Sweet Sweet Witch Hunt by Sir Daniev 2019-05-01T16:45:14Z
Great visuals
Foon → Ludum Dare Explorer → Users → Allan Urique
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 52 | Harvest | Dream Harvest | jam | 2.72 | 2.29 | 3.31 | 3.22 | 3.86 | 1.25 | 2.90 | |||
| 2019 | 45 | Start with nothing | Evolve! | jam | 611 | 3.40 | 3.04 | 3.14 | 3.71 | 3.84 | 3.09 | 2.42 | 3.40 | |
| 2019 | 44 | Your life is currency | Apple Escape | jam | 721 | 3.27 | 2.90 | 3.00 | 2.63 | 3.61 | 3.34 | 3.08 |
Great visuals
Dude the feedback is crazy, very good game gg
Very nice, interesting concept I would just add more tips to whats you objective, it was very fast at first XD
goood game, very cool music
Poor microcow
HTML5 and Windows links broken, will mos certainly re-review
Good game, very nice audio effects and music
Wow, this is super cool, very nice visuals and the sounds are very good too, maybe a bit too easy, but nonetheless amazing work GG
Drinking from the toilet was never so helpful before like it is now XD
AAAH THE SOUNDS ARE SO CUTE AHAHAHAH
Very nice visuals, the environment is very well done too congrats
Good job, i really like that the play-style varies a lot depending on the weapon of choice, the audio is very good too, the i think fits well and the sfx too, two things though i played the web build, and holding shift, did nothing, and when it came to the last enemy, it took a while for me to find him, or for him to spawn. Good game overall
Wow this is really beautiful, very nice sounds as well
This is the first game jam i complete, and the first game i develop by my self. There are probably some errors, and unfinished areas, i'm learning and improving.
Edit 1 - Unfortunately, the player is invincible in this build, I've no idea why, in the editor it works perfectly, but when I make the build, the player simple won't die for the farmer, I'm going to fix it and add another link to te updated version. Thanks again for the feed-back :D
Edit 2 -
**Fixes:**
- Fixed a bug that caused the player to be immortal; - Fixed a bug where the seed gun would only kill one specific enemy, even if you aimed at another one;
**Changes:**
- Changed the "Speed Upgrade" to increase the player's speed from 6 to 7, before it was from 6 to 10 XD - Changed the "Vitality upgrade", to increase the player's health from 10 to 50 , before it was from 10 to 30;
@good-enough, I didn't change the platform to Windows, but it was a link to the build the hole time XD thx though
@jk5000 Yeah, they can't kill you, that was a last time bug and I didn't fix it in time, but i'm working on it and will update the link, unity sometimes messes things up, in the editor works fine but not on the build ;-; Thx for playing and for the feed back :D
@cody-foster, I decreased the speed upgrade's influence XD, @r2d48, @jk5000, Fixed the immortality bug, now you can die XD, thank you guys for playing :D
Thank you all for playing and commenting, really love the kind words, also thx for the constructive feed back :D
@ruddiculous Hahaha thanks man, yeah the gun was really OP, i tried implementing a rate of fire, but it didn't fell good, about the feedback, i didn't even think about it XD but now that you mentioned it, the game would reeeeally benefit from such mechanic, the heavy breathing is actually from the hunter, and its present in all levels, but on level 3 there are more hunter so you can notice it a lot easier, glad the guy scared you XD that was my intention hahaha
@gerardb Thank you so much for playing and leaving feedback, I really appreciate you advice. About "keeping at", that's for sure, gonna fix the problems and improve the elements, also gonna add some more content that I planned to add, but couldn't cause of the limited time. Again, thank you A LOT!!
@hunter-towe thanks for playing man, and thanks for the feedback too, yeah balancing this game was hard, I even tried to implement a fire rate for the seed gun, but didn't feel good, but i'll update it down the road, adding obstacles is a very good suggestion, and I will definitely have a go at it. Thanks again.
Thank you all for the kind comments :D
Very nice, good job, I just think that shooting could be more expensive
This is super cool
Nice game, the controls fells a bit weird some times, because when you attack you can't jump right after, you need to wait for the animation to stop, but other than that, it's very good
Nice job, love the graphics
This is really great, really engaging and how you actually made so that not obeying the game's orders will get you a special ending is just amazing, the message too, really good, well done!!
Nice game! The music is going to stay in my head for a while xD.
@kenarf Thanks! :smile:
@aidanwelch , @gabrielgamedev & @kekkodude Thanks for the feedback!
You guys mentioned perspective, it was done in that way to prevent the player from drawing a direct line towards other cells (with their mind of course). This way i add a layer of complexity to the loop. As for the cell scale text, i decided to make it follow it's rotation so the decision to grab one instead of the other, would involve something other than obvious data xD, if i made the text aways face the camera, the player would probably never die xD. As for the track being on the gameplay not only on menus, i'll look into it thank you :]
The exit button not working and the skip button getting hidden will be fixed, thanks :D
@gasgiant Omg, your words mean a lot, thank you for playing and leaving that comment! s2
@daria-toni If you still want to play the game, please send me some screenshots of the problem at southrad4@gmail.com, maybe I can help you! :D
@shieldgenerator7 Thank you for the feedback, and thanks for the sincerity s2. It's a good idea to implement the skip function and the invinclibility, or a way to prevent death in the first seconds, thank you for the suggestion. I didn't want a indication because it would make it 10x easier, but maybe i didn't think much i'll look into ways to prevent that frustation. Again thank you! s2
@lychee Thank you, haha, yea a few people felt confused, i'll need to figure out a way to show them better what's going on. I will definetly do more thank you again!
@ryano @frozen-spirit Thank you both for playing and leaving a comment :D @ryano i'm already thinking of a way to do that thank you for the feedback s2!
That was really cool, congrats!!
Music is amazing
That was really cool, nice job!
The visuals are awesome, 3D sprites look really good, reminds me of Cult of the Lamb.
A few suggestions and things I would like to point out I felt when I was playing: * The scarecrows are nothing really, they don't pose a challenge as they do not try to get me nor are they faster than me, meaning I can easily enter their patrol route and get out, they just follow their path and never stray out of it to actively try and get me.
* The vegetables all value the same, it would've been really nice if say the Pumpkins were worth more food than the cabbages or corn for example. This would make me have to strategically think about going after Pumpkins that would maybe be more protected with more scarecrows around them, or going for less valuable food that would also pose less of a challenge to get. This would've made the game waaaay more enjoyable (I believe.)
Thanks for building the game!!
With no instructions (in either the game or the submission page) it's very complicated to understand what needs to be done...
I from what I understood you should be harvesting organs and selling them, right?
When I open the web and see the kidney I can't go back to the other screen to see the person I need to get the kidneys from. Clicking in the back arrow does nothing. Also when I hold "CTRL" the cops timer goes super fast and a cop just blinks in the middle of the screen and disappears.
@tolmera, thanks for the suggestion, I've just added a Web build! :)
@merin-car-trunk-key, thanks for playing and for the feedback! To shoot you need to complete the first objective and them press "R" to enable the Railgun. I've updated the description to make this more clear!
@theothersamp, thanks for plaaaaying! Hahaha they are very quick indeed, you have to be fast..
I wasn't able to reproduce the bug you mentioned unfortunately, but I'll look into what might've caused it, thanks!
I've no clue what needs to be done without instructions.. In a Jam we are playing many many games so it can get tiring to try and guess what are the controls and objectives. Sure WASD and Spacebar are instinctive, but apart from that, nothing else in the game is much instinctive.. At least not form me.
I liked the art and the music, however you opted out of audio ;-;
Awesome submission, thank for building this up!
I loved how peaceful it is, the music and subtle sound effects fit super well and make the experience even better.
When I realized I was moving faster and faster I was like "OH SHIT!" and proceeded to hitting a cow right in the butt lol... 10/10 would do it again!
Great game!
The ripe apples being used to ripen other fruits was super clever! Good experience for those that like puzzle games!