FoonLudum Dare ExplorerLD40 → Sweg not Fast

Sweg not Fast

By ryvencore, Ryvencore and Ryvencore

View on ldjam.com

CategoryRankScoreCount
Overall3.5013
Fun3.2713
Innovation3.3113
Theme3.3113
Graphics4.0913
Humor3.1313
Mood3.2213

Comments

minimurgle 2017-12-04 16:00

This was pretty fun.

Art wise I'm impressed. I saw it mentioned that the artist had only just learned blender, yet Swegbot it so cute I'd love to have a little model of him on my desk.

The items were nice, I think. I honestly didn't notice them too much while playing, I was just making a mad dash towards the next gem. Though from the looks of it you have a nice system that's hopefully easy to expand upon with more variety. I'd like to see some more powerups. Maybe something like levitation, while it's active you can't fall in holes.

I only really had two problems with the game as it is. Number 1 is the music. Judging by the fact that you opted out of the audio category I'm assuming you used something premade, which is fine. But music effects how the gameplay feels and is percieved. To me the music contrasted the gameplay. The gameplay felt light and frantic, like running from a bee. Whereas the music was dark and heavy, like a wave that's gonna push through everything in it's way. Number 2 is the resolutiion. I have a 1366x768 monitor, yet when I set the resolution settings it was still too big. Buttons were getting cut off in the menu. This didn't happen during gameplay only in the menus, so it's probably an issue with UI scaling, which I have trouble with myself.

2017-12-04 16:23

@minimurgle (Press B to enter the BOSS mode) We did miss this to mention to be honest that will speed up level. Also it will reset the platform. We had no sound guy so we just left it out.

We have item system that is very easy to expand upon items that comes in mind.

Thank you for your review.

girts-kesteris 2017-12-05 14:04

Loved it!

sgt3v 2017-12-05 15:24

Sweg goes skrrrahh, pap, pap, ka-ka-ka Skidiki-pap-pap, and a pu-pu-pudrrrr-boom Skya, du-du-ku-ku-dun-dun Poom, poom, you don' know

andreas-ragen-ayal 2017-12-06 08:42

I loved the music. The game felt a little retro, like a reversal of bomberman, which was nice.

I feel that the weight could have been made more pronounced, to really bring home that SWEG is heavy and not fast.

mikkpr 2017-12-06 13:43

The theme didn't really come together in the final build IMHO — the prototype had like 10x more cannonballs shooting at you and seemed a lot more fun. Maybe could have made the "secret" boss battle a normal part of the game — that minigame was more engaging than the main game itself. Overall a solid execution, given you had only three team members. Also the SWEGbot was really cute :D