tom-cumpsty 2023-05-01 12:10
Good entry guys. I think with a bit more challenge, like a timer and maybe negative points or losing time for getting the right pipe it would have been really addictive.
Foon → Ludum Dare Explorer → LD53 → CIA - Mailsystem
By stephanschue, nicitie, tedd giles, Davor, Ethan Southall and Tom Udale
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1019 | 3.10 | 27 | |
| Fun | 1153 | 2.58 | 26 | |
| Innovation | 899 | 2.97 | 26 | |
| Theme | 712 | 3.79 | 26 | |
| Graphics | 681 | 3.56 | 26 | |
| Audio | 614 | 3.06 | 25 | |
| Humor | 823 | 2.70 | 24 | |
| Mood | 1018 | 2.93 | 25 |
Good entry guys. I think with a bit more challenge, like a timer and maybe negative points or losing time for getting the right pipe it would have been really addictive.
it might not be that challenging but the character's movement and face were so hilarious i couldnt stop messing around with the pipes/delivering them
i also liked the perspective decision
Great game, you made there. I can definitely see this as a sort of kids game with CIA theme.^^
The game is a quite fun sorting game. The character movement is a bit off, but it's fun all in all.
Good job! :D If you're planning on a post-ludum release: I was able to cram myself through the colliders and fall of the edge in the far right corner, and pressing restart in the menu doesn't seem to do anything.
Good simple game. I think you should complete this game. But it was hard to me at first 20 seconds to get controlls and collisions. But after all i've got a lot of fun.
I like the idea of having to explore the office to find the right switch to redirect the pipes, but there wasn't enough of a challenge to make proper use of it. The graphics look nice and the game was well put together. My biggest issue however is that I couldn't find Pepe Silvia and am starting to believe he doesn't exist
Nice conception, and I enjoy graphic and music. But in my opinion, gameplay is bit too complicated (or 'unclear' , idk how say correct). May be with some in-game tutorial / demonstration will be better. Btw, good job!
Nice game, graphics are really nice
The character movement is too "slidey" it feels like you are walking on ice all the time. This doesn't just make the game hard it makes the game frustrating since you are trying to do some precision movement to go pickup the tube and drop it into another too.
The input mechanisms feel good they just don't translate on the character well because of the skating on ice feel.
The concept is nice and simple and straight to the point of the theme. The music was nice too but I would have like to hear some sound effects even just some simple things to make your actions more concrete and alive.
Overall the game wasn't challenging enough but I think that was to be expected given the design. The pipes having to be adjust was a nice touch but maybe if you could somehow turn that into something to figure out each time maybe even using a "daily work" system where the pipes change each day and the colors shift around - something to give the gameplay loop a bit more variation.
Nice submission. Had fun playing it, You did a great work
Nice idea, good game
I thought the gameplay was straight forward, but after playing a few playthroughs, I kept not getting points when I was convinced I matched the colors correctly. Was there more to it than just delivering the package to the corresponding colored tube? In general, I think some more feedback for each interaction would've been helpful. Also, something that keeps track of how many bad deliveries you've made.
The art was really fun and what drew me into the game. The music was good too.
Really innovative take on the delivery theme. I like the style and audio. You should maybe consider adding a stage system or some other form of player progression in the future, but I understand if you didn't have the time to implement this. Keep up the good work!
Thank you guys for the comments. We working on a post-jam version that includes the feedback. We could already fix bugs with the pipes not registering score and fine-tuned the movement controller of the player. We will also work on a minigame as a stage to decrypt the messages to make the game a bit more interessting.
I think there's a very good concept here, it just needs a bit more teasing out. The concept, graphics, sound and overall mood was great, but I felt that the gameplay fell a bit short. Rearranging the pipes felt more like confusing drudgery than solving an interesting puzzle -- I'm sure you could build some neat constraints problems if you required the player to arrange the pipes such that different messages were delivered to different destinations through the same chute system. Something a bit like the hacking minigame in Bioshock, maybe.
I didn't get much of a sense of satisfaction from getting a message in the right pipe, nor did I feel anything from getting a message in the wrong pipe. Just seeing the score go up or stay the same wasn't really great feedback.
It would be amusing if you could see the consequences of your actions in some theme-appropriate way: e.g. you sent a red message down a green tube, so you get a note back saying that the CIA field agents accidentally overthrew the government of the wrong country. And if you get enough messages wrong you get nuked at the end, or something like that.
The controls felt a bit imprecise, and there were a couple of times when I accidentally put a message into a mail chute when I meant to drop it on the ground or vice-versa.
A fun to play with game. Some counter would be nice delivery left or lives. Great entry good work.