FoonLudum Dare ExplorerLD57 → Blind Abyss

Blind Abyss

By wetbox, hardytryer and Azamat

View on ldjam.com

CategoryRankScoreCount
Overall724.1124
Fun664.0723
Innovation464.1623
Theme3513.8222
Graphics1244.3023
Audio684.0723
Humor1593.6022
Mood394.3222

Comments

jambo3 2025-04-08 10:59

Very good vibe

turbolaser 2025-04-08 11:16

Cool experience! I wouldn’t be disappointed even if I paid for this. Good luck!

pikario 2025-04-08 11:17

Cool idea! Sometime a little hard (maybe to see some kind of fading ghost of the platforms may help), but I managed to get to the end!

Great mood, controls are smooth, well done :)

Edit: I can't rate you in anything?

kaspjej 2025-04-08 11:31

Cool game! Really good sound design, very atmospheric. You can really feel like you're in depths.

nextnoon 2025-04-08 11:46

Very cool concept!

kaspjej 2025-04-08 11:55

Cool.

indiealesha 2025-04-08 12:22

Such an awesome menu screen. Those eyes... an absolute masterpiece!

ronalchue 2025-04-08 13:13

Pretty good vibe! Сool find with claps.

arkansaslover 2025-04-08 14:33

Cool and funny. I like this. I feel like it could use a simple story to justify why I am madly and blindly descending into a pit and throwing off every passerby along the way.

Unfortunately, I don't have the option to rate this on this page for some reason.

yatsu 2025-04-08 14:44

Good potential and excellent vibe

slow-chaz 2025-04-08 15:14

wow super creepy. fun concept I really enjoyed playing!

xoudz 2025-04-08 15:35

The graphics are really cool, I love this. I really liked the mechanics, but it took me a while to figure them out

flokami 2025-04-08 15:38

Good vibe ! I was clapping so hard I even thought I was applauding myself ironically

ollulf 2025-04-08 15:38

Woah cool small game. But why am I pushing people away? Does this have a deeper meaning that I dont understand? I love that the dude in the menu follows my mouse.

kenevil1 2025-04-08 15:38

Really loved the game, the clapping mechanic reminded me of Perception with the echolocation mechanic, and the art style was incredibly cool.

izzqz 2025-04-08 15:41

i spooked 5/5

tercs 2025-04-08 17:29

The game, although small, is very well-crafted and looks really cool

2025-04-08 18:19

This is such a unique and immersive concept! The atmosphere is terrifying yet mesmerizing.

jona-scheidig 2025-04-09 11:31

Wow, short but polished game! The mechanic to clap is actually really cool and the setting made you wonder where the game will head towards.

Quite enjoyed it, gotta say ^^ Some NPCs or smth could have made it even more interessting. People living in the dark, searching for any light source or smth.

Anyways, awesome job!

milkiway 2025-04-09 22:18

Amazing mechanics. I was hooked for a long time. I wanted to play it again even 2 more times. It's very fun to push enemies together, the implementation of blindness is just super!

hnkxobka 2025-04-10 09:46

Saw a like horror game on Itch.io a long time ago. Making something like that for gamejam is cool.

neeck-kola 2025-04-10 20:25

Cool viazualzation, but it will ve many cooler that claps freeze objects in its position for only that time when clap happened, like in lidar game, like it

shakirovich 2025-04-13 22:03

Really nice game, I liked everything about it, even the minimalistic enemies were fun to interact with, one suggestion would be adding another obstacle besides existing enemies, maybe one more type if enemies or some kind of environmental obstacle. Really liked the blind fate jump, it was natural that you would add it.

haoro 2025-04-13 22:20

The game's interesting, I feel like having some other behaviors for enemies and taking off the mechanics to push them off would be more threatening 😊

shisengumii 2025-04-13 22:21

Interresting mechanics but the game need something to be better

eugenik 2025-04-14 13:30

the logo design and the graphics are realy gooood.

clink 2025-04-24 07:05

An impressively original entry, and one that stuck with me for a while after I reached its end. The clapping mechanic does a lot of heavy lifting here, though I also really enjoyed the creepy audio, especially the player character's death sound. *So* raw and agonising.

The enemy behaviour could have been a little more nuanced. Or, alternatively, it might have helped to introduce a second type of hazard in order to diversify the experience. The check-point system, on the other hand, was a very welcome addition, frequent enough for the player to not get too easily discouraged, but infrequent enough for the game to still pose some sort of challenge.

I enjoyed this one a lot. Would love to see it expanded upon some day, perhaps with a textured environment for extra spooky vibes!

dock-frankenstein 2025-04-24 17:05

I like the main mechanic, but not as much in the way that it's implemented. The game revolved around spamming the right mouse button. Trash cans put a nice spin on the normal gameloop, but that's about it. Enemies have such a short detection range that it's almost impossible to get jumped by one. Having the clap have a longer recharge and perhaps making it only capture a single frame of the world instead of just providing vision around a certain space would have made it better

Aside from that, even though the graphics are limited, they do their job and the game has good sound effects. I was honestly surprised how I didn't mind the simplicity. Would be nice if there was some explanation to why we are jumping around an endless void on floating prototype platforms