aashen 2025-04-08 19:24
Amazing game, i was suprised by the amount of stuff that you managed to put into the game despite the time frame, great work!
Foon → Ludum Dare Explorer → LD57 → Voidrunner
By binaryspark, Cresceda and Sam Minh
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 317 | 3.70 | 49 | |
| Fun | 253 | 3.64 | 49 | |
| Innovation | 398 | 3.30 | 48 | |
| Theme | 734 | 2.98 | 49 | |
| Graphics | 221 | 4.09 | 49 | |
| Humor | 521 | 2.62 | 43 | |
| Mood | 380 | 3.65 | 48 |
Amazing game, i was suprised by the amount of stuff that you managed to put into the game despite the time frame, great work!
Hey there! Cool game — I’m really into it
great game! it's incredible being able to put this amount of content in so little time! Great submission!
That’s such a cool game! Can’t believe you managed to build such amazing and complex mechanics in such a short time!
Nicve VFX. I would make the controls more sensitive. Overall the game is good, it can be turned into something more
The controls were messing with my head, I'm used to these types of games using tank controls rather then w always being up.
Wow. Did you really pull all this off in just this weekend?
This is superb gameplay, very tight controls, and wonderful overall artstyle and aesthetic! Im surprised how fun it is to play!
Would you go back and change anything now that you've seen the outcome from the weekend's work?
The effects go hard.
This is really fun. I love the handling of the ship, mostly from the inertia. I think I'll keep playing it.
Tiny complaints:
- In some levels the playable area is a bit tight, would love a visual hint on the boundaries. - Keep being shot at by out-of-sight enemy ships is a bit annoying. I don't feel I have enough time to dodge when the projectiles already entered my viewport.
@popdaddygames Yep! I'm planning to make a timelapse sometime soon (I always record the whole thing), but have a few IRL things to deal with so it takes time. What would I want to change? One big feature that we wanted to add but simply didn't have time for, was swappable loadouts. You know, the whole shebang with unlocking/finding weapons/other modules, slotting them into your ship, maybe applying mods. That would be cool. There's also some work to be done in general with onboarding/tutorialization, that's almost never something you have time for in jams.
Glad you liked the game! And thanks everyone for all the kind comments!
@binaryspark i would love swappable loadouts!
yes please keep working on it, if you have it in you-- I'd love to see a full formal release even if its just a tiny game!
Love this game, played all the missions. Starburster is the best, and it was so fun to try to snipe mission targets from way out of sight.
There is nothing bad I can say about this game, it was just a blast to play.
Really solid game, I had a good time playing it
Cool game, impressive VFX work for sure! A good amount of content and polish for a jam, very competently put together. I'm not too sure that it really follows the theme very much, but I could be missing something - going deeper and deeper behind enemy lines perhaps?
On the topic of controls, I think the general flight model for this is awesome. I also think the way you have it set up is really smart, where your directional inputs will always take you in the direction you are pressing, regardless of the orientation of your ship. That is definitely going to make this more accessible to a lot of people.
That said, I play a loooot of space games, and my brain defaults to inputting relative to my ships orientation. So while playing this game I'd see my ship is pointed to the left, press W to accelerate in that direction, but end up going up instead. Like I said, I do get why it works this way, and I think you have the correct default controls, but I would love an option to swap between that and a mode that does not take ship orientation into account! I crave ultimate control :P Hopefully that made sense.
Either way, cool game, great work, congrats on a successful jam!
Very nice game, just ship is pretty hard to control at the begining. The Graphics specially FXs are very nice. SFX and music are on point. Very well done
This is one of those gems of a game from Ludum Dare that really just makes you feel hope for the gaming industry. The fact you all accomplished this in 3 days is astoundingly cool. Well done!
nice game! i found it pretty har on the final levels but i loved it!!
That was awesome. The gameplay was really smooth and the weapons felt weighty. I had an issue at the start where my ship was spinning around and pointing in arbitrary directions, turned out it was because I had a controller plugged in. I like how the charge bars are displayed on the ship itself, though I felt it would have been nice to have that on the reticle too. I also suggest something so show which levels you have completed in the menu. Great job. I really enjoyed playing this one.
At first I was a bit confused with the controls, then I got used to it. It's cool that you managed to make such a variety of weapons, the game looks impressive! I don't quite understand the development of the topic, except that space itself is a deep thing...
Incredible spaceship and weapons, maybe a bit hard to move (i played the jam version), i loved to try all the mission even if i died prety easly XD, nice game !
Truly amazing! Visuals, VFX, sound - all super. Gameplay very responsive, intuitive and fun to play. Thank you! Also good design of the ships :)
nice stuff, although movement is a bit unintuitive
Maybe I'm in the minority, but I had no issue at all with the controls, so if you do change them, perhaps keep both versions as options.
This wasn't the type of game I expected going in--top down instead of first or third person, so more arcadey but because of the momentum-based movement it felt tactical too. Honestly reminded me of something from Ender's Game, if you're familiar, and as others have said, has an impressive amount of content and polish for a jam game. Well done!
nice graphics and atmosphere. but i didn't like the controls and shooting, i couldn't get over it. too unresponsive controls.
Spectacularly good-looking for a Jam entry - no idea how you got all those little animations working in such a short amount of time. My one big gripe with the controls is that the charge shot fires the moment it's fully charged, not when you release the mouse button (as is *usually* the case with "charge shot"-type weapons like the Mega Buster from the Megaman series) - a last-second bullet can throw off your aim and render your shot useless. This might lend verisimilitude to the space combat, but in practice it just makes your primary weapon much more finicky to use than it ought to be.
really well polished looking game but i really feel like the controls needed some work -- it was way to hard to move around which made it a little frustrating and not fun at times -- in all a really great effort and i can see a lot of work went into it -- nice game
It’s a game that’s tricky at first, but it gets more and more fun as you get used to it. The graphics are phenomenal, though they don’t differ much from other space games. There’s a lot of potential here, but what’s already there is quite fun. Well done!
This is super fun! Not only were there multiple ships to choose from, but the enemy variety was there too.
Incredible stuff! Loved to see the how well tuned the movement was. Really well thought out stuff! Perhaps the big ship's shots should be a little easier to see coming and dodge, and you might want to consider a high entity framework, as the lag spikes when a bunch of bullets came in were pretty crazy. Still that was pretty irregular and the game as a whole was great.