xoudz 2025-04-08 00:25
I LIKE IT
Foon → Ludum Dare Explorer → LD57 → She's downstairs
By alcotrip
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 603 | 3.31 | 24 | |
| Fun | 768 | 2.75 | 24 | |
| Innovation | 577 | 3.04 | 24 | |
| Theme | 357 | 3.81 | 24 | |
| Graphics | 110 | 4.34 | 24 | |
| Audio | 192 | 3.75 | 24 | |
| Humor | 633 | 2.21 | 21 | |
| Mood | 186 | 3.97 | 23 |
I LIKE IT
I really liked the visual style! The gloomy atmosphere really creates a vibe
The mood is amazingly well set. I love how simple it is, though I wished there was more mechanical depth. Feel like there should be some change to having my eye deplete it's HP to say my heart or brain. It is very dependant on finding items early on or having good luck in not finding too many monsters at once, but I felt that for what is essentially a survival turn based RPG game I lacked strategic options, didn't at first glance notice any difference in picking different enemies to attack or the like.
Still the mood alone here is something else, really feels masterful terror here in execution. Great entry.
Cool graphics, sounds, idea, I really liked 3d model of monsters, but add a little bit more alchocol from start, bc fight 1 vs 3 is very resource intensive, in any case good job
The atmosphere is really solid, and the visuals are great too. The creatures are genuinely creepy — being near them feels uncomfortable in the best way. Audio’s on point as well. Gameplay definitely feels a bit undercooked, but it’s clear the focus was on the visual experience. Nice work overall!
As probably stated 49 times already this game has an intensively spoopy atmosphere with very dark tones and cool designg but fails to progress gameplay too far. it definetly feels like the game doesnt give you a chance sometimes but who knows maybe thats spooky symbolism OOOOH!!1!
Very creepy and moody. I love a good horror games and the monster design here was amazing. In terms of gameplay I felt like there wasn't much to do in a sense that the game was based on RNG rather than skill, I would've preferred something more based on my interaction so failure feels like my own fault rather than randomization. Cool game though.
Cool art and atmosphere. I would like to see more interactivity, so that my decisions or actions affect something, and not just randomness.