Depth of Field by Gao Ming 2025-04-10T20:44:36Z
Very stisfying, coll game and concept, very polished. Excelet work
Foon → Ludum Dare Explorer → Users → Neeck Kola
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | Lisiy | jam | 386 | 3.62 | 3.62 | 3.32 | 3.48 | 3.62 | 4.08 | 3.79 |
Very stisfying, coll game and concept, very polished. Excelet work
I like visuals and color pallete you choosed, but last level is too hard, bc of jump power of main character, with less power it will be more easy, other than that, great job!)
Cool viazualzation, but it will ve many cooler that claps freeze objects in its position for only that time when clap happened, like in lidar game, like it
Soo cool and relaxing game, animations, sounds and design is very cozy, i like it
Screenshot_7.png
It so minimalisick and cozy, only two color and it so cool, like the interactive component, that creates a challenge by itself, go on)
I've gone through all the stages with hyperventilation method i saw from diver who set a world record for holding his breath Screenshot_8.png
Привет, согласен с комментом сверху, очень классно передал чувство талассофобии, ты очень хорошо расставил островки для прыжков, интуитивно понятно куда двигаться, но я, конечно в первый раз заблудился и цветовая палитра составлена красиво
Super main theme, awesome visual and physics
Dropped out all the stuff Screenshot_9.png
So polished, like visuals and satisfying music, excelent logic puzzles
Sorry i think this circles was optional challenge as target in level with moving platforms, i just bruteforced it 😅
Классная рисовка, почему-то кажется, что сценарист вписал в сюжет свою историю из жизни)
Единственное вторая часть диджей-сета в середине для меня чот очень сложная и звук у меня шёл в ней и первом треке раньше чем надо было прожимать кнопки, а так хорошая работа
It seems like a simple but cool idea to run a skeleton's skull down the stairs. I lkie this sounds and medieval vibe, but due to the fact that I lose speed when landing on the stairs, the impact of the game worsens a little
I really like sound and visual design, physics of goblin and this problem looks like part of silly gameplay) 22wV1nQ1sKg.jpg
P.S.Do you turn on CCD in goblin skeletal mesh? If not try it, it may solve falling through wall problem
P.P.S. Please, on itch.io add a link to your jam page in edit game settings
It so simple, but so fun, like visuals and sound, dont know how man above scored 92 meters, inhuman reaction. Great job Screenshot_37.png
This cool interpretation of "depth" theme, cool graphics and best start up tutorialScreenshot_35.png
It soooo cool, short, bit cool, it looks like a separate universe with its own lore, graphic, sounds and polish is amazing, like the idea of 2d hand that connects to ineracting objects
Only one, i didn't get it the first time, when i need too run away, all enviroment screaming me to run, but i dont understand, bc all time before button with arrow up need to be pressed to get progress and there is no
But it so cool, i like it
- At first it was unclear what was going to happen at all, it would be nice to have a hint at the beginning that it was an autobattler with movement between battles
- You can add more meaning to the movement system by placing underwater mines, which must be avoided otherwise there will be less health at the beginning of the battle
- Balance is good, sometimes even when i think im over powered, enemies made me tense up
- Like for "deep young"
It good game for jam, the visual deserves special praise, good job)
I didn't understand what happened, but I really liked the vibe, maded only by sounds, of madness that comes from the lack of people and the only interlocutor, the duck
Гениально, отличный визуал. Мне очень нравится задумка, чтобы игрок шёл назло рассказчику. Так держать)
Cool atmosphere, a reached 7th or 8th floor and i dont know is it planned or not, but level is not loaded, ok, maybe its planned, then that cool, but when i try to fall, i predictable died, but then i cant respawn
That wasnt a problem, i restarted and finished game Screenshot_38.png
If you add some sounds and visual effects, this will be cool game
Супер, идея сделать игроку реально сложный подъём путём одновременного нажатия кучи кнопок просто имба
Страшные звуки топ, реально пугает, вы очень хорошо их подобрали
Визуальные эффекты и левел-дизайн тоже проработаны хорошо
Продолжайте)
Hello, i like idea of game, it very polished for a game made in two days, creepy, gameplay seems hard, but if just start to play, playing is so intuitive, it so cool and there few moments that can be changed to improve game experience
--- - ### Death happens so fast than i can react Im dead im moment, when last card is placed, not in the moment when numbers are calculated and i realized my mistake and the loss. It will be a lot better if in the end of each round there was a time for count points, you see numbers, relize your fault and then try again with learned lesson
--- - ### Tarot and jocker visibility Tarot was be better if appeared in start of round, on all window, bc sometimes it hard to see that tarot used and read so small text with post process on it
Screenshot_45.png Screenshot_49.png
--- - ### Also want report a bugs, this combos is considered incomplete street Screenshot_47.png Screenshot_48.png
Despite everything, it's a lot of work, go ahead and overtake Balatro and Inscription)
Like the neon graphics, sounds and many variations of platforms, new view to doodle jump, like it
Missions in Deep Rock Galactic have never received such a juicy reward
I like that gameplay, to win you need to go down, but to go down you previously need to get up and collect fuel
P.S. It will be very funny if i can juts rage spam e and see how fast fuel tank get fill with me on the board
Cool graphics, sounds, idea, I really liked 3d model of monsters, but add a little bit more alchocol from start, bc fight 1 vs 3 is very resource intensive, in any case good job
Even unfinished, visual and audio effects create a very mysterious vibe. Like for "be not afraid" moment. Hope finished version will be released)
Im sorry, project was packaged belatedly
Screenshot_28.png (Moskow time on pic)
@disvent, hehe it was on purpose, bc i configure it to me, but i will config it for other people, and i need feedback, what kind of difficulty you meeted?
@disvent
1. About big food: maybe i dont understand, but if i right, i added a hint to next players) Screenshot_33.png
2. About text: that was a bug, i solved it right after you first comment... it occurs beacause when i configured game i add 100 score point to me for easy debugging, but forget to set it to zero and cthulhu gifted too many gifts at moment
Thanks for your feedback, it made game a bit better)
@braeden, thank you, i fixed it, now reaching end is easier
@leo115, thanks for feedback, i increased text size and tested strength upgrades and yes, it seems that they dont help that much to grab heavy object, so i increaset base and upraded strength too
@batisdark, thank you for giving my game a second chance, i appreciate it)
@patatje, thanks for feedback)
@perovic2018, ahah, thanks, tried to make food looks tasty, It's good that you liked it)
@mr-mesmer, увидел твой коммент и реально, это динамичная пикча, может даже лучше того что было, решил последовать твоему совету, поставил)
@mr-mesmer, спасибо за фидбек.
По поводу тяжести предметов это работает так, что тяжёлая еда даёт больше сытости ктулху, т.е. по задумке игрок должен подумать, потратить время на дотягивание тяжёлой еды или закинуть несколько маленьких кусочков, но видимо это воспринимается не как я задумывал, плюс отдачи игроку нет, я готовлю обновление, где добавлю больше звуков и визуальных эффектов для отдачи и может быть надпись для совсем тяжёлых предметов что их нельзя поднять, может даже множитель за тяжёлую еду увеличу
А по поводу прогресс бара, он был, но я в моменте решил что он не нужен, уже были пожелания, что он всё-таки нужен, так что его тоже переделаю и верну
Initial progression is too slow, maybe i do something wrong, but to achieve a mecha i spended at least 15 minutes, but i like the vibe, it remembers me a frostpunk, cool graphics and VERY polished, i like it
Новый проект (4).png
Классная атмосфера, хорошая работа Screenshot_39.png