sirjupitron 2022-04-04 05:07
Hi! Loved the graphics, amazing chain mechanic (did 21), addictive as hell. Thanks!
Foon → Ludum Dare Explorer → LD50 → Bomp
By pvg
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 224 | 3.59 | 18 | |
| Fun | 97 | 3.81 | 18 | |
| Innovation | 216 | 3.53 | 17 | |
| Theme | 488 | 3.18 | 18 | |
| Graphics | 357 | 3.31 | 18 | |
| Audio | 240 | 3.36 | 17 | |
| Mood | 3.00 | 15 |
Hi! Loved the graphics, amazing chain mechanic (did 21), addictive as hell. Thanks!
@sirjupitron Thanks, and thanks for commenting! 21 is a great chain. In testing, my wife broke 30 in a chain, but then I realized I had forgotten to disable offscreen explosions, so she was blowing up stuff she couldn't even see. I'll call "21" the new high with the bugfix in place!
This kind of game screams out for a high score table, but that was too much for me to account for this weekend.
@pvg leaderboards would be cool! check newgrounds api, really simplifies that kinda stuff. Have a question: why the player respawns when blowing up?
It would be nice to play the broken version to make higher chains, or more, closer enemies, maybe some that cant hurt you.
In showing the game to some students today, I noticed the Windows build has a UI problem. The problem was with the Windows build that was made from Linux. I've re-exported the Windows build from Windows, and the problem disappears. That version is now the one attached to the 1.0.0 release on GitHub.
Well, in absence of an ingame high score table, here's my 23 chain :) Screenshot 2022-04-04 235009.jpg
Fun game, this kind of stuff is a great fit for the jam. Very polished. The chaining mechanic is sooo satisfying. I wish the green point orbs would either get collected automatically or be easier to collect. Most of the time getting them is too high risk, it feels like, because by the time the new bomb has spawned, the orbs are often almost off-screen. But that's my only nitpick in an otherwise well-executed arcade game.
Deeply satisfying to get a large chain of explosions going :)
I will claim my top spot for now :)
bomp.png
Loved the chain explosion mechanic! Balancing dodging the enemies with staying close enough to get a good combo off when you explode is really fun. Nice consistent visuals and sound design to go along with the great mechanics makes for a super fun game, great entry!
Thanks for checking it out and commenting, everybody! I love the new Web-based high score system you all have devised :)
@pdotjpg That's an interesting perspective on the score bonus orbs. I purposefully made them hard to get, so that there's a good risk-and-reward. It would be an interesting variant to have some kind of ability to Hoover them up from a distance, maybe a limited number of charges or something. I think this kind of core lends itself to such experimentation... but in a 48-hour period, it's hard enough to get it running and feeling good with just the basics, of course!
Those bombs don't mess around! It was pretty fun once I got the hang of what I was trying to do.
@pvg Yeah of course, for 48 hours this is great. Where I'm coming from with the green orbs is that the game is already pretty difficult, so I don't know that the extra challenge of collecting them is needed. Especially when collecting the orbs doesn't really put any sort of twist on the game - you're still just dodging stuff as you would normally. But to have a big explosion chain and for that to be followed up with a Hoovering of goodies - boy, that's a dopamine rush that'll keep your player engaged.
Anyway, not saying I'm right, just an interesting design thing to consider.
Really fun small arcade game. A type of game you could play for hours just to get a high score. Really love the interesting bomb mechanic. O do personally wish the blow up button was mapped to shift instead of z as I find it hard to position my fingers in a way that covers all the keys but apart from that, Great submission.
Really good take on the chain reaction mecanic. Amazing how this old mecanic can still be used in new and drastically different gameplays. My LD49 entry was also based on chain reactions, but in a puzzle game!
The game is fun and has a good polish, especially for a compo.
One minor issue, though. When the player respawn, there is a delay when he can't explode. It's a good design, but it felt unresponsive due to the weak feedbacks. It can probably be fixed with a sound effect and a juicier animation when the bom become armed, and maybe another sound effect when the player try to explode before it's possible.
The game could be a bit easier too, although a high difficulty fits the theme. Longer runs would be fun and would allow more progress (new ennemies etc.).
I agree with the lack of juice sometimes, but overall it's a very satisfying game, impressive especially for the compo. The rush for collecting bonus orbs while you're immune right after exploding is a strategy that would make for an interesting gameplay loop.
Cool idea. Love game mechanics and side info :) The spawning is a bit unfair - sometimes player is spawn on top of obstacle and have no time to react, besides that awesome game!
Really nice game! I liked the graphics and music. It was also very fun. It would've been nice to add a highscore display, but otherwise, great entry! My highscore was 14500
fun game!
@thetatautau A few people have mentioned confusion about the spawn-in limitations. When you spawn in, you are invincible, but you cannot explode. I was hoping the colors would sell this, but yet, some kind of "ARMED!" sound would make it more clear in a revision.
@cagibi Yeah, I think it's a good core tension. I would have liked to explore that even more, the idea of pushing against your luck and limits, but you know, compo :)
@zimny11 You should have control of your bomb during the spawn process, and there's that little bit of invincibility to make up for the randomness of spawns.
@frogman Thanks! I'm not much of an artist, but I like to see how far I can get with geometric primitives. I am also kind of proud of the music, given the time constraints. The only time I practice arranging pieces in a DAW is during Ludum Dare, so you know, my skills are a bit limited... And yeah, this kind of game screams out for high scores! We have an informal list at home, and I think my oldest son has the record right now.
Thanks everybody! Sorry for not responding sooner--been away from the site here working on other things.