Foon → Ludum Dare Explorer → LD60 → Simon's Key

Simon's Key

By coke

🤖 AI-Assisted

Percentile
CategoryRankScoreCountLD60Ever
Overall22
Fun22
Innovation22
Theme22
Graphics22
Audio22
Humor22
Mood22

Comments

anima-animus049 2026-10-20 02:20 ♥ 1

The puzzles are interesting! I spend a lot of time on this game, it's really fun to play, the style is really good.

muhyrla 2026-10-20 07:17 ♥ 1

I spent 15 minutes trying to figure out how to beat Level 3, kinda funny. Hint: Blocks can fall if they aren't supported.

labicorne 2026-10-20 08:55 ♥ 1

Really cute game!

ronalchue 2026-10-20 10:07 ♥ 2

It reminds me of Baba Is You! Really interesting core mechanic!

remy-lopez 2026-10-20 10:08 ♥ 1

Great mood ! 8bit music and low pixelart are on point with the theme ! Hope there is no AI involved ! :D

coke 2026-10-20 10:41 ♥ 0

@remy-lopez Music was made by hand, graphics and game design too! But I used AI for programming

coke 2026-10-20 10:42 ♥ 0

@ronalchue Thanks Ronalchue!

coke 2026-10-20 10:42 ♥ 1

@labicorne Thanks LaBicorne!

coke 2026-10-20 10:45 ♥ 0

@muhyrla Hopes it won't be too hard, I designed this level to make players find this rule out themselves.

coke 2026-10-20 10:46 ♥ 1

@anima-animus049 谢谢anima!

perrarancino 2026-10-20 12:34 ♥ 1

a solomon's key style puzzle game is a lovely nod to old tech, and ten hand made levels is a lot of work for a jam. the block pushing and falling rules feel properly retro, and the short story gives it a bit of personality beyond the puzzles. level 3 seems to be a proper little difficulty spike, which is a good sign. did you design the levels on paper first, or build them straight in the engine? nice work.

jambread 2026-10-20 12:47 ♥ 1

Very good visulals! But sounds had startled me at first lol thank you!

coke 2026-10-20 12:49 ♥ 0

@perrarancino Thanks for the feedback and playing perra! I made them in the Engine straightly. There are some levels I made first try to explore how these mechanics can make, and there are some just filler content to make sure there are some levels, and then there are some tutorial levels to make sure players may know some rules by them own! And ofc I arrange them in a proper order after design!

coke 2026-10-20 12:54 ♥ 1

@jambread Thanks for the playing, JamBread, and sorry about the sound! I wanted to go for an old-school style, so the music might sound a bit harsh, I'll be more careful next time!

koolruz 2026-10-20 16:11 ♥ 1

Oh man, I love the throwback to Solomon's Key! In general, I absolutely love when old games are reimagined in a new context :)

The difficulty was brutal though! I spent forever before I figured out how blocks fell, and then I unfortunately got hard-stuck on level 9, right before the end :( Things started getting very visually glitchy in terms of which blocks were connected to which as they fell and I pushed them around, which made me think that I was on the absolute wrong path, but I couldn't figure out any other path to take. I spent around 30 minutes or so trying to brute force a solution, but I just couldn't get there :(

It might be a good idea to add some spoiler-tagged hints/solutions to your description page to help anyone else who might run into the same skill issue as I did 😅 I wanted to see the end of the game so badly!

Overall though, this was very cute (I loved the lil fox!), cozy, and fun!

yibirabbit007 2026-10-20 16:26 ♥ 1

Level-G 4 locked me, last piece distance I cannot find the way fill...

And that the frist time I didn't know the right key can push the piece, always try use X key fill all the road 🕶

tinglight 2026-10-20 16:33 ♥ 1

I really like the elegant way the game lets you learn without heavy-handed tutorials, and the “aha!” moments when you figure out the mechanics for yourself. I did get stuck on level 9, though, and then accidentally closed my browser 😭

Here are two thoughts: an “aha!” moment I really enjoyed, and a point of frustration that probably has a lot to do with my own puzzle-solving habits.

**1. An “aha!” moment**

!> After figuring out the box-pushing mechanic, I realized that the earlier levels might have more than one solution.

That felt great, and it made me excited to see what other mechanics I might discover in later levels!

**2. A frustration related to my own playstyle**

My first instinct with puzzles is to try lots of different possibilities, and I happened to get through several of the early levels by trial and error. With undo available, I could just back out of the traps and try again. As a result, I got past those tricks without fully understanding them or feeling the need to slow down and think things through.

Levels 7 and 8 also felt extremely easy to me, which made the sudden jump in difficulty at level 9 feel especially jarring. Going from those levels to a much more complex puzzle left me feeling really frustrated and discouraged, and that’s where I got stuck.

coke 2026-10-20 17:36 ♥ 0

@koolruz Thanks for the feedback Koolruz, and thank you for playing! The level 9 was one of the levels I made to test the mechanics, and it requires players to use many skills to build stairs so this is a hard challenge. I moved it on the end-game section but it seems many players can't beat it.

Probably I shall put some tutorial levels before G-9, to make the difficulty curve smoother!

coke 2026-10-20 17:41 ♥ 1

@yibirabbit007 Thanks, Yibi! The push mechanics don't have a tutorial exactly. And they can have one inspect in the previous level, it won't change the difficulty too much, but they will help players understand the mechanics truly!

coke 2026-10-20 17:54 ♥ 1

@tinglight Thanks for playing, TingLight! I'm glad you leave such detailed feedback!

I think the core gameplay in thinky puzzle games is "Aha Moments", and that’s exactly what I wanted to show. Also sorry I didn’t add a save system!! It won't be really helpful when players close the window perchance or they have something interesting to come back to play again!

G-9 is a level designed to test players on building stairs within a 3‑block-wide space. It seems like a good idea to add a practice level before G-9, since many players get stuck here. ToT

sztobar 2026-10-20 21:09 ♥ 1

Great entry, it was a decent challenge that always ended in satisfaction, last level were pretty difficult but still enjoyable.

ao-85 2026-10-20 22:28 ♥ 1

Very good visulals! Cool take, but it’s missing a bit of fun.

coke 2026-10-21 06:31 ♥ 0

@sztobar Thank you for playing, Sztobar!

@ao-85 Thanks for feedback AO!

drgivago 2026-10-21 09:22 ♥ 1

very interesting. it remembers my some gameboy games. the gap between the difficulty of level 1 and 2 is a bit too high, I didn't understand the diagonal and bridge mechanics at this point, a level 1.5 would help.

coke 2026-10-21 10:04 ♥ 0

@drgivago Thanks for the feedback, Drgivago!

mem0 2026-10-21 21:45 ♥ 0

Took me ages to figure out level 3, but once I did, I beat all 10 levels. Really interesting level design! Thanks for the Z undo, I messed up a lot and it saved me every time

coke 2026-10-22 08:30 ♥ 0

@mem0 Thank you for beat the game, Mem!

tomtomgome 2026-10-22 18:39 ♥ 0

It's a great game, I feel like the introduction to some mechanics could be introduced a bit more obviously. But it's a choice : you either have the joy of discovery for some but frustration for others, or non of them (and just puzzle reflection)

Anyway, that is pretty tied up game, congrats!

coke 2026-10-23 08:53 ♥ 0

@tomtomgome Thank you Tomtom! I think it's depends on the players, exploring the mechanics can feel great, but not all players can get it; some may want a full tutorial.

roroto-sic 2026-10-23 22:26 ♥ 1

Enven if i love fire and ice... i get Stuck on level 9, but even so, the game was really fun! The music and sound effects are very SNES-style! Great puzzles and pixel art :p

Capture d’écran 2026-10-24 002339.jpg

coke 2026-10-24 09:00 ♥ 0

@roroto-sic Thank you, Roroto! Level 9 is really hard haha

hinamarina 2026-10-25 02:05 ♥ 0

Super polished and interesting puzzle game! I loved the reference to solomon's key and I think your usage of the mechanic felt really refreshing! The graphics and the mood are quite charming, the simplicity of the visuals make everything more readable and crispy. The puzzles were all quite simple till number 9, which even after 40 minutes I couldn't grasp the solution no matter what, but I think I'll be coming back for it for sure ( •̀⤙•́ ) Haha, overall I really liked your game! Super solid entry, really clever usage of the mechanic, even tho the rules for when a block is or is not attached felt slightly confusing, I kept wanting to find the solution out no matter what. Nice one! Thank you for the game! :)

coke 2026-10-25 07:32 ♥ 0

@hinamarina Thank you for the feedback, Hina!