petteri 2021-10-04 23:57
Great artwork (both 2D and 3D), and a fun original gameplay mechanics!
The most polished entry I have tried out so far, I enjoyed how well the mechanics were taught with tutorial messages and pop-ups.
Foon → Ludum Dare Explorer → LD49 → Pillars of Stability
By amastryukov, zuhairghias, Mahad420, gnahzanit, AlmightySocrates and Deathhound
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 79 | 4.15 | 32 | |
| Fun | 218 | 3.91 | 32 | |
| Innovation | 270 | 3.76 | 32 | |
| Theme | 70 | 4.34 | 32 | |
| Audio | 5 | 4.56 | 31 | |
| Humor | 450 | 3.41 | 30 | |
| Mood | 52 | 4.27 | 31 |
Great artwork (both 2D and 3D), and a fun original gameplay mechanics!
The most polished entry I have tried out so far, I enjoyed how well the mechanics were taught with tutorial messages and pop-ups.
One of the most polished game
Wow! Good job guys this was a great entry. Really nice overall I'd say. Good smooth gameplay and really well polished
Very polished, with good idea ang great art
Wow your game was a joy to play! The visuals were absurdly polished, and the gameplay was really fun
Great ideia to think in a game with politic instability. The art is amazing too!
Fantastic! great artwork with lots of nice detail (fancy airplane flying around), mechanics are easy to grasp yet fun to play, and cool idea fusing placement with a dictator theme. Audio work is superb.
I would say it needs a bit of balancing to remove getting duplicate tiles.
Wow! great job
The screenshots look great, and I love the main menu background music, but unfortunately the main game doesn't seem to render for me, both in the browser (Firefox for Linux) and the windows build (when run on Linux using Wine).
1) Love the art and color scheme (esp 2D art) 2) Feeling very dictatory now 3) Hoes need more art and theatre in their countries fr
Nice artwork, consistant gameplay and good usage of the theme unstability. Congrats for the excelent work =).
Love it! It's super polished and plays very well. The main mechanic is easy to grasp, but there's just enough complexity to make you think a bit as you go through. The presentation is spot-on; I loved the artwork, music, and sound effects. The overall vibe reminded me a bit of Papers, Please but more modern. A very interesting take on the theme, and one of my favorites overall!
Great simple concept. Great artwork and audio. Great popups to help new players adjust. Just fantastic.
Nice tight resource management sim. I love the aesthetic and I found the puzzle engaging.
Nice strategic game! Fine arts helps a lot on the mood, and the gameplay is simple to handle. A way better implement of the idea than mine. Well done!
Thanks for the game!
The explanation of the subject is very impressive. The idea of resource should be "not too much and not too little" is very interesting and has some black humor. Not to mention the excellent artwork and music. Great work!
Did you really made this in just 3 days? That's unbelievable. Great job! I love everything about it.
Lovely "Papers Please" meets "Dorfromantik" assets. Great idea and difficulty too.
very polished game and great art great job
Noooooo, I am not going to gulag because I got unlucky tiles!
Great job guys! Incredible art-style and music, awesome concept and good game overall
@witchhat I remember playing the LDJam version of Dorfromantik, and I had it in mind when designing this game. I enjoyed the act of placing tiles and I think that @zuhairghias did a fantastic job at polishing this mechanic in our game with the particles and effects.
Very cool art - especially the portraits. Unfortunately I couldn't hear any music or Sfx on browser version (firefox), but it seems that this was OK for others. Appreciated the tutorial at the beginning. Really polished game. Well done!
This was a really solid entry, with a clear aesthetic and a lot of thouht put into its mechanics. If I had one major criticism, it's that I feel like you can easily be roped into bad decisions out of bad luck-- there were points where I would be trying to bring my economy back down to earth only to have three factory tiles in front of me, rendering my playthrough hopeless as every single tile I rolled from there ended up being a positive to economy. Other than some general balance quirks like that, the game sets out everything it tries to accomplish rather seamlessly, though I'm not sure how I feel on the hard two year limit to gameplay.
Great work!