FoonLudum Dare ExplorerLD59 → CRASHDAR

CRASHDAR

By roroto-sic

View on ldjam.com

CategoryRankScoreCount
Overall1383.5049
Fun2023.0849
Innovation1563.3748
Theme694.1049
Graphics1133.6349
Audio1283.3549
Humor1552.3936
Mood813.7345

Comments

xwilarg 2026-04-20 10:11

Game looks great but I'm a bit unsure what to do after the minefield

roroto-sic 2026-04-20 19:14

@xwilarg thx for you message :)

Tip: look carefully the entire mined area using antenna vision to find a passage. Look carefully; mines may not always be detected, move the camera to see them.

SAFE PATH : !> L-G9, L-H1, M-H1, M-H2, M-H3

fifut 2026-04-20 21:17

Great :thumbsup: I wish I'd had this game on my Game Boy when I was a kid.

There's a concept worth exploring.

frowsyfrog 2026-04-20 22:35

A very interesting concept! I enjoyed following the signals. For some reason, after the mines area, once I progressed a lot, I couldn’t move anymore. But great job! I enjoyed it!

zyertdox 2026-04-20 22:57

Very cool concepts, and they fit the jam theme perfectly. Unfortunately, because of bugs and graphical artifacts, I couldn’t get past the mines.

chomby 2026-04-22 01:44

That was a fun short game. I liked the minefield puzzle for how I checked the path, memorized it, then walked it. The pixel art and music are well done too.

bigwhiteshogun 2026-04-22 05:45

Great game, and very impressive UI, people who can make this stuffin just two days and make it compattible with retro hardware on top of it are insane. Beat the whole thing.Waiting for your Kickstarter now pal, goodlucky with the mummy game 07

harvmori 2026-04-22 13:01

Retro gameboy graphics looks so cool!!!

ansible 2026-04-23 09:07

Looks great and it was nice to play! Took me a sec to realise I needed to switch between views to pass the mines, but then it clicked. Great stuff, and nice narrative pulling you along. I hope some jammers get to play it on game boy!

indiepanda 2026-04-23 14:24

Great game! Deep atmosphere in a simple pixel game.

frib 2026-04-23 17:30

Cool game! :D I made it to the end, but I had to use the spoiled clue to the minefield puzzle, as I didn't understand why the path I found didn't match the real-world mine coordinates. Seems like I was off by one vertically

fgreeman 2026-04-23 17:31

Guess i should keep in mind the mines location with the radar when i go past minefield, but its not working, i keep dying. maybe there is another way? Anyway, like the gameboy graphics.

bushfire 2026-04-23 18:21

Cool little puzzle game. And then it hits you that it's made in only 48 hours. I love it.

christina-antoinette-neofotistou 2026-04-24 11:13

Wow! The UI is stellar. And the limitations of the Game Boy didn't stop you one bit. I want to praise you for using the tool you knew best, and making such a fun game!!

Congrats!!

roitchie 2026-04-24 11:54

Love the retro art style and square screen Gameboy aesthetic of this. The gameplay was intuitive and fits the theme well. Thought this was a jam game at first. Very impressive for a compo entry.

aniretti 2026-04-24 15:25

Cool retro graphics! I love the atmosphere! Unfortunately, after the plane, I went right and the game brokes :(

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eric-nguyen 2026-04-24 18:24

Awesome submission! I didn't even know it was possible to put together a real gameboy game in such a short amount of time. Unfortunately I ran into the same issue as @aniretti but otherwise, great submission!

pkenney 2026-04-24 19:41

Very cool! The minefield was a good amount of difficulty. I wasn't sure what to do at first, had to do some experimenting, my initial ideas didn't pan out, and then I figured it out. Just right.

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Nice work drawing right from the theme and running with it. The retro vibe is really well executed. Cool entry!

stasm 2026-04-24 20:11

Nice work, I love it that you shipped an actual Gameboy ROM and wrapped it in a WASM emulator on the web. The gameplay is rather simple; I wish there were more puzzles and challenges like the minefield. Right now the game feels like just the first chapter of something larger. I dig the way map coordinates animate with the player's movement.

ghettobastler 2026-04-24 20:38

Very nice! I like this interpretation of the theme, and the radar phases adds a bit of variation to the base mechanic. I feel like this could be a good base to iterate upon, maybe with other obstacles/interactive objects ? Really cool entry, and bonus point for making a GB rom!

Screenshot 2026-04-24 at 22-34-34 CRASHDAR by Roroto_Sic.png

yanato 2026-04-25 17:18

I like this art style. Also the coordinate change animation looks cool

pimeko 2026-04-25 22:15

The gameboy mood is cool and the tiny sound effects definitely participate to it :) A bit tedious on the gameplay, but nice entry!

wormkingboo 2026-04-26 03:00

I love the whole vibe of this game! The art style, color palette, and sound design are all wonderful and nostalgic. I did somehow break the game after a while, but it was a fun experience overall Screenshot 2026-04-25 215751.png

baknik 2026-04-26 06:49

Simple and satisfying.

avhatar 2026-04-26 09:56

Really vibed with the GameBoy feel — that's totally my thing. I was fully intending to beat the game, even installed SameBoy, but got stuck partway through. Maybe I'm just not smart enough, or something's actually bugged. I recorded a video. https://www.youtube.com/watch?v=0INkmztWm7I

roroto-sic 2026-04-26 14:33

@avhatar Thank you so much for your dedication and the video!

It's not a bug, but a lack of clarity on my part. I haven't had time to do any playtests when COMPO.

You correctly identified the decoy using the antenna's vision (the path in F-H2 was actually mined). You need to continue scanning the map with the antenna's vision to find another path (the correct one this time). Once you find it, exit antenna vision and follow that path. SAFE PATH : !> L-G9, L-H1, M-H1, M-H2, M-H3

Sorry for the lack of clarity.

bentglasstube 2026-04-26 19:33

This was a fun entry, and impressive to make a gameboy game in the compo. One problem I ran into was if you pressed B while moving the game would break in strange ways that made the graphics stop displaying and then it was quite hard to play. Still, I was able to slow down and beat the game by not scanning while moving, so it kind felt like I was just pushing my equipment too hard or something :) Nice work

thunderklaus 2026-04-26 20:57

I liked the retro style!

disvent 2026-04-27 11:14

nice!!

crowelian 2026-04-28 15:22

The retro graphics and sounds & music were great!

thoastbot 2026-04-28 17:09

Cool game, graphics were fitting to the mood of the game, took me a second to understand how to use the enemy radar other than that really intuitive game. Well done!

jimbly 2026-04-29 00:35

Neat little game. The grid got messed up a few times on me, locking the game, seemed to maybe be if I start the radar mid-move, or start moving while the radar was still scanning. As long as I stood still it worked. Mine was frustrating when it seemed like I was following a safe path (height of `N`), but I randomly tried M and it worked out instead ^_^. I made it to the end, yay! Really cool being an actual Gameboy game.

allax 2026-05-03 17:20

I can't say I liked it, but it was funny, thank you.

tetracold 2026-05-03 22:26

I think it's really cool that it's an actual playable gameboy rom! I was initially confused with the mine field but I did eventually realize that I just have to load it all the maap and see where the gap actually was

I thought the presentation was really strong here considering it's an actual rom and the theme is integrated well

marks 2026-05-04 08:49

Very cool entry! Really loved the audio! Was stuck on the mine field for quite a while.

deformhead 2026-05-06 15:09

Great game!

There is a lot done with the UI, ambiant, design... everything!

Pixel art is my thing too, so I can only love your take on this one, good job!

mathemagics 2026-05-06 16:20

A very cool idea, it was fun to play!

euler-moises 2026-05-07 01:42

Congratulations on making a game all by yourself. That alone deserves my respect.

I'm used to simple games like this since the NES. I liked yours. Especially because it has a complete story. I had some difficulty understanding the mines because they apparently changed places, but maybe that's a limitation of your engine?

Retro rules!

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