neithernathan 2019-04-30 02:07
Does not work (At least for me). OpenAL32.dll not found
Foon → Ludum Dare Explorer → LD44 → Escape from Staatliche Münze 3D
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 963 | 2.96 | 29 | |
| Fun | 972 | 2.74 | 31 | |
| Innovation | 1129 | 2.17 | 30 | |
| Theme | 1041 | 2.56 | 31 | |
| Graphics | 952 | 2.72 | 31 | |
| Audio | 660 | 2.38 | 29 | |
| Humor | 741 | 2.48 | 29 | |
| Mood | 983 | 2.64 | 29 |
Does not work (At least for me). OpenAL32.dll not found
finished with $69. Nice. Also, Kudos for making a game in C++. Its impressive as hell
Thanks for the comments!
**If any of you are having problems playing the game due to DLLs or libraries missing, try installing the redistributables I've linked here:**
* **OpenAL:** https://www.openal.org/downloads/oalinst.zip * **VisualC Redist x86:** https://aka.ms/vs/15/release/vc_redist.x86.exe
Same for me with OpenAL32.dll not found.
Getting an OpenAL not found error. Would love to try it though. Is the engine built from scratch?
https://www.dropbox.com/s/wdicpqfig9a2qhz/LD44%20-%20Complete%20-%20Fixed.zip?dl=0 Fixed version OpenAL32.dll included
The engine is made from scratch, yes!
It uses SFML as a graphics library, and our own code to do all of the "3D" projection. In quotes because the game is not truly 3D, more of a cross between a ray castor and a scanline renderer that simulates 3D. Think Wolfenstein 3D and Duke Nukem 3D.
I got stuck in one place. I do not know if that was the end...
Really impressive programming! I think shooting should use up more money.
Very nice, good job, I just think that shooting could be more expensive
still can't play the game :(
Really great programming skill here! C++ I know is a difficult language to master! Finished with 60$ XD
while not the most fun game this is really impressive either way! Well done!
Really nice Wolfenstein Homage. Would have liked more levels
Does what it says on the tin.
The art was sufficient, and the theme tie-in was pretty ordinary, but overall it's a very smooth experience.
You guys achieved your goal very nicely, good job!
Very impressive programming, but i think aiming should not be so sensetive
Game has potential. Reminds me first fps games <3 I think levels needs improvement, because there are built weirdly in my opinion and sometimes there are no exit.
After all I think it's a good game, but needs some improvements. Good job guys!
Great work on implementing a Doom Raycaster in 3 days, it would be great to see you add in variable ceiling height.
I didn't realize my gun was auto and was tap shooting for a good while :smile:
I also appreciate that you didn't normalize the input so strafe running works!
Would be useful if the look sensitivity was configurable as others have said.
Well done on the jam you two, Keep making cool stuff.
A unique and stylish game you've got here! I liked the way the game presents itself in an honest and solid way.
Good job
I got to another computer and played the game. It's very basic and i didn't understand the correlation of it with the theme. But i admire you work of making a from-scracth engine.
Wolf3D yayyyyy! Such a great implementation too, and from scratch in 3 days? Wow.
To all folks last year, thank you for all the kind words towards us... just wait for this years submission, hopefully itll exceed this game ^_^.