placeholders 2025-04-07 14:46
cute liitle game, i really like the charater design and his animation. the replication mecahnic was cool altough i expirenced some bugs with it. anyway, great job!
Foon → Ludum Dare Explorer → LD57 → RepliCore
By nick-halstead, Jackson Schade and rack47
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 439 | 3.55 | 38 | |
| Fun | 499 | 3.29 | 38 | |
| Innovation | 224 | 3.62 | 38 | |
| Theme | 638 | 3.29 | 38 | |
| Graphics | 641 | 3.19 | 38 | |
| Audio | 459 | 3.10 | 37 | |
| Humor | 546 | 2.54 | 35 | |
| Mood | 610 | 3.29 | 38 |
cute liitle game, i really like the charater design and his animation. the replication mecahnic was cool altough i expirenced some bugs with it. anyway, great job!
Nice game. I liked the core mechanic and the flash game style aesthetic that came out of the artwork. Good job!
At first i was just wibing at starting zone, the background audio somehow really well cyncs with the jumps. (Also i didnt realize you just need to jump down)
The clone mechanic was nice and the maps use it well. Though the game felt little to hard with its timinsg. The movement etc is pretty slow so getting the timing whith clones right felt overly hard (though it made the game longer)
The cloning animation was really great and i like the games mood.
Wtf is that Styx the shadow master?
a little annoying the slow end of the level and also I accidentally clicked on the invisible menu and started all over again Like the game could be faster.
It's a cool idea, I like it.
i like the mechanics with separation and design 💗
the end of level is a bit slow, which is a bit annoying, but i really like the clone mechanic! the movement could also use a bit more speed
A nice game with pretty smooth mechanics. The idea of splitting to solve the puzzles is original.
Very nice game, I especially like this multiplication mechanic. Really well thought out puzzles.
Solid puzzle platformer with a cool mechanic, simple and enjoyable :slight_smile:
I like how the game progressively introduces new mechanics. The puzzles are very interesting & combine well with the clones, and the character's animation when another clone lands on their head was a cool detail haha. Nice work!
Cool characters idea!
The controls are easy to understand but hard to master. Great work!
Core mechanics work well. I wish you guys had more time to get into some harder puzzles though. Also, I agree with @whole-garbage-sale the end of the level is too slow. The dialog could've been done without as well. The way the game slowly ramps up the difficulty is actually a really good tutorial on it's own, all you really need is to tell the player the controls.
Pretty cool central mechanic that was unfortunately pretty difficult to use due to a bug where you are blocked from jumping if you stand too close to a clone. I'd like it a lot better if any clone could be used to beat the level. Shout out to the music, genuinely super good.
Wow, nice take on the platform genre by reversing the direction of progression. Also clever use of mechanics in later stages, I mean the puzzles designed really well.
Nice game!
Very adorable! love the spliting animation and chill music. easy to grasp concept
cool concept! like the artstyle
Wow nice work! Super solid mechanics progression, and adding stuff with every level. I had no big confusion during the game, I always found the controls right away etc. etc. :slight_smile: It feels like a super solid start to a puzzler, I just wished I had a couple of more levels with all mechanics :angel:
I think the game felt a bit slow. Not the gameplay itself, but more like mechanics and transitions felt, well, I guess not snappy if that make sense? So the jumps, the cloning and the screen between levels I would have like to be faster. And a "pop!" when cloning and "doing!" when jumping could also have helped with that.
It's always a bit tricky with games that require a lot of level design. . When they don't introduce mechanics in steps and just give you a long wall of text I comment on that, but now I want more levels that don't showcase the mechanics but instead makes you problem solve. I feel that that is such a stupid feedback though - avoid level design heavy games - especially since I love puzzler. Just to be clear, the last two levels were really nice, it just that the build up feels a bit long for the reward.
I feel I sound a bit harsh though, all in all this might have been the best puzzler I've played this far :smile: and I think my first point of lack of friction is maybe the most important thing when review games like this for like 10, 15 min.
Great job!
Nice idea for a puzzle platformer, really liked the levels that gradually got harder, would've wished for more levels. The movement and also jumping on the head of the clones felt a little bit floaty
Great entry, loved the progression through the levels. You built yourself a solid tool kit with some solid ideas and then went in hard on the content. Really good work!
Great puzzle game, cute character, smooth animations, interesting mechanics and its use. Would like a little faster transitions. I liked it, thanks
I liked the character design, it also felt like replication. Very viscous controls, but the concept is cool.
Cool entry! The game has some good ideas, and I like the baby step tutorial to learn the different mechanics. The mood is pretty nice!
Love the concept. I just wish the physics weren't so wonky; jumping right next to a clone (or your original) makes your double move upward as well. It makes some of the jumping puzzles a lot more finicky than they ought to be.
Speaking of which, I quit on level 9 - not sure how to get clones on both buttons when I can't maneuver out of the corners!
Liked the animations and the puzzles! Got a bit stuck in the end, and getting stuck on the side of a character was a little frustrating but the puzzles were great