FoonLudum Dare ExplorerLD55 → Arithmancy

Arithmancy

By dining-philosopher and Annika

View on ldjam.com

CategoryRankScoreCount
Overall9053.2722
Fun9843.0222
Innovation2553.7522
Theme4213.8722
Graphics9413.0722
Audio7452.5022
Mood9343.1722

Comments

asrata 2024-04-16 16:34

Very original design. I was confused at first but it made sense later. I enjoyed it good job!

beebster-games 2024-04-16 16:43

It took almost five minutes to download this game to play in a browser. That's not good. I understand because it is Unity and it takes up so much space.

I played for 2 mins, after that I just left the game.

cody-holt 2024-04-16 16:43

Interesting concept. I didn't know what to do the first time I played. Wasn't able to summon anything by clicking and opening the cellars. I thought you had to match the numbers or something, but on my second attempt I realized you are looking to add the numbers to create one of the bottom ones to summon it. I don't think opening the cellars to reveal the numbers is adding much besides wasted turns. It was easy to feel overwhelmed because you have to keep track of the numbers for cellars already clicked and waste turns learning the others. I think it would feel better to me if the numbers were revealed and there was a steady tick rate of the enemies moving, so the player could think on the fly about which numbers to combine to summon. Great work.

bollatix23500 2024-04-16 16:46

Great job! Its strange at first, a tutorial could be great to catch up, even with the controls and all in the description, but after that its ok, depends a lot on luck but its cool

atan 2024-04-16 16:53

This game is realy good but my brain is so tired after the jam that i psend 15 minutes even beating eazy dificulty.

prepe 2024-04-16 17:00

Good game, great work on the graphis. A bit hard to start as you do not know any of the tiles and lose the knowledge of the tiles you used so you can't really plan for future moves.

argensis 2024-04-16 17:01

The memory mechanics are obviously going to make the difficulty very different depending on your memory (I had to keep notes!), but after that there are definitely interesting decisions between spending turns revealing more tiles to give future options or summoning something now. I think it would be nice if the catapult was more predictable where it would target, and it doesn't feel great to have the number you need randomly squatted by a spider.

sodoj 2024-04-16 17:25

It's a very interesting concept, I haven't played anything like it so far. It could've been amazing, but the RNG factor heavily detracts from the whole experience. The units are interesting on paper and require thinking outside of box, but in practice I barely got use out of any of them. Still, this is a decent attempt and I hope you flesh this concept out more, I can see the potential and I fully believe it will make for a fine game!

mr-esport 2024-04-16 18:10

Pretty original take on the summoning logic. It does make it harder that there's a lot of luck involved in where you can summon each guardian. Nicely done, I think the game has potential ! ^^

alvaroromeral 2024-04-17 07:33

Cool idea, I have a great defense in the second line and those damn spiders brake it haha, really fun and entertainen with good focus on maths and strategy. good job!

minjutin 2024-04-17 08:48

Truly unique and interesting mix of tower-defence, arithmetics and memory games. I'm actually really impressed. It's kinda hard at first to pick up the game but I feel like after some time it'll become easier to utilize different tactics. This game could also work without the memory part in case someone just wanted to try and come up with winning strategies.

papaver 2024-04-19 18:54

Very original combination of different game mechanics! I played a couple of times and managed to finish all the difficulty levels. :confetti_ball: I was really tempted to take notes, but didn't in the end.

I wonder if the game would be even more fun without the memory aspect, so that there is more room for planning ahead. I can imagine that the numbers would then change after an entity landed on it (or when used) to mix the numbers up a little bit during the game. And perhaps substraction and multiplication could be used at some point as well! Overall: nice entry, well done! :clap:

kitira 2024-04-23 14:56

Very unique idea. Really like the mix of memory, math and defense game. Cool game!

bloodbane 2024-04-24 11:58

I can see the idea of this mashup but aside of memorization, it's highly dependant on RNG on you are more likely to miss turns not being able to summon anything. Even if you do summon something, you may not summon the proper one nor at proper spot.