FoonLudum Dare ExplorerUsers → Neeck Kola

Neeck Kola

Games

YearLDThemeGameDivisionRankOvFuInThAuHuMo
202557DepthsLisiyjam3863.623.623.323.483.624.083.79

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Neeck Kola

LD57 — Depths

Depth of Field by Gao Ming 2025-04-10T20:44:36Z

Very stisfying, coll game and concept, very polished. Excelet work

The Void by Iluvatar 2025-04-16T13:19:50Z

So cool, it amazing that you draw it and animate it in 3 days, it would be more immersive if you added more sound effects, but even without that, it's a fantastic job

Ribux - Spelunker delux by daandruff 2025-04-10T20:40:44Z

I like visuals and color pallete you choosed, but last level is too hard, bc of jump power of main character, with less power it will be more easy, other than that, great job!)

Blind Abyss by WetBox 2025-04-10T20:25:06Z

Cool viazualzation, but it will ve many cooler that claps freeze objects in its position for only that time when clap happened, like in lidar game, like it

Hollowspire by simex 2025-04-10T21:07:21Z

Soo cool and relaxing game, animations, sounds and design is very cozy, i like it

The Offering Well by sepjani 2025-04-10T22:06:44Z

Screenshot_7.png

Apnea by JulienLussiez 2025-04-10T22:34:02Z

It so minimalisick and cozy, only two color and it so cool, like the interactive component, that creates a challenge by itself, go on)

I've gone through all the stages with hyperventilation method i saw from diver who set a world record for holding his breath Screenshot_8.png

BENEATH by Friend_Pirozhok 2025-04-08T14:02:51Z

Привет, согласен с комментом сверху, очень классно передал чувство талассофобии, ты очень хорошо расставил островки для прыжков, интуитивно понятно куда двигаться, но я, конечно в первый раз заблудился и цветовая палитра составлена красиво

Handbag Havoc by fnelix 2025-04-10T22:43:05Z

Super main theme, awesome visual and physics

Dropped out all the stuff Screenshot_9.png

Uncovering The Mysteries Of The Cursed Tomb by Anson Rutherford 2025-04-11T20:14:29Z

So polished, like visuals and satisfying music, excelent logic puzzles

Sorry i think this circles was optional challenge as target in level with moving platforms, i just bruteforced it 😅

Grimm Syndrome by Missfire 2025-04-09T22:02:49Z

Классная рисовка, почему-то кажется, что сценарист вписал в сюжет свою историю из жизни)

Единственное вторая часть диджей-сета в середине для меня чот очень сложная и звук у меня шёл в ней и первом треке раньше чем надо было прожимать кнопки, а так хорошая работа

BoP by Tobias Kiehnlein 2025-04-09T21:36:49Z

It seems like a simple but cool idea to run a skeleton's skull down the stairs. I lkie this sounds and medieval vibe, but due to the fact that I lose speed when landing on the stairs, the impact of the game worsens a little

Mine Goblin by maximevincent 2025-04-09T21:14:34Z

I really like sound and visual design, physics of goblin and this problem looks like part of silly gameplay) 22wV1nQ1sKg.jpg

P.S.Do you turn on CCD in goblin skeletal mesh? If not try it, it may solve falling through wall problem

P.P.S. Please, on itch.io add a link to your jam page in edit game settings

Hole Punch by Michael Parrish 2025-04-10T20:53:18Z

It so simple, but so fun, like visuals and sound, dont know how man above scored 92 meters, inhuman reaction. Great job Screenshot_37.png

Photo Pro Papparazzi by Martta 2025-04-10T19:21:13Z

This cool interpretation of "depth" theme, cool graphics and best start up tutorialScreenshot_35.png

Red Finger by KenForest 2025-04-10T20:14:45Z

It soooo cool, short, bit cool, it looks like a separate universe with its own lore, graphic, sounds and polish is amazing, like the idea of 2d hand that connects to ineracting objects

Only one, i didn't get it the first time, when i need too run away, all enviroment screaming me to run, but i dont understand, bc all time before button with arrow up need to be pressed to get progress and there is no

But it so cool, i like it

Star Spawn by AngstjaegerStudio904 2025-04-16T13:07:08Z

- At first it was unclear what was going to happen at all, it would be nice to have a hint at the beginning that it was an autobattler with movement between battles

- You can add more meaning to the movement system by placing underwater mines, which must be avoided otherwise there will be less health at the beginning of the battle

- Balance is good, sometimes even when i think im over powered, enemies made me tense up

- Like for "deep young"

It good game for jam, the visual deserves special praise, good job)

A Sinking Feeling by mortusnegati 2025-04-09T21:28:11Z

I didn't understand what happened, but I really liked the vibe, maded only by sounds, of madness that comes from the lack of people and the only interlocutor, the duck

Gnomik by Pcho 2025-04-08T21:17:54Z

Ahah, very cute game, draw style is awesome

We're at the bottom by ChiFu 2025-04-13T19:25:20Z

Гениально, отличный визуал. Мне очень нравится задумка, чтобы игрок шёл назло рассказчику. Так держать)

The Final Descent by SHAKIROVICH 2025-04-10T21:33:00Z

Cool atmosphere, a reached 7th or 8th floor and i dont know is it planned or not, but level is not loaded, ok, maybe its planned, then that cool, but when i try to fall, i predictable died, but then i cant respawn

That wasnt a problem, i restarted and finished game Screenshot_38.png

If you add some sounds and visual effects, this will be cool game

Deep concussion by xoudz 2025-04-11T19:43:52Z

Супер, идея сделать игроку реально сложный подъём путём одновременного нажатия кучи кнопок просто имба

Страшные звуки топ, реально пугает, вы очень хорошо их подобрали

Визуальные эффекты и левел-дизайн тоже проработаны хорошо

Продолжайте)

. by protzz 2025-04-11T18:23:00Z

Hello, i like idea of game, it very polished for a game made in two days, creepy, gameplay seems hard, but if just start to play, playing is so intuitive, it so cool and there few moments that can be changed to improve game experience

--- - ### Death happens so fast than i can react Im dead im moment, when last card is placed, not in the moment when numbers are calculated and i realized my mistake and the loss. It will be a lot better if in the end of each round there was a time for count points, you see numbers, relize your fault and then try again with learned lesson

--- - ### Tarot and jocker visibility Tarot was be better if appeared in start of round, on all window, bc sometimes it hard to see that tarot used and read so small text with post process on it

Screenshot_45.png Screenshot_49.png

--- - ### Also want report a bugs, this combos is considered incomplete street Screenshot_47.png Screenshot_48.png

Despite everything, it's a lot of work, go ahead and overtake Balatro and Inscription)

Cave Escape by Flinge 2025-04-10T22:55:41Z

Like the neon graphics, sounds and many variations of platforms, new view to doodle jump, like it

Deep Dwarf Fantasy by Disvent 2025-04-08T22:12:35Z

Missions in Deep Rock Galactic have never received such a juicy reward

I like that gameplay, to win you need to go down, but to go down you previously need to get up and collect fuel

P.S. It will be very funny if i can juts rage spam e and see how fast fuel tank get fill with me on the board

She's downstairs by alcotrip 2025-04-10T21:40:16Z

Cool graphics, sounds, idea, I really liked 3d model of monsters, but add a little bit more alchocol from start, bc fight 1 vs 3 is very resource intensive, in any case good job

Kelp (unfinished) by peppersalt07 2025-04-16T12:49:33Z

Even unfinished, visual and audio effects create a very mysterious vibe. Like for "be not afraid" moment. Hope finished version will be released)

Lisiy by Neeck Kola 2025-04-08T14:50:52Z

Im sorry, project was packaged belatedly

Screenshot_28.png (Moskow time on pic)

Lisiy by Neeck Kola 2025-04-08T19:59:04Z

@disvent, hehe it was on purpose, bc i configure it to me, but i will config it for other people, and i need feedback, what kind of difficulty you meeted?

Lisiy by Neeck Kola 2025-04-08T20:51:02Z

@disvent

1. About big food: maybe i dont understand, but if i right, i added a hint to next players) Screenshot_33.png

2. About text: that was a bug, i solved it right after you first comment... it occurs beacause when i configured game i add 100 score point to me for easy debugging, but forget to set it to zero and cthulhu gifted too many gifts at moment

Thanks for your feedback, it made game a bit better)

Lisiy by Neeck Kola 2025-04-08T21:11:16Z

@braeden, thank you, i fixed it, now reaching end is easier

Lisiy by Neeck Kola 2025-04-08T22:46:21Z

@leo115, thanks for feedback, i increased text size and tested strength upgrades and yes, it seems that they dont help that much to grab heavy object, so i increaset base and upraded strength too

Lisiy by Neeck Kola 2025-04-10T22:19:40Z

@batisdark, thank you for giving my game a second chance, i appreciate it)

Lisiy by Neeck Kola 2025-04-10T22:20:12Z

@patatje, thanks for feedback)

Lisiy by Neeck Kola 2025-04-10T22:20:57Z

@perovic2018, ahah, thanks, tried to make food looks tasty, It's good that you liked it)

Lisiy by Neeck Kola 2025-04-13T20:20:06Z

@mr-mesmer, увидел твой коммент и реально, это динамичная пикча, может даже лучше того что было, решил последовать твоему совету, поставил)

Lisiy by Neeck Kola 2025-04-14T02:07:36Z

@mr-mesmer, спасибо за фидбек.

По поводу тяжести предметов это работает так, что тяжёлая еда даёт больше сытости ктулху, т.е. по задумке игрок должен подумать, потратить время на дотягивание тяжёлой еды или закинуть несколько маленьких кусочков, но видимо это воспринимается не как я задумывал, плюс отдачи игроку нет, я готовлю обновление, где добавлю больше звуков и визуальных эффектов для отдачи и может быть надпись для совсем тяжёлых предметов что их нельзя поднять, может даже множитель за тяжёлую еду увеличу

А по поводу прогресс бара, он был, но я в моменте решил что он не нужен, уже были пожелания, что он всё-таки нужен, так что его тоже переделаю и верну

North Depths by voidsrc 2025-04-10T19:49:45Z

Initial progression is too slow, maybe i do something wrong, but to achieve a mecha i spended at least 15 minutes, but i like the vibe, it remembers me a frostpunk, cool graphics and VERY polished, i like it

Depths Ascender by d-demetori 2025-04-11T17:04:45Z

Новый проект (4).png

Depths Ascender by d-demetori 2025-04-11T17:05:49Z

Классная атмосфера, хорошая работа Screenshot_39.png