Foon →
Ludum Dare Explorer →
LD49 →
U.N.S.T.A.B.L.E
U.N.S.T.A.B.L.E
By stefanie-leitch
| | | | Percentile
|
|---|
| Category | Rank | Score | Count | LD49 | Ever |
|
| Overall | 344 | 3.32 | 24 | 34.8 | 49.4 | |
| Fun | 341 | 3.21 | 24 | 35.9 | 52.3 | |
| Innovation | 367 | 3.09 | 24 | 34.8 | 46.1 | |
| Theme | 284 | 3.55 | 24 | 50.3 | 55.5 | |
| Graphics | 479 | 2.71 | 24 | 7.0 | 18.4 | |
| Audio | 335 | 2.91 | 24 | 15.8 | 34.1 | |
| Humor | 212 | 2.95 | 23 | 44.2 | 57.2 | |
| Mood | 345 | 3.05 | 23 | 23.3 | 38.2 | |
Comments
ilokimo
2021-10-03 23:30 ♥ 3
Note to other players: on ship piloting duty, move right is the E key not D.
The danger of minigames in game jam games is that it takes a lot of time and it's a bigger challenge to get the idea through or to be innovative. It is very impressive over all. I didn't figure out what to do in the cleaning minigame.
reccy
2021-10-04 00:08 ♥ 1
Nice work! It's hard enough making one game for a game jam, but getting minigames working too is impressive. It's a fun game and I think outside of a few minor bugs (Move right as E instead of D, can't replenish ammo without firing your gun) I enjoyed it! Also I like how you slowly introduced the ship systems over time - it made it way less overwhelming to play when everything started to go wrong 😄
pdotjpg
2021-10-04 22:47 ♥ 1
I have to admit this didn't hold my interest through the whole trip and I didn't finish the game, but it's cool. The theme is nice, I like the fact you give players time to learn the layout and the minigames, and every individual mechanic is well-explained and solid. I just think it's a bit too long and repetitive. But it's a cool idea nicely executed (except for the mistake in the flying minigame controls).
Well that was not helpful for my anxiety! LOL Nice idea, I was initially enjoying a space walk then everything broke and had to come back and keep the humans from freezing. Pulling minigames in so little time is very impressive. Well done.
fabernull
2021-10-05 06:57 ♥ 1
As others said making multiple minigames is very impressive for 48 hours. I'm a sucker for space settings and robots so I really enjoyed the premise. Nothing really wrong with it that couldn't be adjusted with a little more time. Great work :D
potatolain
2021-10-07 23:36 ♥ 1
I managed to finish it! Cute little game for the compo.
I will mention I ran into a few bugs that made it challenging. The ship control bug mentioned above really threw me for a loop, I actually had to restart the game to get past it. I'm not sure if this was supposed to happen, but later in the game, maybe 4 or 5 pieces of trash got stuck on the far right wall in the life support system, so I could only get the health back up to 50% or so. I also had a really hard time getting rid of the trash on that system, since you let go of trash as soon as the mouse leaves the game area. (Making that just a few pixels bigger might make a world of difference)
That aside, this is a really cool game! It's definitely impressive to get multiple small games working in the compo timeframe. I actually thought the length of the game was perfect - just long enough to experience all of the minigames, and start having to prioritize things. I also really liked the music - it created a chill atmosphere. (And helped balance the anxiety of watching all the things!) The slow introduction of minigames was also really helpful, as someone else already commented.
Thanks for a really fun game!
Very fun, I managed to save the humans! Loved how you introduce the game elements at the start, the only issue for me is the controls of the auto pilot A to left and E to right for me, took some time to figure out. Overall great entry!
Thanks for the feedback about the input issue @johnathan-peres @ilokimo @reccy ! I have resolved it.
Great Job! Must have been difficult to program all the tasks for UNSTABLE for the Jam! Like the concept of a robot juggling so many tasks on a ship. Cool game!
deltamain
2021-10-08 11:04 ♥ 1
Really cool game. It is easy to see that you hardworked on all game mechanics. Only thing is needed - is polishing. Also theme is not disclosed.
c1fr1
2021-10-08 11:56 ♥ 1
Really well balanced game. I was worried that once the tutorial part ended I wouldn't be able to keep up but it was just about right once I properly understood the mechanics.
The tutorial was pretty good the first time around, but it did get a bit annoying on my second attempt. It would have been good to separate a "game" mode and a "tutorial" mode so that you don't have to wait for all the mechanics to start working.
cabjhegas
2021-10-08 13:55 ♥ 1
Loved the robot name! haha I'm impressed how you were able to put mini games into it in such a limited time. Good job
gdesecrate
2021-10-08 19:56 ♥ 1
I have enjoyed watching the crew die!
dob
2021-10-08 19:56 ♥ 1
This is a really neat concept - I like the idea of minigames. I played for quite a while, and I could never find anything that let me shoot, and I couldn't find anything to do with the welding gun. I couldn't seem to switch from the fire extinguisher (which I could use, but there were no fires). I tried clicking on the other items at the bottom, no luck. They all had full green bars. Not sure what the problem was.
levidsmith
2021-10-09 02:08 ♥ 1
Nice game! I liked how all of the mini-games were tied together to complete the overall objective. One issue I had was using up resources (such as fire extinguisher) as I was trying to fill up another one (such as guns).
zubspace
2021-10-10 20:23 ♥ 1
Very interesting game. Like the different minigames you put in there. It's a bit frantic, because you introduced so many things to thing about in a very short time. But I guess, that was the point :) Audio effects are definitely missing, but still, well done for a Compo game!
maximeg
2021-10-20 11:51 ♥ 0
Nice game, maybe a bit too ambitious