matthias-schedel 2017-12-04 10:59
Nice Idea:) , but what are the relationships between the different interactions? And why are some sometimes not available?
Foon → Ludum Dare Explorer → LD40 → Neighborhood's Madness
By grostonton
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 632 | 2.67 | 37 | |
| Fun | 652 | 2.33 | 36 | |
| Innovation | 423 | 2.97 | 35 | |
| Theme | 623 | 2.63 | 36 | |
| Graphics | 355 | 3.24 | 37 | |
| Audio | 405 | 2.69 | 36 | |
| Humor | 240 | 3.01 | 33 | |
| Mood | 493 | 2.72 | 33 |
Nice Idea:) , but what are the relationships between the different interactions? And why are some sometimes not available?
Nice concept!
Kinda funny that dropping explosions on people yields a calmer neighborhood.
Thanks all, @matthias-schedel : with the "nice" actions, you gain sociability, and you must have a relatively high sociability bar to use the dynamite for example. @william-bundy, thanks, it was one of my first ideas ^^
Nice concept, very easy to understand. That was fun, I like to destroy my neighbours with explosives for a calmer place :) If you do improvements, maybe it would be better to add timers for actions, game would be a little bit more challenging! But overall, It's a cool little game.
Thanks @goloso-games ! I did not think about your idea, but it's good. wait and see if I can implement this easily ^^.
I like the concept of the game a lot. I think that the game is a bit easy to win and it could do with a bit more user feedback (e.g. greying out tools when you cannot use them).
Thanks @rob-white !! I wanted so successful to make a game relatively finished, that I tried to go to the basics. But your remark is very wise :thumbsup:
Nice gameplay and concept! Dropping explosive around neighborhood is a really fun activity. Well, a little bug for the GUI.. the "calm" bar grew in different direction, somehow.1.PNG
I enjoyed ruining my neighbors lives. I think I ended up getting a bunch of negative calm the first time. Not sure if intended or a bug.
good idea, but quickly bored
Thanks a lot @orcdraco, this bug totally escaped me ... :disappointed_relieved:
Thanks @pinneh and @siarhei-rakuts, yes apparently there are some bugs that have escaped me .. unfortunately yes the interest is very quickly limited. But I am still happy to have managed to "finish" in time ^^
Nice game, but why is painting good and spraying bad? :D
Finally! I can make my dream of bombing houses a reality! I mean... Being a good neighbour :^) Cute simple game, if you want to keep developing you could try to think of ways of making it more complex becuase right now the optimal strat is to bomb and then water your plants, but good job!
Thanks @wujood, because there is a difference between repainting the shutters and tagging the walls :rofl: Thanks @strelly, it's an art to live in harmony with neighborhood ^^. Yeah, i know the game is perfectible, due to the sort time, i really focused on posting a game that works not too bad ^^
great game art
Thanks @janachumi ! Usually, i love to take my time to create graphics a little bit sophisticated :-)
Blow them all up thats what I always say!
I couldn't make it work . *sigh*
Great submission. A few more mechanics would work wonders. I think you have the foundation for a good game here
this game is a "dynamite them all" , a revenge against my neighbors and their "6am crying baby" ;)
Great game, but i think the gameplay is a bit repetitive after some time. Maybe you could spice it up with unlockables or something, but definitely enjoyed it. Good work!
not really sure what was happening the entire time i was playing, but at least i won?
Thanks ladies and guys, it's very important for me that people leave me comments like yours. I make video games as an hobby on my little free time (due to work, family etc...), and it makes me happy to see you enjoy playing my little game(s). I'll try to take time to respond to each of you when I'll be on my PC. I'm at work, and on my smartphone it's too difficult ^^
@mess110, it's the dream of many people ^^. @vfabien21, it's really strange, it's an html5 game that must work on all browser ??. @laylow, that's the deal when you develop a 48h hours game, you can't include a lot of cool mechanics... @rature, poor baby ^^. @gulyasarni66, yes, after 2 or 3 try, it begin to be repetitive, thanks for your nice comment ^^. @6smith, very simple, the more time passes and the more neighbors settle, and the more the calm bar goes down ^^. Again thanks to all of you !
@rostonton I would assume too. And usually it works. But, here there is only a black screen. Some odd incompatibility probably.
I dynamited everyone, now, how can I get quiter? Dynamiting myself? :P Greeting for making this to the end ;)
@rostonton It worked on a different computer. I don't know what the problem was with first one. That's a cute little game. What I'd really love is some more feedback (juicy texts maybe) stating the relations we have with our neighbours : I see here a lot of potential to write tons of cool punchlines !
@LeReveur (ça c'est un pseudo français, ou je ne m'y connais pas ^^). Thanks for the reply, the goal of the game is to have the highest 2 gauges, not to destroy all the neighborhood ^^. @vfabien21, very strange problem, at home it works perfectly on firefox and win10. That's a great idea to insert some cool punchlines ! Thanks for the reply, and thanks to try you best to test my little game ^^
I didn't quite understand the game. There doesn't seem to be a difference between doing actions to one neighbor or another, and if you raise your sociability and wait, the calmness box goes down to 0 and then starts "underflowing" https://imgur.com/a/7V3rj , but you don't lose. Is there a win condition? (EDIT: yes there is, found it)
The pixel art is very pretty.
Decently fun to play, could use more differentiation between the actions you take. Background music would be nice too.
(en effet, difficile de le cacher ^_^) The problem is I didn't reach a good score with "calm", I had the feeling that the other tools did not work, I only get results with dynamit - that's why I said what I said. ;)
Nice design, I wander if there would be any other neighborhood come after I bombed the former?
@cosara, thanks for the reply. In fact, it's true, there's no difference between the neighbors. As i said earlier, this bug escaped me :-/ @mabry, thanks for the reply, i agree with you, a background music would have been a good idea ^^. @lereveur, all the tools works, but the dynamite raises the calm's bar faster, and lowers the sociability's bar faster too. @pecolyte, thanls for the reply, in the jam version, when you explodes a neighbor, he did'nt respawn, but this is a good idea ^^. @all, sorry for the very very late reply :-(
I really like the idea and the management aspect of the game but I wish there was more feedback when messing with the neighbors. I think with a little more polish this could be a lot of fun.
Thanks for the reply @cxsquared ! I really did the bare minimum, just that it works.
Cool concept. There seems to be no win state? Also it seems to be possible to keep everything going infinitely just by spamming good and bad actions.