neeck-kola 2025-04-08 14:50
Im sorry, project was packaged belatedly
Screenshot_28.png (Moskow time on pic)
Foon → Ludum Dare Explorer → LD57 → Lisiy
By neeck-kola
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 386 | 3.62 | 34 | |
| Fun | 267 | 3.62 | 34 | |
| Innovation | 381 | 3.32 | 34 | |
| Theme | 545 | 3.48 | 34 | |
| Audio | 250 | 3.62 | 34 | |
| Humor | 56 | 4.08 | 33 | |
| Mood | 297 | 3.79 | 34 |
Im sorry, project was packaged belatedly
Screenshot_28.png (Moskow time on pic)
It's a bit chaotic vibe, but I like it х)
It's so much fun trying to fly on food! But honestly, the game is really hard.
@disvent, hehe it was on purpose, bc i configure it to me, but i will config it for other people, and i need feedback, what kind of difficulty you meeted?
@neeck-kola I don’t understand how to throw the big food into the hole. Also, the text in this message box is glitching — it changes every frame. I was only able to read what it said when I tried to take a screenshot to send you this feedback. But overall, I really enjoyed the atmosphere of your game
This text panel glitching on my pc: !Снимок экрана 2025-04-08 231710.png
@disvent
1. About big food: maybe i dont understand, but if i right, i added a hint to next players) Screenshot_33.png
2. About text: that was a bug, i solved it right after you first comment... it occurs beacause when i configured game i add 100 score point to me for easy debugging, but forget to set it to zero and cthulhu gifted too many gifts at moment
Thanks for your feedback, it made game a bit better)
Really cool game Love the style I wasn't sure how to get to the end though, felt like I just kept feeding him forever
@braeden, thank you, i fixed it, now reaching end is easier
Love the idea/concept, ran into a few issues tho, the power-up messages overlap and with the pixel filter get quite difficult to read at times. Also it didnt seem like the strength ever powered up enough to lift the leg let alone the cheese. Unless there's an order to the food that I need to hit a combo or something it's a little bit more difficult to reach the end still. Also I would have loved to see more for an ending screen besides the cut.
@leo115, thanks for feedback, i increased text size and tested strength upgrades and yes, it seems that they dont help that much to grab heavy object, so i increaset base and upraded strength too
Love the visuals. Big fan!
Ok, I played this game for way longer than I should :smile:
Great idea for a game, very well implemented, and polished too. In the beginning I thought "ok, I just move food from here to here, that's it?" but after I realized I could play around with the physics and throw food to the other side of the room, it really opened up a new dimension in the gameplay.
The visuals also look really nice, the sound effects get the job done. I loved the main menu.
The only tip I have is maybe make the progression faster?
Great submission, very complete. Bonus points for the humor too.
I played the initial version, then saw that there was a critical bug with progression and launched a postjam one. Yes, I see where the bug is :) Finished the game in postjam version.
Really nice little game! Loved how you fall first and sounds of noming were so good! Music a bit repetive, but it was okay and set the initial mood. Sometimes controls were strange, like if I would turn really fast - all the food will just go flying, but it was easy to manage otherwise!
I had fun playing it!
Great sound design. funny concept xD great job with the game!!
the visual is satisfaing, colors are really nice and food is very tasty looking. I loove the castle. cool gameplay, monster ate me) great work!
@batisdark, thank you for giving my game a second chance, i appreciate it)
@patatje, thanks for feedback)
@perovic2018, ahah, thanks, tried to make food looks tasty, It's good that you liked it)
The best texture of cheese I have ever seen in my life
Looks nice, plays chaotically, but still fun! Good luck with the voting!
A fun little game! Really enjoyed messing around with the food physics – threw that stuff into the pit every way imaginable. And this satisfying chewing sounds of Cthulhu are totally gonna haunt my dreams tonight :D
Good! I enjoyed this feeding experience :D
This is super nice ! It's a bit annoying the way you have to lift food and sometimes they glitch out and randomly fly back where they came from, but overall this is a fun game i loved it
I really like the concept and presentation, though I think I got stuck where I had a mass pile of steaks I was too weak to pull and couldn't grab any dynamite that got stuck in it. Really great food models and cohesive art style.
hehehe, very nice, I like cheese :heart:
Really like it you are giving food to the mom of my game! I think is better to have text on the UI bars to identify what that means
Скажу честно, забайтился этой картинкой, мне кажется, её прям на обложку игры надо. Поиграю чуть попозже.Screenshot from 2025-04-13 21-33-26.png
@mr-mesmer, увидел твой коммент и реально, это динамичная пикча, может даже лучше того что было, решил последовать твоему совету, поставил)
Поиграл. Довольно спорное, по мне, решение, привязать скорость игрока к тяжести еды. Понятно, что прогрессия, но всё равно, ощущается, что я хочу поиграть в игру, я нашёл ногу в закоулке, а дотащить не могу. ИМХО, лучше было бы, если и оставлять эту механику, сделать полную скорость для объектов, которые можешь унести, и сообщение, что ты пока не можешь поднять для объектов, которые унести не можешь.
Ещё, как мне кажется, было бы круто сделать какой-нибудь прогресс бар, типа, "Ктулху голоден", чтобы не умирать внезапно, а чувствовать неизбежность.
@mr-mesmer, спасибо за фидбек.
По поводу тяжести предметов это работает так, что тяжёлая еда даёт больше сытости ктулху, т.е. по задумке игрок должен подумать, потратить время на дотягивание тяжёлой еды или закинуть несколько маленьких кусочков, но видимо это воспринимается не как я задумывал, плюс отдачи игроку нет, я готовлю обновление, где добавлю больше звуков и визуальных эффектов для отдачи и может быть надпись для совсем тяжёлых предметов что их нельзя поднять, может даже множитель за тяжёлую еду увеличу
А по поводу прогресс бара, он был, но я в моменте решил что он не нужен, уже были пожелания, что он всё-таки нужен, так что его тоже переделаю и верну
I love the concept of this game, I can not stop feeding the huge hole, cause there are upgrades and I want to know what happen in the end.
Прикольная задумка, баланс еды сус. Вместо таскания тяжестей проще стоя под дропом закидывать физикой мелочь прямо в дыру, а потом с апгрейдами и еду получше