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Saving Christmas
Saving Christmas
By tcd
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Fun | 331 | 3.13 | | |
| Overall | 545 | 2.80 | | |
| Theme | 564 | 2.73 | | |
| Graphics | 596 | 1.67 | | |
| Coolness | 1252 | 33 | | |
Comments
It's alright, it's a nice concept at least. However, the "new ball" spawning is very much luck-based, as it can spawn in ways so that it's impossible to dodge it in time. Also it's very much all the same, no progression or anything :/ Overall, nice entry and I think with a little more love it could be much better.
maffew
2016-12-14 12:15
Nice little fun game, did have a play where one of the balls spawned touching the house :/
596 was my best score, more than 5 balls are impossible for me to handle :P
The mechanics are good, you can make it faster to scale with difficulty so that it gets harder even faster, would be more dynamic.
The gameplay is a good concept, spawning could be fixed up a little though. Simple game, good one.
xwilarg
2016-12-21 23:27
My best score was 536. Great game, but maybe a bit too simple.
blobo
2016-12-27 16:18
This was pretty fun. I do agree, the ball can spawn in unfair ways, but i do like the difficulty picking up with time. the powerups were unique too. thanks for the game!
linear
2016-12-28 06:55
I got to about 522 on my best game. It was actually surprisingly more fun than I was actually expecting. The addition of the powerups also was a nice touch.
dragojt
2016-12-29 14:42
Nice idea but with better graphics would have been better :)