Boskov by Elie 2019-05-12T13:45:23Z
@eduardo-yukio thanks for all your feedbacks ! The gradual teaching of mechanics/controls is something we probably should have done. As it is a jam game, development has been done interatively in a way, we documented our main variables (deafness/battery/heartbeat/sleepiness) quite early in the process, but every mechanic you see on screen is based on the classical : « wouldn’t it be fun to... (yell at him, for example) ». Of course, we end up with a game that has all its mechanic there from the beginning, because we wanted to test them quickly and also got used to them ! But the more I think of it, the more I believe it is bad design. Now got that in mind and we will step up for the next LD ! On saving crash : it has been done during like... the last two hours, so we couldn’t quite test & fix it fully, crashes were the risk, we took it. Thx again !