kason-xiv 2022-04-05 02:46
Hard game :P but super fun. Wish you could continue from the previous room! Or maybe there are checkpoints and I just didn't get that far :skull:
Foon → Ludum Dare Explorer → LD50 → THE EXIT WILL CLOSE
By tyler-walton and cody-holt
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 725 | 3.50 | 23 | |
| Fun | 333 | 3.70 | 24 | |
| Innovation | 592 | 3.40 | 24 | |
| Theme | 185 | 4.11 | 24 | |
| Graphics | 1056 | 3.11 | 24 | |
| Audio | 849 | 2.78 | 23 | |
| Humor | 525 | 3.18 | 21 | |
| Mood | 893 | 3.29 | 24 |
Hard game :P but super fun. Wish you could continue from the previous room! Or maybe there are checkpoints and I just didn't get that far :skull:
For me it was hard to reach the second gate really. I gave it try for 10 times maybe. I liked the idea though.
Very difficult, but it is fun once you get the hang of the button placements. The sound effect for the door closing is a bit jarring though.
Mouse sensitivity is so high that I can't really click on anything. It might help if you turned this down or provided an option for adjusting this.
I would call my playthrough "How NOT to cross the street". This was a really fun game! Everything was smooth, snappy, and responsive. I felt compelled to get as far as I could after finding the right button in the room with a whole bunch - reminded me of one of those "impossible" flash games you'd find on Newgrounds. Great work, guys!
@Cheese-team Can change the mouse sensitivity in the options by pressing tab
That was fun, you should make it explicit that mouse sensitivity can be changed in the control description above.
I don't think movement is normalized, so I was able to make a lot more doors by pressing 2 directions at once, really fun once you get going through that maze!
Update: I think I beat the game:
door.PNG
Fun and hard game! It's really impressive how you two were able to make all of the different levels and cleverly share assets/mechanics across them, yet still each one was fresh. Great work!
Really fun! It make me nervous, but in a good way. I think something that pump up is the default sensivity to make it better, and maybe has a certain amount of times to dash, to speed up a little in some cases, because only walk is weak
I beat it! Wasn't too hard, but some levels like the cars were kind of annoying. I dislike the logs at first, but kind of started to enjoy the platforming by the end! The black and white platform level was probably the best and most creative, and I wish there were more like it
@danker-dev We may need to look more into mouse sensitivity as it depends a lot on the user's settings and hard to get right by default. If we had more time I think we would have explored some different kinds of movement options.
@mopifish There were definitely things to improve on those levels, and we would have added more levels like the black and white platform level if we had more time.
@cody-holt Of course with more time everyone will do their best to do each game better! Is amazing anyways
The mouse sensitivity was rather high. Other than that, I like the idea. I was always at the edge of my seat wondering if I'd make it to the next room or not.
I like the idea and the look of it. Makes it feel a bit **liminal**.
Feedback: The coursor ends up not aligning with the dot in the middle and the camera speed is a bit out of whack making it ridicolously hard to aim for the red button. It also goes all over the place if you bump into the pole. Couldn't make it past the 4th stage xD
@falkka Thanks for the feedback. There is a level select on the main menu if you wanted to see some of the other levels :)
@tyler-walton Thank you, I found a better hack than this. I made my husband play it for me >:D
I really liked the unexpected different gameplay sections. I was pleasantly surprised when the frogger levels appeared. I made it to the end but I kept trying to get through that last door thinking maybe you added some secret or something but I think it is impossible like you are implying... :smile:
Holy crap, the 'Behind you' level might be the greatest challenge of my life. Huge dopamine burst for finishing that one!
I'm a huge fan of Frogger, so I was thrilled to see the inspired levels. I did find it a bit odd that the player doesn't move with the logs. It increased the challenge, but it felt unintuitive. I think if you want the player to expect they won't stick to the platform, you might be able to give it an icy texture or something to communicate that before the player commits to the jump.
I had a lot of fun!
Wow what a challenge this game was! I spent a long time on the road crossing level trying to time it well but I was on a countdown clock. Talk about nail biting.
Those green cars really got me.
I like the variety in the levels and that platform level will haunt my dreams.
Nice work!
I really like the maze. That made me go whoa!
Fun game! Some thoughts:
- The doors close 1 second after the timer reached 0, is that intentional? - At one level I experienced a way to cheat; ot was the one with lots of fake buttons. After the door closed, I could wander around and read the descriptions of the buttons one by one, so I had an advantage the next time I played
Fun but difficult game! I had the toughest time in the frogger level with the cars, where I had trouble finding any patterns for when to move.