Astral Abyss by Alexascher 2022-04-06T10:20:18Z
@emaigualmc2-art Thank you! The art is completely 2d.
Foon → Ludum Dare Explorer → Users → Dzugaru
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | Kantarelli | jam | 190 | 3.90 | 3.65 | 3.72 | 4.20 | 4.50 | 4.30 | |
| 2025 | 57 | Depths | 👥 | Root & Rope | jam | 74 | 4.11 | 3.94 | 3.55 | 3.66 | 4.22 | 3.61 | |
| 2023 | 54 | Limited Space | 👥 | Cloud Prison | jam | 104 | 4.11 | 3.83 | 4.14 | 4.46 | 4.43 | 4.33 | |
| 2023 | 53 | Delivery | 👥 | Salty Coins | jam | 61 | 4.20 | 4.04 | 3.93 | 4.39 | 4.47 | 4.33 | |
| 2023 | 52 | Harvest | 👥 | Hedgehog Tree | jam | 23 | 4.27 | 3.90 | 3.87 | 4.27 | 4.70 | 3.17 | 4.43 |
| 2022 | 50 | Delay the inevitable | 👥 | Astral Abyss | jam | 6 | 4.42 | 4.12 | 4.15 | 4.39 | 4.72 | 4.62 |
@emaigualmc2-art Thank you! The art is completely 2d.
@potkirland, @kaldrin Congratulations, very impressive!
10 min is a really hard mark, I was trying to prepare a field of Corrupted Sapphires in advance in one half of the screen, and just produce yellows to merge into them, but still it seems you need exceptional mechanical (Starcraft) skills to pull that off.
Game great! Last boss my left finger hurt and sweating! Found tactics to corner it insted of it cornering me - easier kill. Overall amazing entry!
@icysparq Thank you!
A lantern opens more "sockets" for the apples around it, so you'll have more apples growing at the same time.
This game is real hardcore, hats off! Noticed nice tradeoffs when you have to get crops before Peak Maturity or you just lose the timer. Wondering if the multiplying probability is different for the Mature and Peak Maturity crops.
@yorsh @lcstark @stefan-funke Thanks for the feedback!
You can always get by using only Rum or Meat, there is always some of the food available on the map - be it Hardtacks, Rum or Meat (as a matter of fact Rum and Meat are better because they last for longer)!
@carraka Thanks, really glad you liked it! The numbers are days en route, and initially we did that you consume 1 Hardtack a day, but that consumption rate turned out to be really good overall balance knob, so for better balance we made is so you consume 1 Hardtack per 1.5 days on average - and sadly it's not easy to count them now, but on the other hand it scares you somewhat and you need to overstock usually ;)
This is high art, and also cats, instantly in love. From the gamedesign perspective - maybe having the Magic and Alchemy phases linked somehow instead of forcing me to switch over by time would work better. I've also tried to make alchemy games in the past and making them accessible enough and interesting is no easy feat. Thanks for the entry!
A fresh twist on the idea, I liked it! Not worrying about tight packing and just frantically trying to get the needed colors fast is really cool! And hats off to the "win" animations!
The voicelines absolutely killed me, almost fell of the chair laughing! That, and the fact you can actually make negative wage made my day, thanks!
This is really good! The sound design is brilliant, and the desperation slowly sinking in when you observe the 8th server appear feels real. I would really like if there were some waves/valleys in the difficulty - to give me at least a resemblance of hope I can do it ;)
This is definitely Dark Souls 4 (or maybe Virus Souls? :), getting this guy was not easy - but the controls are crisp and rewarding (I played all DS series and Elden Ring on a keyboard too)! Great job!
This is so fun and atmospheric! Loved the voiceovers and overall mood of the game! Reaching high scores requires a lot of skill though :)
@tugaryn Thanks! You can unhook from rope either by pressing spacebar while in the air (jumping or hanging from the rope) or by holding down arrow.
That was terrifying :) Great audio, I liked the controls and overall challenge was just right!
Amazing entry! Is this done using procedural generation or completely by hand? Either way this is impressive! Also not dying from 1 hit is relieving :)