eri0o
2017-12-06 19:18
I know the feeling of disliking ideas and throwing away things until you just make something. Don't worry, it gets better, just keep it up. I liked you made the game in Go, it's an unusual language for games, the project is small enough for someone who never programmed in Go to understand and mod. Nice work, wished you added a progression metter. Really nice graphics!
infinitrunner.gif
Congrats on managing to finish after restarting so many times. There are two things I'd like to point out.
1. When making a runner the hitboxes need to be tight and accurate. You shouldnt have hitboxes being bigger than the objects they cover. If you don't have time time to make them a nice fit than make them too small instead of too big. Too big and the player will feel like they've been cheated.
Capture5.PNG
2. Obstacle spawning needs to be tightly controlled. You shouldnt be ending up with spots where the player can't even tell if passing is possible. This can be hard to do. Sometimes it's easier to give the player ways around these impossible situations than to prevent them. For example if when jumping you wouldnt jump as high just tapping the button it would have fixed some of these situations.
Capture6.PNG