FoonLudum Dare ExplorerLD44 → UpDrain

UpDrain

By artisiole

View on ldjam.com

CategoryRankScoreCount
Overall10982.6719
Fun8282.9719
Innovation7332.9419
Theme5933.2919
Graphics10491.7919
Audio7131.2615

Comments

gabrielh 2019-04-29 22:37

The mechanics are solid and the choices feel meaningful, requiring trial and error to figure out the best combination of upgrades which felt fuffiling. The same trial and error did make the game feel a litle repetitive, but that would be an easy fix, the game itself feels good!

jozgames 2019-04-29 23:00

Ideia interessante.

Gostei

pusheeneiro 2019-04-29 23:56

Although graphically simple it has a quite interesting idea for mechanics. One thing that would definitely improve the gameplay is the sounds of buttons and some climatic soundtruck.

garys 2019-04-30 02:48

I liked this... the idea is solid. I'm with GabrielH on the trial and error to take the right upgrade path. I think it'd be good if the powerups were temporary, and the game had multiple levels with predictable obstacles, so with each level you'd have to work out when to buy certain upgrades... One thing that could really have improved this for me though, is a score or timer or some way of being able to tell how well I was doing.

lucas-kauff 2019-04-30 13:30

enjoyed the idea of sacrificing health to power-up your other stats, find an artist for the next jam !

adam-elaoud 2019-05-01 06:31

At first, I wasn't exactly sure what I was supposed to do, but then I quickly learned how to play properly and I actually found myself really enjoying it! Only thing is I got to a part where there's a wall that covers the entire height of the screen and I wasn't exactly sure how to get past. Outside of that, well done!

designernap 2019-05-01 14:27

This was surprisingly fun :) strangely I am reminded of Nemesis/Gradius and the upgrade as you play method. Nice!

balance686 2019-05-07 04:43

I think you have a good base to build on here. The upgrades for health mechanic works well and ties in with the theme. It's challenging also (couldn't get past that full wall though). It needs graphics and sound but it's definitely a playable prototype. One suggestion I have is to apply a physics material with no friction to the player because getting stuck on an edge kind of feels like you're being robbed. Interested to see where you take it!