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ResonanceGun
ResonanceGun
By nit
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 4.00 | 8 | |
| Fun | | 3.66 | 8 | |
| Innovation | | 4.08 | 8 | |
| Theme | | 4.50 | 8 | |
| Graphics | | 4.25 | 8 | |
| Humor | | 2.62 | 6 | |
| Mood | | 3.91 | 8 | |
Comments
nullval
2026-04-20 02:46
Interesting setting, but very hard to understand since there's no instructions. The graphics can sometimes be a bit hard to tell what its supposed to be, which does add to the mystique of the whole thing. Some of the text was so low res I misread the letters. Great concept once I "got" it :)
hotaloca
2026-04-20 08:45
Wow such a nice art/vibe for graphics, it really so cool. Also the concept is great on having sound based weapons. I found it a bit hard to get what sounds I shall use - yet I like the visual display and the idea... Congratulations, nice inspirational entry!
xwilarg
2026-04-20 10:25
Super fun game to play, fights were tough but since the AI easily stay stuck in walls that give a bit more leeway to think of your waves, amazing job
Looved the vibes, a bit hard to understand at first and a bit too punishing, but was super entertaining and looks amazing
tapot
2026-04-23 10:44
Pragmata-vibes in shooting - very interesting mechanic, I love music and style!
The audio was really good, I'm surprised that you're getting rated for that. I had a hard time tuning to the frequency without getting hurt nearly every time :'(. Your art is cool, lovely entry.
Nice game concept. Too bad I got stuck at the door despite managed to open it with correct signal.
Really good entry! You manage to do so many things in a short timeframe, congrats for that!
I loved how I need to find a safe spot, to scan enemies, adapt my frequencies and go for a fight, it's a good idea!
Good job! :clap:
I found it a bit too difficult when enemy spawned closed, it took me times to change frequency. But i liked it, idea, sound and design are goods. Nice entry