FoonLudum Dare ExplorerLD57 → Depthline

Depthline

By custodi

View on ldjam.com

CategoryRankScoreCount
Overall8512.6321
Fun8741.9721
Innovation3213.4421
Theme7263.0021
Graphics5963.3121
Mood8152.7220

Comments

oinkle 2025-04-08 07:57

Cool concept! It took me a while to figure out what the first word was, but it was satisfying to get it right!

mahc 2025-04-10 21:02

very innovative! not seen a game like it. I did find it difficult to click the words on a trackpad though

plackett 2025-04-10 21:08

The game does not work at all on the ludum dare page for me, just shows a white screen. The itch page worked though but I would recommend either making the letters fall slower or making their hitboxes bigger because it was so difficult to click smaller letters like J or I. overall was a pretty cool experience though and you took advantage of the graphics features of unity which I loved to see.

batisdark 2025-04-10 21:14

I was confused for a long time with the first word. Hint about sparkle made it worse - first I waited for letters to actually sparkle for a hint (they didn't), then I thought the word would be lamp, since it sparkles and its on the screen... nope. Had to look at the hint.

Then I got that you have to spell action. Kind of cool, but then the last one came. And I was confused. Walk up? Run away? Again was looking at the hint :(

Maybe game should be hinting that you are looking for actions, not objects. Something that was clearer about the task.

One more thing - would be nice if correct letters would actually light up green if you tried the wrong word. So for lamp, for example, L and A would be red and M and P would be green - as additional hint to the puzzle!

Idea is cool though. Liked the raining letters as the puzzle pieces!

trevor-lentz 2025-04-11 04:43

I think the gameplay could be improved by increasing the area of the clickable space of the letters, coloring the letters when hovering your mouse over them (like red for not used for the word, yellow for used but not in the correct order, and green for the letter you need). The graphics were nice and the animations were smooth like butter. Very cool.

betovf 2025-04-12 10:17

Cool idea but it is kinda frustrating trying to click on letters :cry: I think it would be ok if you upload a fix making the letter hitboxes bigger. As others said, it would be nice some visual guidance to guess which letters to click. I encourage you to polish this idea, it really has a potential :slight_smile:

tenzz 2025-04-12 17:11

pretty cool concept, but there's room for improvement. First thing first, i don't think there's clear enough hint to make up what the word is, i had to read the LD page again just to know what word i should enter. Gameplay wise, i think the backspace should remove a letter one by one, not delete the entire progress and start over. Also, i think you should make the necessary letters spawn more frequently.

agraffs 2025-04-14 14:09

Intersting submission. I liked the concept. Good idea, and same for the graphics. The boxes for the letter were a bit smaal though, some of them were super hard to catch. But overall, a nice game. GG :)

inavtr 2025-04-17 12:05

I like the mechanics and the puzzle part. I found the letters a bit difficult to hit and at times there was a lot of delay in getting the right letters. I also read the spoiler of the first word quite quickly - maybe it can be moved down a bit? I think it's good that it exists though - I've seen a few games where I couldn't get any further because I didn't know what was required of me :laughing:

Thank you for your game :)

lereveur 2025-04-21 21:05

I needed to read the solutions for the third, which I could have found by myself if I had noticed earlier that the ground was not a road nor a path, but a river (or a rift ?), and the final, which I could probably never have found, as when erasing my (numerous) tries starting by "WALK", the first part "WALK" was kept and I supposed it was because this was the good start… :sweat_smile: However, I think this is an interesting and innovative proposition, and this could be extended to a full (I mean: longer) game, maybe changing the gameplay by selecting actions among verbs / mini-sentences, instead of letters, which is a little annoying on a while (and pretty difficult for anyone whose native language is not English - like me :sweat:) Good job anyways!

kack3y 2025-04-21 22:21

Interesting concept.

A lil hard for a non-native English speaker. The letters were hard to hit, and it took me some time to understand that when you failed (incorrect word) you have to press backspace to erase the proposition.