random-ideation-studios 2023-05-03 10:26
Bro it is a good game, but the thing is, this idea is too simple with theme. I know it is too harsh, but we have many driving delivery games in this jam itself!!
Graphics was crazy!!!
Also play my game!!!!!
Foon → Ludum Dare Explorer → LD53 → Deviler
By strangeryann, hoffschir, Divi, antonin-browne, Speaf, TakoHetto and Sm0gie
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 547 | 3.61 | 38 | |
| Fun | 394 | 3.62 | 38 | |
| Innovation | 807 | 3.08 | 38 | |
| Theme | 872 | 3.58 | 38 | |
| Graphics | 457 | 3.90 | 37 | |
| Audio | 86 | 4.12 | 39 | |
| Humor | 300 | 3.57 | 37 | |
| Mood | 574 | 3.55 | 38 |
Bro it is a good game, but the thing is, this idea is too simple with theme. I know it is too harsh, but we have many driving delivery games in this jam itself!!
Graphics was crazy!!!
Also play my game!!!!!
I'm sad to say this but my framerate was very low while playing this which made it very hard to get a proper feel for it. I think the objective timers were going at normal pace while my game was essentially in slow motion so I found it hard to get many of them.
However, I love the direction this game has gone! The car still felt good to control and the handbrake turns mixed with the boost was satisfying. The sound design and feel of the world was awesome and I like that punk Lemmy razzing me for the whole level.
Great job! I'd be interested to play this again if there's a version that my potato machine can play :smile:
That was a pretty fun game, I kinda wish there was a couple different maps that would emphasize different driving styles (like full speed or jumps), so I think that goes to say I enjoyed my time.
The keyboard controls were really difficult as it would constantly drift and spin you around but after plugging in the gamepad it felt much better.
Though it still was still rather difficult to not do a 180 at every turn I at least had some control over it and managed do some pretty sick drifts and jumps.
The timing on the deliveries felt doable, but I couldn't get a perfect score as I would always end up bouncing around or upside down and losing a good 20s.
I feel like having some air control would've help landing more correctly or getting back on the wheels, as once you don't have momentum, even with the jump mechanic, it sometimes was difficult to flip back around.
The boost meter was kinda hard to fill up, I assume you had to drift with a high enough velocity, but in most situations, even I drifted I ended up not gaining boost so I did not use it much.
It also had a tendency to boost you out of your way and since precise maneuvering is in general more valuable than going fast I think the boost might not even really fit in the design.
My best attempt scored 2895 with only 2 pickup failed !
Had fun playing ! Good job !
This is like Cyberpunk Crazy Taxi... I love it :) Nice use of the polygon assets, the visuals look great. "Give me battery... give me battery.. give me battery"
@cosmogonicfrog we upload a new version of our game with lot of optimization
@cosmogonicfrog Thank you for giving it a try despite the initial lackluster optimization! Thankfully @hoffschir worked on it today and most computers should be able to run the game smoothly, hopefully it works out for you!
Really fun and it looks great. For some reason I wouldn't earn boost on restart (on time version).
I tried it because the screenshots reminded me for some reason to old carmageddon, and I was pleasantly surprised with the gameplay.
Graphic was great, the cyberpunk theme is awesome! I agree about the control of the keyboard is a bit hard, but overall it's fun! Good job!
The drifting is so satisfying when I'm actually able to pull it off, and I initially forgot this was a delivery game and not Tony Hawks haha -awesome entry xD Tony Stonks.PNG
@pazzi you have a Freemode for tony hawks try ;)
I liked the cyberpunk style and the music, but even in the 1.6 version my gpu was under constant 100% load, just like with Cyberpunk 2077, so I couldn't really get the feel for the controls in slow-mo
@snakemuho Sorry, i try to Optimize but Unreal engine 5 and the new feature Lumen is really expensive, you can try change resolution in Setting
great grafics, but the carcontrol feels a bit so sensitive, like a little playmobile =D
Great visuals. The controls are a bit difficulty. Would love more control. Good job guys.
Oh, it's a pleasure to see game made with UE too! We made ours with UE 4.27 but we want to be rated for Graphics so everything is solely hand made)
In regards to the game: I like the music, it definitely gives some modern-robotic-night vibes. And the robotic voice fits here very much. In terms of visuals I can't say it is great. At least we know that UE5 can do much better. But also we know that we have only 3 days :smile: Tried 2 different cars. Handling differs a lot, which means everyone may find something for themselves! I like your implementation of car handling. Just wonder why didn't you bind Esc to stop the game? Overall the game is cool)
That is a very impressive amount of content! Driving physics, a whole city, multiple cars, music, sound effects... I was definitely expecting maybe just one car and a smallish area, but you delivered so much more.
I did also struggle with the mouse and keyboard controls, however. Spinning out was constant despite my best efforts and some of the cars were just way too hard to turn at all (but I really like that they all have their own characteristics). I don't think I managed to ever get any boost. One thing I noticed that I haven't seen mentioned yet was the camera being very aggressive in its centering, making quite hard/impossible to look around and see where I needed to go or how to get out of an area unless completely stopped.
All that said, I still quite enjoyed the game and launching myself over buildings to make deliveries. I gave it 4 or 5 good tries with a different car each time and managed to get 6/10 successful deliveries on my best one and may return for more if I can get my hands on a controller to try it out with. Overall, very impressive work!
Nice to see 3d games on jams.
@ponygirlluna We made a new version today with lot of improvement for the car handling and Optimization
I like this cyberpank carmageddon game =) Very nice music
I had fun with the voice comments while I was driving like a mad man! Really nice.
The aesthetic is neat, but the cars burn out *way* too easily. Hard to take any turns at all.
Nice take on the theme, it was sometimes a little hard to control at first, but once you understood the car mechanics and how it handled it became really quite fun! Even though simple premise, it was fun to play and that's the main thing! Loved the graphics and audio, really top notch stuff! Wonderful ^-^
Tony Hawk meets Carmageddon meets Cyberpunk meets Crazy Taxi. What a wild ride that was. Impressive amount of content. The voice companion was 10/10.
It was fun to drift around and there's a great amount of gameplay you've menaged to pack into the game in just 72 hours. I do feel being precise is far more important than being fast when it comes to delivering everything on time; I can't score more than 1000 if I prioritize speed and boosts over accuracy. Other than that, well done!
INCREDDDDDDIBURRRRRRRUUUUUUUUU!
The attention to graphical details in this game is impressive, as the developer has carefully crafted each element to create a cohesive and visually pleasing experience
Wow! So much content has been produced here in a short amount of time! Graphics, sounds design and humor have been nicely worked on, congrats to all the team!
@cosmogonicfrog hey man --- thanks again for your feedback! --- we have made newer builds since your ogirinal test --- you may wanna try them if you can dig it --- have a nice day and thanks again :grinning: :sparkles:
@snakemuho really sorry to hear --- thanks for trying nonetheless --- we have newer builds you might wanna try if you'd like --- beyond that, on our side, we have learned as a team that working with unreal means looking into optimization pretty early in the process --- if you want something that as many people as posible can experience in the end --- you live, you learn! --- that's why we're here too innit :-)
@usenrame THANKSBRAAAAAAAAAAAAH!!