FoonLudum Dare ExplorerLD50 → Demain Sera Bien

Demain Sera Bien

By salamort, xwilarg, madrededios, xamjjjik, Jadith, AlexandreCoulon and vladlumen

View on ldjam.com

CategoryRankScoreCount
Overall9973.2823
Fun9193.1623
Innovation2553.7323
Theme10683.2823
Graphics6973.6423
Audio7053.1123
Humor4803.2823
Mood10963.0723

Comments

naplz 2022-04-05 01:36

I managed to live for 53 years haha, very good game, entertaining and original :3

bryce-campbell 2022-04-05 01:43

This was a good concept!! I only survived 48 years lol.

subvertissement 2022-04-05 01:48

50 years! which feels unlikely considering this character kept being smashed in the face by a full sectional sofa! :D fun concept, well done! :)

kason-xiv 2022-04-05 01:50

Super cool idea. You can hit the character with certain items and make them go flying :D

beebster-games 2022-04-05 01:58

Game is unclear how to play. There are no real instructions. Could not get out of game without using task manager. Sorry brother

2022-04-05 06:45

No instructions on how to play the game. The character's AI is at times confusing; for instance, despite me chucking the cigarettes away from her, she still managed to take several smoke breaks, not to mention she somehow was boozing with no bottles in her path. All in all, a decent concept that just kinda fell flat for me.

xwilarg 2022-04-05 11:36

Thanks for all your feedbacks!

@beebster-games We indeed only added an explanation on the website page but maybe that wasn't enough, the goal is to prevent the character to do bad things by drag & dropping "good" items to him (like making him eat good food before he reach the fridge)

fnessa 2022-04-05 11:36

Very fun game. Sometimes objects started orbiting arount the mouse and glitched out of the map. I feel like a few more sound effects beside the music could have improved it. I also sometimes had trouble recognising objects from the top down perspective, and accidentally gave the character bad stuff.

tankou 2022-04-09 19:52

Interesting concept. I think you got a good idea there and also enjoyed playing. Partly it was difficult to figure out what is good for the character, but finally they lived 52years, so maybe it was not soo bad what I dragged. Some feedback noises would have been a nice thing to let the player know what's giving or taking points. The background music gave some mood. All in all a good entry.

arcticmattekar 2022-04-10 06:24

I really enjoyed this game - especially throwing the weights and broccoli at the character was really funny and made me laugh :laughing: Well done! :thumbsup:

lomna 2022-04-10 06:34

Lived 51 years, it's funny how you can send the player flying by throwing objects at them.

daniel-username 2022-04-10 15:15

LOL. The physics in this game are hilarious. The concept is interesting, and I like the cell-shaded art style.

gandelianna 2022-04-10 18:42

I managed to live for 60 years. Character goes fastly to another room - it's hard to choose what to do^^

xwilarg 2022-04-11 07:48

Thanks for all your feedbacks! I'm really glad the physics is being enjoyed that much!

@fnessa I also noticed the orbitting issue but don't really know why it's happening, definitly something we would have fixed if we had a bit more time

@tankou Figuring out which object should counter what need was one of our biggest challenge in game design!

@daniel-username Someone in our team spent a lot of time figuring out how to do that cool cell-shading so I'm really glad it's turning out that well :)

@gandelianna The speed was a bit of a wonder for us, we also didn't want the character to be too slow or it would have been boring, but I guess we had some bias since we have been working on the game for more than 2 days when deciding that!

mar3k 2022-04-14 14:21

Nice game, dragging stuff in this is just so satisfying. I had a little bug, where the camera got stuck in a wrong room and I didn't see myself until I moved to another room, but that's just a really small thing. Overall it was fun, well done.

100th-coin 2022-04-14 18:38

I completely missed the concept of dragging and dropping stuff, and yet my character lived to 55, which appears to be more than most judging from the comments. I feel like there should be a *huge* difference between the characters survival with and without the player's influence. People actually playing the game scored worse than I did just watching the game play its self, which I think is an issue. And yeah, on my second playthrough while actually dragging and dropping items, I survived the same amount of time. There should also be a "year counter" on screen so you can track your score before losing. Cool game.

xwilarg 2022-04-15 18:08

@100th-coin We got a lot of issues with game balancing and it's definitely what I'm the most unsatisfied with our game, a point we will be more careful on for the next jam!

trizalio 2022-04-21 19:48

Nice idea! i've survived till my 63 =) My character mostly ignored the kitchen so it was difficult to get some veggies)