FoonLudum Dare ExplorerLD57 → Nowhere to Dive

Nowhere to Dive

By anifan-gelati

View on ldjam.com

CategoryRankScoreCount
Overall8442.6821
Fun8712.0721
Innovation6612.8921
Theme6503.2621
Graphics7252.8421
Audio5442.5221
Humor7011.7617
Mood8392.5221

Comments

whysguy52 2025-04-08 22:28

looks interesting but i have no idea what to do :(

broco 2025-04-09 01:58

Ok, it took me a while to undestand what I was doing.

I think it's a simple card game, where you receive attacks, and you defend with your cards. Each color you fail to defend against, reduces your "life" of that color, (you have a life gauge for each color). After each round you can choose to recover a color "life" or get a new card

The thing I don't understand is that your cards never change, so you reach a point where you have so many cards that you can defend against every attack. Also I don't see how this is tied to the depth theme, other than having a radar with a depth counter 🤔 Unfortunately I couldn't reach an ending, the game bugged when I moved a card out of the defending zones, and I couldn't keep playing.

ronalchue 2025-04-09 14:41

Unfortunately it is very difficult to understand what I need to do(

anifan-gelati 2025-04-10 02:45

@whysguy52 @broco @ronalchue Thank you so much for your feedback! Unfortunately, I didn't have time to add a lot of things to the game, in particular the plot and tutorial. Without proper tutorial, it's really unclear what to do. I just updated the page and added a description with controls and a brief guide on what to do. I hope it will be clearer now.

riggen 2025-04-10 13:20

I played the 1.1 version. The arrows that are supposed to move the resource left/right did nothing.

Interesting concept from what I can see in the gifs.

dreo 2025-04-11 09:03

It was interesting, but sometimes it felt like I was going to lose no matter what I did. I picked every Add Card option, but some emotions were just stronger than me. Still, I guess that fits the whole emotion-fighting theme.

The descriptions on the page helped a lot — thanks for that!

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pado 2025-04-11 21:07

Hey, bro, nice game, but bad balance.

ntimi 2025-04-19 13:30

Hi there! Thanks for making this game. Interesting concept having different protective cards against psychological threats. Having "physical" cards was cool in a way that it actually felt like a card game. My screen became crowded quickly, though, as soon as I started collecting more cards - I often turned two cards at once when clicking on my screen, since the cards were quite close together. The core mechanic of collecting cards to match problems could be quite interesting. The positioning of cards just felt out of place currently, since there was no challenge involved in positioning the right symbol at the right place. If each card had contained multiple symbols and you'd have to match the right ones in the row without having wrong ones overlapping, we'd have an interesting puzzle mechanic! In my opinion, I'd do a few small changes: have each card contain multiple symbols, introduce a hand card limit, and add the option to discard cards - this could be the base to make it a tight deck building game. :) But the time in Jams is always limited. Props for building it as far as you did!

fraanns 2025-04-19 14:27

Maybe I missed something, but for me, I there is a thred I don't have a card for to defend then I can't do anything about it.

paul-thick 2025-04-19 17:43

I figured out the mechanic very fast, but the gameplay feels linear and almost boring. The most frustrating for me is that you can`t disactivate the card after you have chosen the one (my muscle memory is pressing 'escape' and the game closes). I really like the graphics :)

rainbeau 2025-04-19 19:19

This was a really cool take on the theme! I won't harp on the balancing as others have noted. Nice work getting the feel of a dark atmosphere and gritty gameplay. This has the potential to be a really neat roguelike deckbuilder!