FoonLudum Dare ExplorerLD57 → She's downstairs

She's downstairs

By alcotrip

View on ldjam.com

CategoryRankScoreCount
Overall6033.3124
Fun7682.7524
Innovation5773.0424
Theme3573.8124
Graphics1104.3424
Audio1923.7524
Humor6332.2121
Mood1863.9723

Comments

xoudz 2025-04-08 00:25

I LIKE IT

hdvr02 2025-04-08 01:01

I really liked the visual style! The gloomy atmosphere really creates a vibe

ryrumeli 2025-04-09 14:16

The mood is amazingly well set. I love how simple it is, though I wished there was more mechanical depth. Feel like there should be some change to having my eye deplete it's HP to say my heart or brain. It is very dependant on finding items early on or having good luck in not finding too many monsters at once, but I felt that for what is essentially a survival turn based RPG game I lacked strategic options, didn't at first glance notice any difference in picking different enemies to attack or the like.

Still the mood alone here is something else, really feels masterful terror here in execution. Great entry.

neeck-kola 2025-04-10 21:40

Cool graphics, sounds, idea, I really liked 3d model of monsters, but add a little bit more alchocol from start, bc fight 1 vs 3 is very resource intensive, in any case good job

flinge 2025-04-11 11:04

The atmosphere is really solid, and the visuals are great too. The creatures are genuinely creepy — being near them feels uncomfortable in the best way. Audio’s on point as well. Gameplay definitely feels a bit undercooked, but it’s clear the focus was on the visual experience. Nice work overall!

smugsman 2025-04-12 11:20

As probably stated 49 times already this game has an intensively spoopy atmosphere with very dark tones and cool designg but fails to progress gameplay too far. it definetly feels like the game doesnt give you a chance sometimes but who knows maybe thats spooky symbolism OOOOH!!1!

0x-void-x0 2025-04-12 13:28

Very creepy and moody. I love a good horror games and the monster design here was amazing. In terms of gameplay I felt like there wasn't much to do in a sense that the game was based on RNG rather than skill, I would've preferred something more based on my interaction so failure feels like my own fault rather than randomization. Cool game though.

byebye 2025-04-12 14:38

Cool art and atmosphere. I would like to see more interactivity, so that my decisions or actions affect something, and not just randomness.