FoonLudum Dare ExplorerLD57 → A New Hell

A New Hell

By kaish and euler-moises

View on ldjam.com

CategoryRankScoreCount
Overall2183.8263
Fun1303.8662
Innovation1483.8261
Theme2423.9962
Graphics5073.5062
Audio1533.8160
Humor5112.6353
Mood3483.7060

Comments

batthecat 2025-04-08 01:33

amigo, ficou dando soh tela preta com a musica, nao consegui jogar e avaliar

mackain 2025-04-08 21:02

I just get a black screen... the music that plays is cool tho :)

farzher 2025-04-08 21:18

also just a black screen with music for me

athospap 2025-04-08 21:43

Web version doesn't seem to be working

piero-pbes-studio 2025-04-08 22:36

oh it looks so good...but it doesn't work just a music and a black screen

kaish 2025-04-09 22:03

Sorry for the mistake guys, the web version was having trouble loading the assets, new build of Unity 6. Fixed, thanks for letting us know

hempuli 2025-04-09 23:05

The idea was very neat in its simplicity! The 5th Circle defeated me, but I had fun playing until then. Being able to deflect spikes with the sword was neat!

ronalchue 2025-04-10 12:54

Interesting control method, hard to get used to. But then you get the hang of it, you get a challenge. The game is challenging.Great job!

jacky-san 2025-04-10 12:54

Cool game with nice and simple graphics, good music, but a bit too hard for me ^^'

fancyreckless 2025-04-10 13:41

Graphics and game feel are nice, I like how some enemies make hole in the floor in order for you to progress. Music and polish is on point, my only complaint is that the player is hard to control, which I guess is the point, but still makes it a bit tedious.

gobigredfan 2025-04-10 13:57

Such a clever central mechanic - really intuitively playable and fun! The one change I want is making the base attack animation a little more visible. Great game, I would definitely play more of this.

svenerik 2025-04-10 14:33

Very nice work, loved the minimal aesthetics and damn that sure was hard, specially the 3rd circle, though I did make it to the end at least! Was a really fun game to stream~. The only critical feedback may be that in ultrawide screens the edges would be the default background color. A leaderboard would also be nice, would drive some people to play even more to beat each other. Superb work though!

euler-moises 2025-04-10 14:43

@batthecat @mackain @farzher @athospap @piero-pbes-studio

We are on!

Thanks for stopping by.

flinge 2025-04-10 15:59

Great game with a unique design. It’s definitely not for everyone — more for players who enjoy punishing themselves a bit, like fans of *I Wanna Be The Boshy* or similar stuff. I think there’s real potential here. Also, the palette swapping is a nice touch — it really helps keep things fresh and engaging!

elzach 2025-04-10 18:10

Really tough platforming that meshes really well with single screen levels you can just try over and over again very quickly. I think this game absolutely accomplishes what it sets out to achieve.

Nice soundtrack and simple graphics that mesh very well to a really focused experience.

Played it on stream here: https://www.twitch.tv/videos/2428950737?t=2h35m55s

shadyshade 2025-04-10 19:56

Nice game with a simple but pretty funny gameplay and cool art style! :heart:

scrawach 2025-04-10 20:16

Great theme implementation, style and gameplay! I love it. Good job!

rincs 2025-04-11 09:22

As always, a fun little romp! I didn't get too far, but I'm not that pro a gamer xD ahaha I just wish some of the color combos were more eye-friendly -u-

ice-in-nortern 2025-04-11 15:16

好难啊qwq

alvaron 2025-04-11 16:46

Haven't played anything simular this LD. Bounce mechanic was fun. Overal, the game was fun, until it wasn't XD the retries got to me

cure 2025-04-12 09:08

Very challenging, very unique, very cool, good job!

`https://www.youtube.com/watch?v=gFk44q7aTqE&t=13120s`

hirqshi 2025-04-12 21:30

Yo, i really liked the core gameplay idea, its so strange yet so captivating, i like 1bit graphics, but imo the sprites were kinda too far away for me to see something, i repeat the gameplay is really interesting, and that was the thing that kept me going, great job!

nuin 2025-04-13 00:08

I wish I could bounce around like a ball in real life

saryah 2025-04-13 01:22

Great idea and well executed, the way to progress and get around is very cool and innovative. Great sounds and arts as always. Sorry I sucked so much on stream! XD

coleslaughter 2025-04-13 01:28

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2431006955?t=02h53m43s)

I feel like I was really close to finishing this one. Maybe I'll go back and polish off those last few levels!

I think it was a great idea to let players ricochet off of spikes. That really opens up a whole 'nother dimension to the mechanics that was fun to learn!

ammonit 2025-04-13 05:26

Great pixel art! I’d slightly increase the pixel size relative to the screen resolution — they look a bit too small now. I think it’d add more retro vibe. Nice game!

borabee 2025-04-13 13:40

Gostei pra caramba do jogo de vocês. O que me chama atenção é que ele ficou muito redondinho e bem acabado. Vocês conseguiram juntar mecânicas simples (parry e quicar) com um conceito com significado bem forte (níveis do inferno) e criar uma experiência coesa com início e fim, com arte reto-minimalista bem bonita (adorei a forma como ela vai mudando com os níveis), uma trilha sonora engajante e um design de fases que vai ficando mais difícil de maneira gradual (encontrei poucos jogos nessa jam com uma boa progressão de dificuldade). E dada a alta dificuldade do jogo (apropriada pro conceito de inferno haha), dá pra se divertir com o jogo por bastante tempo!

empyreans 2025-04-14 16:47

https://youtu.be/ycM1Gyctd74

My suffering from the stream :)

A very challenging game which I actually like a lot.

~Xp

texugo 2025-04-14 16:49

Really nice idea! The gameplay is quite hard and I've encountered a few bugs where the enemy doesn't open the path and I get stuck and have to restart. Even so, it was still fun and really interesting!

koolruz 2025-04-14 18:06

got-to-the-end.PNG

This was really tricky, but a fun concept! I did unfortunately run into an issue relatively frequently where I would beat a level, then the next level wouldn't load when I exited. This happened on the title screen, on level 7 twice, then on level 8, and I had to replay the boss fight multiple times before it let me progress to the end. It seemed like maybe I had missed the loading trigger as I fell down the hole, because it seemed to happen whenever I came down with a lot of velocity at a strange angle. If I hit space, I could hear the attack sound playing, so presumably I was in freefall below the stage.

no-next-level.PNG

I think there's a small tweak that you could make that would really amp up the game feel - It seemed like your attack hitbox only ever lasts *exactly* as long as the animation played for, but if you kept the hitbox around for a few frames after the animation finishes, I think the timing would feel a lot more consistent for players. Because of how quick the animation is, you don't really have a good sense of when the exact end of the animation is, which makes it really unclear when your hitbox is going to disappear. This lack of clarity makes tight attacks feel frustrating to execute, because there isn't enough time for your brain to parse that the animation had ended if you die; When you can die the frame after the animation finishes, there's very little perceptual difference between an attack hitting, or an attack getting you killed. Even if the attack's actual length stayed exactly the same, but the animation played 2x faster (so that there was some dead time after the animation finishes before you start getting hurt again) I think it would make the timing so much easier to understand, because your brain would have time to catch up and see that the animation had fully completed before you died :)

It also might be a good idea to make sure that the player always has some minimum speed after a collision - During the boss fight, I often found myself making this exact same slide again and again, as I came up from the bottom area. It felt very confusing when my bouncing would stop dead

slide-2.gif

Finally, I also absolutely loved the palette swapping! It's so much fun to see the level change as you progress!

Overall, this was fun! Please don't take the fact that I had a lot of feedback to give as a sign that I didn't like the game - I tend to give the most feedback to games that I spend the most time with! :) Well done!

javasaurus 2025-04-14 19:31

I like this entry a lot. It has a very simplistic style that makes me think of GameBoy screens and palettes. The controls are very floaty though, sometimes the ball starts bouncing off spikes and I'm not sure what I can do, except for waiting the imminent death :) Maybe adding a couple of hitpoints before death could help this a bit. Overall, great concept, solid entry, well done and congratulations !

xivo 2025-04-14 21:30

Gostei muito desse! Achei os níveis bem feitos, progressivamente difíceis na medida certa. Souberam trabalhar muito bem com a mecânica principal do jogo! Os gráficos e o áudio estão muito charmosos, gostei do estilo e das cores utilizadas nos níveis. Normalmente eu levanto um ponto negativo do jogo para dar um feedback construtivo, mas no caso de vocês estou tendo dificuldades de pensar em um hahaha. Talvez o mais perto disso seja que eu achei difícil de controlar / prever o quanto o personagem ia quicar num dado momento, o que me acabou fazendo bater em espinhos quando eu não achei que fosse. Excelente trabalho, pessoal!!

crozzy 2025-04-15 14:29

A cool game with pretty primitive mechanics, but how interesting it is. I really liked the physics of the ball, like a real ball or bouncer, also very cool sounds and music. Great game))))

cherrybcake 2025-04-15 22:13

That was super fun to play! Pretty creative and well made, good job :)

kaish 2025-04-16 23:01

@koolruz - Thank you for such a detailed analysis. I'm really glad you liked the concept. Your observations are especially useful to me as a coder. I wish you the best! 👊

kaba 2025-04-17 06:23

I really like how much depth (no pun intended) you managed to get from such a minimalist concept. Great variation that kept the game fresh until the very end!

miroreflect 2025-04-17 06:35

A good but hard game, I thought this would've been a quick one to play and get on with my day but ended up spending more than an hour and still only made it to the 7th level. Despite the difficulty I enjoyed playing it and I will definetly come back to finish it when I have time. The only thing I'm wondering is if there was some logic with how strong a bounce was since I didn't figure it out while playing and it just felt random.

jim-jagers 2025-04-17 12:28

Really interesting game, very well polished and fun

librory 2025-04-17 14:29

I reached boss level (9) and stuck. Well it's difficult as hell and i gave up. Game is fantastic i loved it! art sound and idea are just great! well done!

mateusboga 2025-04-17 18:13

I wasn't expecting the game to be this hard! I managed to make it, but had several times where I almost gave up, and was cursing loudly. I think level 5 was the hardest one for me. Overall, the mechanic is really simple and well implemented, and the art and audio match it well and the overall experience feels very fluid. Good job!

Screenshot_145.png

sinclairstrange 2025-04-17 19:17

Took a while to get the timing down for the attack but what a really interesting idea! Took a little while to get used to the physics and the pingponging about but the atmosphere was great, the puzzles were great, trying to kill what you need and when you need them. The graphics were simple but they have this charm, like an old Atari console vibe which I adore plus the music was fantastic 8bit retro! Only minor complaint is the screen size is a little too small but other than that, a great entry, fantastic stuff!

aurel300 2025-04-18 09:16

Cute game! I was surprised to see a game from you not focused primarily on sounds somehow :)

The core mechanic was interesting but suffered a little bit from unpredictable physics sometimes. For example, two square blocks placed next to each other, forming a flat surface should behave as one block, but sometimes hitting the exact point between the two squares would result in a rather chaotic bounce. I think overall *some* way to give the character a bit more control of the bounces would be good, but I don't know exactly what this would look like--maybe some subtle air control up/down depending on whether the attack button is still being held or not, similarly to variable-height jumps in platformers?

The different areas were somewhat varied and it was nice to explore a different enemy mechanic every time. "Wrath" was maybe the most frustrating due to the enemy shots, which could be shielded of course, but which could also have been telegraphed a bit better? Also in violence, was the bottom-left enemy really subtly different with a smaller chase radius? Seemed a bit strange to be the only such case in the game.

The music was nice, and the graphics were very simple but cute. Maybe it could have been more clear what the attack radius and cooldown are.

piero-pbes-studio 2025-04-19 11:38

The idea of ​​the game is super interesting and deserves that we continue to dig deeper... and also a little more progression in the difficulty just to have fun taking control of the character before sweating

jordanfb 2025-04-20 00:54

That was fun! When I first saw your game had bouncing ball controls I worried I would be totally unable to control it cleanly, but you did a good job making it actually feel controllable (unless of course I made a goofy mistake and started bouncing around wildly!) I liked your interpretation of the theme and you made a clean platformer that didn't overstay its welcome nice work. I was torn on the shield/attack controls -- I wanted to attack/shield constantly, and with no noticeable cooldown I was able to do that by spamming the spacebar. I did have to cheese the first level with projectiles though so it did come in useful then and I tried to avoid it if possible. It was useful against spikes as well but felt like there was no reason _not_ to press it. Maybe a cooldown combined with some coyote time so that if you press it just before or after hitting an enemy or spikes you deal damage instead of forcing the shield to be perfectly on? If dealing damage/using the attack against spikes removes the cooldown it would still allow for close quarters play but would allow for punishing people (like me...) who just spam the attack? Worth experimenting! Nice clean UI/level progression/sfx/cutscene at the end, those were well done. Nice work!

deadroach 2025-04-21 20:50

This game was played at the very beginning of the 4/20 stream so I wasn't very good at it and there was a bit of technical difficulty towards the beginning (on my stream, not your game) but I played it for an hour total so enjoy my floundering lmao, things pick up once a German appears at around 30 minutes into the stream so if you want to start at that part I don't blame you. Overall I ended up having fun despite my grumbling towards the beginning but you should add a cooldown to the attack because I found out you can spam it once I got to the boss. Rest assured I didn't spam it at all before that though, so you can see my fumbling about in all its glory

https://www.youtube.com/live/wu_09x7tuLk?si=4pQpoNqMIz98aLw3&t=1185

prvaak 2025-04-22 10:18

Very nice and hard game. I like it how you only have a partial control of the player character. I really enjoyed it.

digital-bacon 2025-04-22 11:45

Cute game, with some tricky gameplay. Love the art style, well done!

senso 2025-04-22 12:55

Cool game. The controls feel tight i like the bouncing and attack mechanics. music is awesome chip tune / old school vibe. There is a lot of content in the game impressive for a jam ! Sometimes the level does not spawn the bomb or destroys the path to continue. This can happen i a game-jam just wanted to let you know. You build a great game team. you can be really proud of the end result.

stephenwhoskins 2025-04-23 04:17

I loved this one. Great challenges. Great music. Great aesthetic. I'm giving it 5/5 across the board. Hope you make it to the top!

fraanns 2025-04-23 20:51

This soooooo good and a amazing game (also really hard, but I made it to the 10th Circle) 10/10

wendel-scardua 2025-04-24 18:01

Vindo dar uma nota só agora (eu perdi a jam, mas postei um jogo de cartas agora há pouco como Extra só pra dizer que participei 😅)

Gostei bastante desse; eu só não sei se entendi direito qual era a mecânica lá no círculo da Gula (tive a impressão de que era pra atingir eles em alta velocidade mas não tenho certeza se era isso mesmo). Mas no geral gostei dos desafios :)

Agora, preciso dizer que foi bem engraçado pra mim ver as imagens gigantes aqui na página e na hora de iniciar o jogo me deparar com os bichinhos microscópicos lá rs (merece um ponto extra de humor culposo)

sarah 2025-04-24 20:53

I'm TERRIBLE at this game, but the mechanics feel pretty tight and polished. I managed to get a few levels down but I'm just not good enough haha. The music worked really well, even while I was failing and going in circles around the enemies? it was still good vibes haha.

The idea is a really interesting combination of mechanics/games, well done!

oadt 2025-04-25 17:56

The bouncy ball movement is pretty interesting! In its current form I sometimes felt I have a bit too little control over my movement, but generally the controls feel good. I wished the levels were a bit less tight to allow for more experimentation and play more with the bouncy ball mechanic. Otherwise the levels were cool except the 6th one, which was too annoying for me (have to wait at the beginning, can't react the upper platforms from bottom and last enemy is hard to hit without dying) The boss fight at the end was a very nice twist and very cool! Nice entry!