FoonLudum Dare ExplorerLD49 → Curse of Apep

Curse of Apep

By cogcomp

View on ldjam.com

CategoryRankScoreCount
Overall4083.1731
Fun4122.9831
Innovation3413.1531
Theme4093.1531
Graphics3593.2231
Audio2433.2231
Humor3252.4629
Mood2213.3431

Comments

cogcomp 2021-10-03 19:57

This game is intentionally hard and unstable. When you think your stuck.. Just try jumping around in different ways to affect the unstable blocks. Here's a playthrough:

https://youtu.be/ZdIwjUFFQXQ

comfy 2021-10-04 05:49

The game is hard. Still I found the gameplay fun? I dunno, it's like those games where you don't really know what makes it fun but still manages to be compelling. I also really respect that you managed to create a captivating but at the same time simple narrative, which I did not manage to do so big props on that. Great job!

big-play-ben 2021-10-04 05:59

apepInstallBug.PNG I downloaded the zip to try and play, but get this error. Game looks very pretty would love to review and play.

random-ideation-studios 2021-10-04 08:40

Same as Comfy I am also facing issue that it is missing OpenAL32.dll As far I watch the video, You did amazing on the game, Importantly Theme!!!!!

cogcomp 2021-10-04 09:35

@big-play-ben , @spider-developer Download the OpenAL sound drivers from https://www.openal.org/downloads/ You're definitely going to need them for other Ludum Dare games as well.

doc-kaos 2021-10-04 20:16

Such a cool story and the gameplay reminds me of a ton of 90s games. The music and sfx definitely create a mood. Thanks for sharing this!

bobertsson 2021-10-04 20:44

I'm definitely intrigued, this is like a fever dream. For some reason all the sprites are squished with their normal map showing below, but with the trippy music I didn't even realize it (I thought all enemies were balancing on pink and blue soda cans for some reason, because why not?). The levels are somewhat confusing, but I appreciate that they offer so many solutions; it definitely suits the theme when you push a block the wrong way and accidentally fall through the ground into your goal. It straddles the line where I'm never sure if I'm doing what I'm "intended" to do. At the volcano level (it's shaped like a volcano with two thick platforms along the center passage) I keep falling through the floor though, which crashes the game. Is there a level select? I really wanna try to beat this game.

big-play-ben 2021-10-05 03:11

@cogcomp Thanks! That worked. cool game

cogcomp 2021-10-05 07:32

@bobertsson Yeah, a lot of the block moving and shoving is intentionally unstable to make the game more dynamic, but there seems to be bug where it sometimes possible to fall through the floor and crash the game.. That instability wasn't planned :-)

It also sounds like you computer can't handle the pixelshaders I'm using (since you can see the normalmaps).

You can run the game with "CurseOfApep.exe no_shaders" to turn off the shaders.

solah 2021-10-05 08:29

Very fun game! Reminds me computer games from the 90s' ah ah The main mechanics is fun but the collision bugs make it really hard to reach the end of the game. The sound and egyptian mood are great, well done!

cogcomp 2021-10-05 09:30

@solah Thanks. I'm just happy to hear that you want to play the entire game :slight_smile: Maybe I'll look into doing a minor bugfix if I can find the time..

cogcomp 2021-10-05 09:49

@bobertsson Sorry there's no level select but if you go into the "maps" directory for CurseOfApep you can just rename the level-files and play them in any order you wish.

aplegatt 2021-10-05 12:06

I would say it is even a game that has some roots in 8bit era. Has some strong Montezuma's Revenge vibes :) Good job recreating those mechanics.

picttarge 2021-10-05 23:34

The window drew at the top corner of my screen, almost offscreen, and the 4th level my character was offscreen getting hit by stuff I couldn't see? Tried to move the window/maximise to help but couldn't seem to solve that one. maps/level4.tmx seems to have a top row, I just couldnt' see it. I like the style, the effects and the mood, so apart from the issue above, I think it was great fun!

jose-bonilla 2021-10-06 01:00

Hi, congrats on your project! As said by other commenters I feel unnecessary that you need to install drivers for it to work, plus the screen was drawn at the top left corner of the monitor, effectively giving me half the view. Music and graphics are nice.

oliver-richmeier 2021-10-06 09:08

The music and sound design are excellent, as well as the art and the aesthetic in general. I love moving around bits of the unstable world to get through the levels. However, I had the same problem as @jose-bonilla which made it essentially unplayable not being see most of the map. I'd definitely revisit this one if there's a bugfix

cogcomp 2021-10-06 17:51

@oliver-richmeier @jose-bonilla I can't really reproduce the issue you're having. Sure the window opens in the top left corner, but the entire map is visible. It would be great if one of you could post a screenshot so I can get an idea as to what it looks like on your computers.

hobzone 2021-10-06 18:59

It is true, it is hard xD But I liked the nervous gameplay !

d3kryption 2021-10-06 19:54

I too had the OpenAL error so I downloaded the DLL and I got to the menu but I couldnt' do anything and it just kept flashing blue :(

oliver-richmeier 2021-10-06 20:46

@cogcomp Here is a screenshot of the main menu, as well as the taskbar preview which shows exactly how much is being cut off. Usually the character is dead before I can actually get them onscreen apep.png thumb.png

lesinvisible 2021-10-06 21:10

As was said previously, the game is a bit glitchy, but I liked the overall feel. Also, you used very unusual tools for development and it gives game some different feel, in my opinion.

cogcomp 2021-10-07 05:47

Thanks for all the help @oliver-richmeier . I've uploaded a version that defaults to the centre of the screen and allows moving/resizing the window plus a bunch of other settings have been exposed via bat-files. Hopefully one of these should work fine on your system.

oliver-richmeier 2021-10-07 08:14

@cogcomp no problem at all, and seriously awesome game, played until it looped. quite slippery to control but the level design is great, especially level 7. love how there's multiple ways to get to the jars

erikkire 2021-10-07 18:39

Good platform physics and nice animations and background. I had a problem not seeing the entire screen though.

itzemii 2021-10-07 19:52

This game has such a great atmosphere! It feels like "real": a little plastic guy/ figure in a surreal toy land which defies gravity. The sound is very repetitive, but even in all the minutes this was no problem. The glitchiness somehow fits very well ... the game and the ludum dare theme.

mrbell270 2021-10-08 00:28

Nice entry!

Mechanic is little hard to grasp, some visual indicators would be nice to understand blocks possible movements, but random wiggling helped me through most levels.

Good work on post-processing, and lightning is awesome too:)

Good luck!

zapturk 2021-10-08 02:26

Kind of Reminds me of a 2d Catherin. Good job!

t-c 2021-10-08 02:50

Anything I would have added to suggestions or remarks seem to have been covered already by other people. Played to the end (I assume, it just kicked me back to the beginning.) Good game!

quoc 2021-10-08 15:49

Cool game. It's kinda hard but after a time you get the hang of it? But still I enjoyed playing it

elektroney 2021-10-09 14:10

非常に良いゲームは私の男がミルクを追加する良い仕事を続けます#ミルクバディの

zimny11 2021-10-10 09:21

Nice platformer. One of the sound effects is a bit jarring, but the music is nice. I will score art style base on the video in the first comment, since, for some reason, the game on my pc looks like this:

Bez tytułu.png

remco 2021-10-10 11:34

Neat full featured menu screen, nice graphics and a cool game-over animation! I also feel that the move vertical vs. move horizontal blocks puzzle gimmick was inspired, and matches the theme. (Though it can get a bit glitchy when the enemies bump you into level-geometry... while that does _also_ feel unstable, I don't think that that's what was intended.)

However, this falls into the pitfalls of a lot of pre-2000s puzzle games, in that not only are there enemies (fair enough) and often have zero to do with the puzzle at hand (ok, that can happen), but are seemingly placed to frustrate the player (the crawling ones most notably). I think that's what the other commenters where getting at too, as yes, it is hard, but that didn't necessarily _have_ to be a bad thing. This type of hardness is just made out of frustration though. (Also true of the lightning effects ... if the monster-placement had been different, this would've indeed helped make the game more tense and atmospheric. It still does partly, but now it's become part of the frustration as well).

Overall _definitely_ not bad for a compo, I just don't really feel the pull to play any further, which is a shame.

cogcomp 2021-10-10 14:39

@zimny11 Your computer doesn't seem to be able to handle the shaders. Thank you for rating based on the video instead. You can run the game without shaders using the "no_shaders" commandline argument or starting it with the "CurseOfApep-No-shaders.bat" file.

jin9310 2021-10-12 20:09

This is really cool! Great job done!