This is surprisingly fun! It's a really interesting concept. I could see this being an easy time sink on mobile with some touch-ups and maybe a drag-and-release type of control. Nice work!
This is really clever! Super well done. Definitely felt the inevitable collapse of my mental health here. Great work (even if the boss man doesn't think so)!
Great job on the visuals and on the various different attacks available off the jump! Well-put together game. I found the camera controls to be a bit off-putting, with the camera stopping when the cursor reaches the side of the screen, but otherwise it's a great Jam game.
This is really charming! Cute art. This really did feel like delaying the inevitable. HUGE +1 for colorblind support - that's really awesome to see in a Compo game! Great work! :]
Really cool to see a leaderboard! This is a great Jam game - it can be a bit slow, but the core is there and I'm glad to see a game like this in the mix. Great work!
Holy Ship! Really enjoy how this game looks, how getting tipsy literally tips the ship, and the smoothness of moving around. I'd drop my bucket fairly often when trying to bail out water instead of using it - though I could've just been pressing the button at the wrong time. Great job on this one!
I would call my playthrough "How NOT to cross the street". This was a really fun game! Everything was smooth, snappy, and responsive. I felt compelled to get as far as I could after finding the right button in the room with a whole bunch - reminded me of one of those "impossible" flash games you'd find on Newgrounds. Great work, guys!
LD50 — Delay the inevitable (8)
Hold it! by island-jam-2-group-3 2022-04-08T22:31:04Z ♥ 0
This is surprisingly fun! It's a really interesting concept. I could see this being an easy time sink on mobile with some touch-ups and maybe a drag-and-release type of control. Nice work!
I don't know how to code by ubershmekel 2022-04-07T07:26:11Z ♥ 1
This is really clever! Super well done. Definitely felt the inevitable collapse of my mental health here. Great work (even if the boss man doesn't think so)!
Sligh: The Devourer by unmagical 2022-04-07T07:22:03Z ♥ 1
Great job on the visuals and on the various different attacks available off the jump! Well-put together game. I found the camera controls to be a bit off-putting, with the camera stopping when the cursor reaches the side of the screen, but otherwise it's a great Jam game.
My Girlfriend Wants a PUPPY!! by James_7777 2022-04-05T07:12:20Z ♥ 1
This is really charming! Cute art. This really did feel like delaying the inevitable. HUGE +1 for colorblind support - that's really awesome to see in a Compo game! Great work! :]
Salvation From The Alien Planet by Tomssuli 2022-04-05T04:15:21Z ♥ 3
Really cool to see a leaderboard! This is a great Jam game - it can be a bit slow, but the core is there and I'm glad to see a game like this in the mix. Great work!
Holy Ship by jamjamix 2022-04-05T03:35:38Z ♥ 2
Holy Ship! Really enjoy how this game looks, how getting tipsy literally tips the ship, and the smoothness of moving around. I'd drop my bucket fairly often when trying to bail out water instead of using it - though I could've just been pressing the button at the wrong time. Great job on this one!
Untitled Arrow Game by Daniel Mak 2022-04-05T03:17:05Z ♥ 0
Groovy! Simple but addicting. I agree, those orange arrows are disorienting. Nice work, I dig it!
THE EXIT WILL CLOSE by Tyler Walton 2022-04-05T03:08:53Z ♥ 2
I would call my playthrough "How NOT to cross the street". This was a really fun game! Everything was smooth, snappy, and responsive. I felt compelled to get as far as I could after finding the right button in the room with a whole bunch - reminded me of one of those "impossible" flash games you'd find on Newgrounds. Great work, guys!