FoonLudum Dare ExplorerLD48 → Eat Prey Live

Eat Prey Live

By mrnyarlathotep

View on ldjam.com

CategoryRankScoreCount
Overall7213.0424
Fun7372.8124
Innovation7802.5723
Theme6503.2224
Graphics4443.4524
Audio4673.0924
Humor6101.8621
Mood4603.2224

Comments

mkraw 2021-04-26 02:54

This game is very trippy

lokt02 2021-04-26 07:39

This game reminded me first stage in Spore.

mrnyarlathotep 2021-04-26 10:18

@lokt02 - yeah, my inspiration for this was equal parts fl0w and Spores first stage, but both filtered through my memories of them, having not played either in years! :D

attala 2021-04-26 11:26

Very nice implementation of the gameplay idea. I found this game to be a relaxing break at work :) Kudos on the music and mood you managed to create. Good job.

mausimus 2021-04-26 11:27

It's pretty cool, the mood is excellent. I feel like there shouldn't be an edge to the map, a loop perhaps. It's very chill and it'd be fun to have autopilot and just watch the medusa go around, the smooth movements are the best part but the controls felt a little dull. Great idea though!

saintchristopher777 2021-04-26 11:28

Yep, def Spore vibes! Love the minimalist character design and water effects.The map needs to be a tad more "busy" I think though - sometimes it's hard to tell if you're even moving when the ocean's so empty...

exewin 2021-04-26 11:34

Cool, This is how far I got:

Capture.PNG

Certainly, nice approach on theme.

mudlee 2021-04-26 11:52

What a relaxing game :) I'm not sure I got the goal but spent some time to just chill :D

hilvon 2021-04-26 12:26

Took me some time to realize that I can eat the bigger fish if I manage to headbutt them before they chomp my tail off.

At the depth of about 200 one of the noise filter started looking like TV static.

At the depth of 240 got insta-killed at spawn. Probably because the tail section maintains momentum from dashing on the previous level to progress.

erkberg 2021-04-26 19:40

A nice, relaxing experience with simple but effective visuals and audio. That water effect really is quite mesmerizing and I just continued playing on and on, until I too got spawn-killed and released from my temporary trance induced by this game :)

pdotjpg 2021-04-26 21:38

Ha, can definitely see the Flow inspiration here. Two simple things that would probably improve the play experience would be 1) not making the player hold the up arrow constantly, and 2) zooming out the camera a bit – there were quite a few moments of blind wandering around, hoping I'm not leaving the play area into an empty void. Other than that, a pretty nice and chill experience. Zoned out for a bit longer than expected with it.

cottontshirtz 2021-04-27 04:09

Very much liked the water effect, and I also liked how all of the information in the game is diegetic!

venezia 2021-04-27 14:54

Really enjoyed the zen type experience of this for the bit of time I played. The background subtlety changing felt nice and fun :) I got a "Spore" vibe almost immediately. Definitely something that could be expanded upon. Good work!

welby 2021-04-27 15:30

It's a very surreal setting which was cool. I had trouble dying though so I just chilled out and eventually the Jellyfish ate me. I kind of wish i had somekind of depth meter though.

microchasm 2021-04-28 05:20

Nice chill game. I appreciate games where the HUD is on your character. I wish that there were more things to interact with-- why not 20x as many things on the board? More things to interact with makes the game feel better to play. It would be cool if the play area were really large, or wrapped around the sides, so that it felt like a large organic area instead of a box of collider objects. Nice experience overall.

boclow 2021-04-28 05:45

I liked the main fish and how you implemented the UI in it. I kind of wish your fish creature would have just kept on growing bigger and bigger.

rolle 2021-04-28 05:53

Beautiful game! I love the ambient feel of it and the game play. Also really like how the player and the "enemies" moved/flowed. Well done!

Some thoughts, and I know the time constraint probably made you have to prioritize other things: Difficult to know where you are supposed to go sometimes, as you have no point of reference. I sometimes just swam around for a minute or so without seeing anything else. Maybe as the others suggested, a zoom out or a map or something?

Also I thought you should eat "enemies" that are smaller than you. But it seems I could eat all? Or did I loose a "life" when I did this...? Seems I could eat larger prey but it wasn't clear why (this could be because of my previous experience with games like this, nothing says you couldn't).

Congrats to a really special and nice game! Thanks for the experience of playing it!

trungler 2021-04-28 05:59

Relaxing game, I like what you did with the background and how it seems to move faster when you dash.

For suggestions: I think that reducing the time where you're wandering around with just the backdrop should be reduced (unless you intended to give a "lost" or "aimless" feeling to the player, in which case: great!), perhaps drop in a few more of the little points around, or have the enemies actively wander towards the player (but not directly at them).

Overall, this is very solid! Love the way the information is given to the player through the game itself, not through UI.