Foon → Ludum Dare Explorer → Users → cmaks
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | Treasure Down Under | jam | 774 | 2.96 | 3.17 | 2.75 | 2.96 | 2.72 | 3.10 | |
| 2024 | 56 | Tiny Creatures | A Week Until Winter | jam |
Sonar was really cool! I found that hugging the wall and upgrading hull let you get pretty far :)
First, props to you for picking a new stack!
I thought this was really interesting, but took me a few plays to understand (definitely utilized the "slow resign" ;)
Nice work!
Really fun! I love the art style (specifically how the drop shadow looks), and thought the music was a really nice addition. The water effect was cool too.
This was such a delightful game! Not sure what it was, but as soon as I tried a few upgrades, I went to spreadsheets to see what was best. I did 2 V8s + 3 chem filters until I realized money wasn't an issue and I should just be upgrading speed.
For the roller blade wheel: I had trouble getting it, and then had a great "aha" moment when I got the rollerblades and realized I could go back for it. Well done!
Two feedback nits: - I think upgrades could have gotten increasingly more expensive- the 1k price for all 5 slots felt to achievable - I noticed some tree textures were missing: missing texture 2.png
The graphics were fun, but I especially loved the trees!
Wow, super fun! I love the countdown-- adds some pressure :) Bookmarked so I can try on mobile as well!
@gamurmakesgems, thanks for the refresh tip! I was wondering how I got 170m my first try but barely crossed 10m after that.
Overall fun arcade game! Besides the refresh issue, I found the start of the game could be difficult as the mouse movement wouldn't make the player move. Maybe a bit more time between start and first obstacle :)
Also, I think I found that `d` is your debug key? :)
Ah, I love typing games! This is so much fun, and I love all the audio effects. Tapping out at 58m!
@siilicac +1 to this. It looked fun, but it felt hard to play. The pickaxes felt very slow, and the drill extremely quick. I wasn't sure how to get my resources back up. Cool concept but maybe some more tutorial or guides!
Art and voice over added some much!
The combination of 2D and 3D was cool!
This game ended up being strangely addictive.. I love the simple mechanic and how to levels really lean in to not being able to jump up blocks you're too close to!
Agreed with earlier comments on asset size, but I loved the concept, music, and voice over!
Wow, great game! Feels very fleshed out :) Really enjoy the graphics!
Rats, I think I died right at the end!
fish.png
Cute and fun game, reminds me of club penguin mini games!
@siilicac: "Reverse space invaders" is a good way to put it lol. Fun! The music is a great addition. +1 @fancyreckless on damage feedback, it felt like the bullets didn't do much to many of the enemies?
@javasaurus @zjuwindking Coyote time/jump was definitely on my TODO list :) Unfortunately lost a lot of time to a version mismatch with Unity's new input system-- probably spent too much time getting it working on mobile :sweat_smile:
Thanks for checking it out!
@3deimos: will check it out!
@flying-butter-studio, @popdaddygames, @oxnh, @batisdark: thank you all for checking it out and the kind words! The animation was made by [elthen](https://elthen.itch.io/2d-pixel-art-archaeologist)-- it was perfect for my needs :)
@haykam thanks for the feedback! I have the grapple location turn yellow (and vibrate the controller, if using it), but agreed it might not be enough (it doesn't show up until you're already in the air, which makes timing hard).
Ran out of time, so made the last part quite a bit harder just to play with the grapple mechanics. Wish I could have done more play testing + level development :/ Thanks for playing nonetheless!
Very fun! I love idle games.
I did notice-- every 1-2 minutes, I'd get a 2-3s massive lag spike.
Feels like stardew valley mining, but much faster paced! I love the lighting effect!
Very unique controls, I love games that try something new! Well done :)
Wow, this was great! I really loved the mechanic of using multiple grappling hooks to travel against the current. Very addictive, was sad when I died :laughing:
@rustywolf: you can attach your two grappling hooks to each of the healing things. Once they're both attached it'll open!