Foon → Ludum Dare Explorer → Users → haykam
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | Depth Gem | jam | 3.11 | 3.22 | 2.77 | 4.05 | 3.11 |
The pogo mechanic feels fun and fresh, but I definitely agree that the radius feels way too strict. I may have not made it far enough into the game, but there doesn't seem to be a real incentive to use the pogo mechanic instead of playing it safe and waiting out the autoscroll on a platform. The enemy variety is nice and plays well with the pogo mechanic. If the balance of the pogo mechanic could be adjusted, I think this would work great as a full game.
The last screen was a bit misleading to me. I felt there was a bit of a difficulty jump with the swing into the area with the four rings, so it seemed like I was supposed to continue to the left and get an ability allowing me to access that area later. Something to indicate when you are in rope range would be helpful as well.
Nice game! I was able to finish with 428 coins after figuring out a strategy for hitting the ball:
The procedural generation is well done and generates interesting layouts that work with the physics.
For QoL, I wasn't able to find a way to cancel out of a stroke once I had started dragging. The zoom out is nice, but I found myself having to zoom in and out often. Having a dedicated minimap for the same purpose might work better.
Perhaps if I wait long enough, the block will wrap around to the top of the screen?