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Cave of Death
Cave of Death
By fabian-g
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 333 | 3.60 | 27 | |
| Fun | 544 | 3.18 | 26 | |
| Innovation | 408 | 3.28 | 27 | |
| Theme | 474 | 3.54 | 27 | |
| Graphics | 135 | 4.01 | 27 | |
| Mood | 181 | 3.70 | 26 | |
Comments
pdotjpg
2021-04-26 14:26
I was impressed by the length of the level and the quality of the assets and lighting considering the very short timeframe. This would actually be really moody with some ambient sound and echoing footsteps. The fire arrow mechanic could be expanded nicely.
this game make me afraid. cool! :ox:
Wow! I like it
I like it ! Well Done !
metadept
2021-04-26 18:27
The low poly environments and the assets you made all look really good, and there's a surprising amount of level design for a jam! I also like the multi purpose nature of the fire arrows and could see that as the basis for a much more involved game. Great job!
alec
2021-04-26 23:05
The graphics in this game are spot on. I appreciate the care that went into the lighting and overall feel. Nice work!
Well done on the visuals. A little too dark in some places, but overall was fine. I made it to the end with a fluke shot!
great game, i realy enjoy the gameplay
Super cool concept! I didn't expect a fully 3D FPS when I booted it up, but I loved it. Very spooky atmosphere and cool traps. The spike pit and pendulums got me the first time around. :P The flaming bolt as a mechanic also made for cool puzzle solving. I really enjoyed launching a bolt at a firepit to lower the bridge. Very imaginative. Keep making games my friend!
Enjoyed the concept and easy checkpoint reload on deaths. Definitely easier on my brighter monitor but the trails on the floor were a great idea to make sure I was still going in the right direction. Would enjoy to head music or foot steps but overall enjoyed my time.
profan
2021-04-28 19:24
Quite moody, I really enjoyed the sense of space in the bigger scenes, especially the canyon :)
All this in the compo anyways? Hah! Nice work :D
maaxoom
2021-04-30 13:54
So creepy in the dark :skull:
Looks great and the environment is really cool. Simple but interesting interactions between the player and the environment. Well polished too.
Really enjoyed this one! Loved the assets, the level design, the core mechanic. Wish you would have had more situations that forced the player to shoot the crossbow - could have had kind of a cool puzzle element to it. A reticle also would have been nice. However, as is, this was one of my favorite entries so far! 10/10 would light my crossbow on fire again :)
rawbits
2021-05-01 10:12
Very janky at best. That dynamic shadow is meh. assets are very basic and I think these are the default shaders. The death is not pronounced enough - like didn't recognized when happened. Everything is dark and suddenly got teleported is exactly like moving the mouse like 5 mm-s and turn 180+random degrees with it. Very disorienting.
vesper
2021-05-01 10:24
That's a pretty impressive compo, and the levels had way more depth than I was anticipating.
The directional mouse control was a bit overly sensitive, and I found myself getting a bit disoriented/turned around at weird moments. but overall everything worked pretty well. The crossbow bolt as a puzzle solving mechanic definitely has potential, and with a few moody sound editions the whole thing could be very atmospheric. Nice work!
cjgammon
2021-05-02 01:12
I like it. The darkness makes it hard to sometimes know where to go but I think that's kind of the point. the arrow shooting and the light is a fun mechanic.
oune
2021-05-02 19:02
Cool idea! The mechanic with the crossbow and fire is really nice. I would have liked some sort of feedback after having died - even if it's just waiting for a second. Instantly respawning threw me of the first few times. Good entry overall!
Nice graphics and level design!! Really liked the puzzle where you had to shoot the fire cause you couldn't make the jump. Just wondering, why is it called the cave of death when I didn't die??? hmm.... :thinking: