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Cult Master
Cult Master
By xsupah
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 302 | 3.25 | 33 | |
| Fun | 349 | 2.95 | 33 | |
| Innovation | 302 | 2.93 | 32 | |
| Theme | 241 | 3.32 | 33 | |
| Graphics | 276 | 3.28 | 34 | |
| Audio | 341 | 2.50 | 31 | |
| Humor | 121 | 3.21 | 30 | |
| Mood | 256 | 3.11 | 33 | |
Comments
zactical
2019-04-29 05:23
This is hilarious and super fun! My favorite part is the particle effects when you sacrifice a cultists. Sacrificing never felt so good. It was a little tough to click on cultists some of the time as I was manically trying to gather them all. Also, very detailed art on the houses, I really loved it!
2019-04-29 05:26
I feel like this has the beginnings of a really fun idle game!
zanyg
2019-04-29 05:36
Dragging each of the tiny little cultists on top of the altar indeed felt satisfying, but also incredibly comedic, and I enjoyed the struggle to click on them before they ran past. Interesting take on the theme. My only critisism is that the game feels a little too easy - I would just drag each of them up there to gain enough money, and as I was running out of food click that button a few times. If it's meant to be an idle game, I understand, but then why the lose condition?
Mimicking other comments a bit, but sacrificing is pretty satisfying, especially the blood particle effect, but dragging them over one at a time does become pretty tedious. However I second, or third that this looks like the beginnings of a really sweet idle game :D
joe-bell
2019-04-29 11:33
The game is fun, you have the start of a good game. For improvement, additional features or additional endgame content would be required to improve interest in the game. These could be having waves on enemies who attempt to kill your population and you have to purchase buildings to fight them off
kakera
2019-04-29 13:16
Fun game ! I feel there would be something fun to do with more time, with way to kill cultist more easily with like... machines, other thing to build, random event and more.
aycan
2019-04-29 13:20
This game provides a full sacrificing experience. Also I loved the environment, it's a living pixel community, my favorite.
I really liked the graphics, I think the game has a lot of potential. I would have liked to have upgrades to sacrifice more efficiently.
Fun idle game with a cool take on the theme! It feels a bit repetitive for now, I think diverse kinds of houses and cult members would have helped in that aspect, but this is a good base concept for being made in 48 hours. Great job!
I had fun. The game has potential like the others said. Maybe an upgrade system, and some kind of auto sacrifice system could be cool. [funny-ludum.png](///raw/f12/42/z/2224d.png)
A 'struggling to get free' animation when you're dragging them around would be a funny addition. Interesting game. +1
incd021
2019-05-02 08:19
To large a cult and it's hard to keep them all feed. :) Really liked the game, even if I found it frustrating trying to drag cultists, and failing.. Great work.
peppsen
2019-05-02 09:01
Nice little game, most feedback has already been said but I'll say a few again. It was a sometimes tough to click on cultists(maybe it's intended?) and it feels a bit repetitive after awhile. One little thing that hasn't been said yet is that it would be nice if the cultists walked in front of the houses and not behind.
In my opinion this is dull and mindless game, core mechanics are primitive and too easy to get bored with them really fast. Graphics are okey and the programming part seems solid but there is nothing more in it for me at least.
fractal
2019-05-06 19:44
Nice mechanics, although it quickly becomes boring, but I still kept playing until I had space for 100 people :)
Good game! I loved the idea of these. the only problem was while I was trying to grab the people I had problem because the screen was "grabed" too, and the people weren't grabed.
Is there a win condition? I liked the graphics and I thought the sacrifice mechanic was great.