picking up money!
Solid game, and in just 24 hours? Awesome! I like the art style and its a fun take on card mechanics. Thanks for sharing!
I love the pig and sound effects! I thought the pace was a bit slow early on, but once it got hard quick enough. Thanks for sharing!
Fun! Loved the art and a cool refresh snake games! The controls felt like they could be a bit tighter maybe? I felt like I was regularly missing my turns, but maybe I just suck? Really enjoyed trying to grow my plants and the multi passes on any given tile really liven up the gameplay. Thanks for sharing!
Cute little game! I really like your implementation of the theme, having to give up party members to get through doors. Like the other comments, it was a bit buggy for me in parts, but I still managed to get through a couple rooms. Thanks for creating and sharing!
I am a sucker for clicker/incremental games, so this was great for me! I filled up all the slots with omegas before he died. I know you mentioned in the instructions to scroll down for more upgrades, but I totally missed that in game. I ended up buying all the additional mine slots first, but no biggie. I really like the goofy art style and sound effects. Thanks for creating and sharing!
Wow, loved the music for the game, it really sets a nice tone. Great artwork and consistent theme throughout. I loved reading all the choices and seeing what outcome would pop up. Very creative. Great one!
I loved it, super fun and cute! Reminds of playing a necromancer in the diablo series. Great execution.
Awesome job, incredible to get this much done in a jam! I love xcom style tactics games. I wish it was a bit more tactical in nature in terms of trying to set up certain shots and such. Seemed like the best strategy was to rush a single target down and stand in the open the whole time. Loved the art and animations, really impressive submission with the level of polish and detail. Thanks so much for sharing.
Wow, I really liked it! Incredible use of the theme as well as a super unique mechanic in switching health between both characters. I found it a bit hard early on while trying to figure out how each level played but overall its a wonderful puzzle/platformer. Top notch pixel art, the whole theme felt very unified. Incredible job!
@wubbaduck first time on the pixel art?! Wow, impressive stuff. I would have guessed you had a lot of experience. I also tried my hand at pixel art for the first time on my game and found it quite hard to get something I liked. Keep it up with making art and games!
I like the art a lot! Unique use of the theme, I had a great time running between the different money chests. I think the attack animation was a bit buggy, seems like it would miss sometimes? Thanks for sharing, it was a fun one!
Incredible! This is the most fun game I have tried this LD! I really enjoyed the mechanic of switching polarities, it made the gameplay super exciting. It did take me a bit to realize how to progress through the rooms, but figured it out easily enough. That last room is a real doozy! Amazing job!
I loved the voxel art! Scrolling through the options at the various stops felt very tedious, maybe that could be sped up a bit? Fun take on the theme, thanks for sharing!
Really enjoyed the pixel art style of the characters! I struggle a bit with some of the mechanics. It says 'R' reloads but it seemed like in some cases it was not working? I think you had a great pattern going with audio but thought it could use a bit more variety before it repeated. Great first LD submission!
@alienplay haha, good job! I really didn't get a chance to tune it enough. The win conditions are certainly off by a bit. Thanks for playing!
@nigogo Thanks so much for the feedback! Personal finance is one of my other passions (along with games) and one of the things I wanted to shoot for was making it extremely easy if you were diversified. This sort of models real life in the sense that if you maintain a well diversified portfolio over a long enough time, it will far outpace any earnings most people can get from working a standard job. I don't know how successful I was in this endeavor, I went back and forth trying to get the numbers right.
I definitely agree about too much information, I struggle with making elegant, competent UI. It is something I want to improve upon. I really appreciate your giving it a try and providing the feedback! I loved your game!
@peachtreeoath I have not heard of cult simulator, I will check it out. I had a general idea about wanting to make a stock game and then had to iterate on the design until I felt I found some game play that I thought was interesting. Thanks for checking it out!
I am getting a 404 error on the itch link. Need to publish over there maybe?
I thought it was great, and super fun! I love the ragdoll physics, some of the collisions really send you flying. Thanks for sharing!
This is hilarious and super fun! My favorite part is the particle effects when you sacrifice a cultists. Sacrificing never felt so good. It was a little tough to click on cultists some of the time as I was manically trying to gather them all. Also, very detailed art on the houses, I really loved it!
Loved it! One of my favorites that I have tried, and the most fun gameplay. There were a few visual glitches, and it seemed like the AI got confused at times and wouldn't always move forward? Had an absolute blast with the zombies being contagious. I made it to wave 29 in patch 1.1. As for balancing, after a couple early runs figuring out the game, I basically ignored using vampires. They look amazing but felt the price wasn't worth it. Better to clump up lots of skeletons and then strategically drop zombies to try and get the contagious to spread over a group. When timed right, it clears through big groups quickly as more zombies keep spawning. Incredibly fun mechanic! Could definitely use more visual feedback in terms of waves and how much health and such the entities have. Feels like this is a great beginning to a fully fledged game. Amazing job and thanks so much for creating and sharing!
@shunaky I didn't feel the zombie spread chance was too overpowered, and it felt like the game rewarded good timing and placement of zombies. Just popping them on a group of enemies would have the zombie quickly die, but if you protect them with skeletons the zombies can really do some damage. Not sure if the skeletons are overpowered or if it was just compared to the vampires. The fact that they are cheap makes them worth it to me, but is also a source of the fun as you can spam out a lot of them. I will keep an eye on your page for any future updates!