morris 2021-10-03 20:41
Really enjoyed the level design and interaction blocks. Good job!
Foon → Ludum Dare Explorer → LD49 → Don't drop it!
By srynetix
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 26 | 4.11 | 23 | |
| Fun | 16 | 4.16 | 23 | |
| Innovation | 29 | 4.16 | 23 | |
| Theme | 48 | 4.23 | 23 | |
| Graphics | 322 | 3.31 | 23 | |
| Audio | 80 | 3.76 | 21 | |
| Humor | 83 | 3.55 | 21 | |
| Mood | 133 | 3.58 | 20 |
Really enjoyed the level design and interaction blocks. Good job!
I appreciated the reminders about what the different blocks do. Lots of LD games just tell you everything at the start and expect you to remember, which I often find difficult. So, nice touch there.
I also like when LD games have level design, always feels more interesting to me. Getting to see the next level is more of a reward than a "you win" or a score number going up, for me. So that was cool too.
Graphics other than squares for the different objects would be nice, and would also help people remember what does what. Grey square doesn't exactly scream "danger", for instance. But it's not a big deal, since the reminders are there.
The core mechanic of dragging the bomb around was original and mostly felt good, though I feel I should have been allowed to throw it fast if I wanted to. Might have been nice to penalize going too fast through the level design rather than by failing you if your speed goes too high.
The theme was also perfectly integrated.
Overall, I liked this one. Good job!
Too good game. I really liked the audio effects, especially when the bomb is spawned. Nice concept of an unstable bomb. You could have reduced the timer's time in some levels. And Level 7 was kind of too hard, because of the free fall and the bomb being seemingly hard to control... But I think i get the idea of 'unstable'! Overall, nicely done!
Nice game. I like the sound effects.
@morris Thanks! :smile:
@rogual Thanks for your detailed feedback! Yes I agree the tileset is a little confusing, its more a problem of me not having the skills about how to draw something better :sweat_smile: (until next time!) I wanted to play more with the mechanic of not going too fast and the time limit (with easier level design), but yeah it can be a little frustrating sometimes.
@anshul-k Thank you! Yeah for level 7 you have to keep the bomb attached and slowly moving down and that's it. But level 10 is really more challenging, I had to put some difficulty before that. :grin:
@aquachain Thanks!
Dam, this is really awesome! The best I played so far! The idea is marvelous and you implemented it very well. I would love to see it more polished with even more levels and skins for the little ball.
Fun concept! This was one of the game mechanics I've enjoyed most so far! I think at times it was a little too hard, level 7 was a particularly finnicky one for so early on. I might just make that initial fall a little wider to be more forgiving. Also it would definitely help to have more detailed art instead of just blocks. Of course, you have to save time somewhere during a game jam but if you're going to flesh this out a bit more, I think making the blocks more distinguishable would definitely help. Overall, really fun game though!
Nice game .. sounds good looks good and plays well .. like others have said its refreshing to see "reminders" of what to do every few levels. controls are good and its a good mix of challenges and skill. i found there were a couple of instances where your victory is based more on dumb luck than skill due to the yellow blocks but that is the name of the challenge :) nice one
Very cool game. I only made it to level 7 but the versatility of the levels and mods are very cool! I was not 100% sure what was really "unstable" about it. The brown boxes made it unstable, right? But man, I was so addicted to try this LEVEL 7!! AHHHH
I was a bit confusing at first because I thought the bomb would explode at any hard impact so I made it harder for me that it is. The concept is good and the difficulty ramp made me engaged throughout the whole game.
One advice I would have is to not put too much variety in a game jam. You have quite some type of blocks and that takes a bit to fully digest them and explore them to their fullest. So I think having fewer blocks would have been benefitial, for example the dizzy one is interesting but a bit more frustrating than other blocks. And you showed that you can do some nice level design and I think this is where the game shine more. So TLDR, use fewer mechanic but use them in interesting ways in the level design.
Overall the game is really nice, well done!
Really Interesting and challenging! I like the feeling of cross the level. It would be better to have a restart button(maybe I didn't see it?) While I'm typing this words, my bomb is flying through a white block in a very low speed...QQ截图20211006154829.png
Best game I've played so far in the jam! Requires lots of mouse precision but I didn't think it was ever unfair, aside from the yellow blocks being a little frustrating in one of the later levels. Lots of polish on this, great visuals/sound and just a great experience overall. Great work!
I love your concept of unstable bomb. But i don't know, didn't you think that last test is too hard? I got stuck there for a long time struggling to clear, but I failed. It was a bit annoying to me.
Wow you managed to put in so many mechanics and levels, I'm impressed! Really great base mechanics and interesting uses of the different zone types for the levels! Also good visuals which are easily recognizable, the introduction text does it's job well and great music and sound!
It really is quite challenging, great entry!
@jpatchz Thank you! :smile: Glad you liked it.
@matt-fabius Thanks, it's always the level 7 which causes problems. :stuck_out_tongue: And yes you are right about the art, some pointy things for the gray blocks would have been better for example.
@bithellio Thank you! I wasn't really sure about the yellow blocks, they are more frustrating than anything. I should have lowered the movement intensity but in a faster pace (in a "shaky" way). But well, they add difficulty in an already difficult game :sweat_smile: (frustrating in particular in level 9, you have a kind of random victory).
@hoffi309 Thanks! :smile: Well in my mind the "unstable" theme was more about the gameplay itself, moving a bomb with your mouse, trying to be careful and not going too fast (and the yellow blocks add to this).
@nicmagnier Thanks for your advice! Yes you are right, initially I wanted to add more levels so you would have time to fully grasp the mechanics. Next time I will focus on that. :wink:
@tyin Well you are totally right, it needs a restart button! The time limit will explode the bomb but yes, especially in the level 10 it can be frustrating. I will add that later, thank you. :wink:
@lychee Woah, thanks a lot! :grin:
@nshbae Well, replaying it now yes I think that the last test is too hard, and it was even harder before :sweat_smile: When I did the full run on my mobile I died 62 times before finishing it, with 60 times on the last. But well, I like to play to challenging games like that :grin: (I have things like _I Wanna be the Guy_ in mind). I should have lowered the difficulty a little more (especially the end when you have to slowly move until the exit).
@freeworld Thanks a lot! :grin:
I think I will polish the game after the jam to have something more playable and with better graphics :stuck_out_tongue_winking_eye: (maybe adding an in-game level editor).
Holy crap, this game is hard. I had a lot of fun with it though, and I'm definitely going to go back and see if I can get the surprise ending!
I did have a couple issues with the text, I think the colour might have been too similar to the grid borders, or maybe I just need new glasses lol
@bougiebirdie Thanks! Yep, the text had an outline initially for a lot better visibility but the fade-in effect was bad with the outline (because it wasn't faded). Compromises :grin:
This game was really fun! Super unique concept, great interpretation of the theme.
@cratthew Thank you!
You should avoid situations like level 5, where the gray blocks are this hazy accidental-obstacle on the first leg that are easy to avoid without trying, but also easy to hit without trying. It doesn't make for fun gameplay.
Besides that, the drag mechanic is well tuned for a jam game, and the various different kinds of obstacles make for some fun puzzles.
:wave: Hi there! Just wanted to let you know that Don't Drop It is featured on the GitHub Blog: [A peek inside some of the top games from Ludum Dare 49](https://github.blog/2021-10-25-a-peek-inside-some-of-the-top-games-from-ludum-dare-49/). Thanks for sharing the source code! :smiley: