FoonLudum Dare ExplorerLD44 → Blood Alchemy

Blood Alchemy

By trusty, Ladyknight1825 and Dogswillrun

View on ldjam.com

CategoryRankScoreCount
Overall9562.9721
Fun7723.0221
Innovation10242.5021
Theme4773.4421
Graphics8932.8921
Audio6042.7321
Humor9052.0221
Mood10202.5021

Comments

max-torn 2019-04-30 16:22

Nice try. I played for 10 minutes. It is cool that, depending on the weapon, the style of warfare varies greatly. There is a bug when running the character, there is a hold down shift, the character will stop moving, but will continue to slide on the ground. And when you first start, the last enemy has gone somewhere. So could not find. It is better to fasten any card.

nihilaleph 2019-05-03 00:25

Nice game! I like the hand drawn style and the mechanics works nicely (aside from the spring bug). Just not so difficult, I think I never got hit, except when I let them hit me to see what happens. Just some minor nitpicking, on my screen the UI got a little misplaced maybe due to the high density resolution, the last enemy was really hard to find and the boss had a huge hitbox, the blood particles would come out way too far from its body XD. Anyway great job!

rob-avery 2019-05-03 01:15

Really fun games! I wish there was more levels and added more weapons and enemies. Great job!

trusty 2019-05-03 01:15

Thanks for the feedback. I wasn't able to duplicate this sprint bug but I will do some more testing. I was hoping to put a mini-map or arrow to help point in the direction of the enemies so it wasn't a hunt at the end but sadly I ran out of time. I'll make sure to adjust the phoenix's hit box and spawn location for blood particles for the post-LD version!

spirits 2019-05-03 01:43

Great job guys!, like that the player was able to buy items at the beginning that cost you health, (Life is your currency). The game itself was very good, I just find that the fire rate for the bow and wand was a bit to slow, but overall good job!

Note: The player jumps left to right when the mouse is near him. Hope you can fixed it

allan-urique 2019-05-03 03:07

Good job, i really like that the play-style varies a lot depending on the weapon of choice, the audio is very good too, the i think fits well and the sfx too, two things though i played the web build, and holding shift, did nothing, and when it came to the last enemy, it took a while for me to find him, or for him to spawn. Good game overall

prodigalson 2019-05-03 13:37

The idea was well executed and the music matched well with the art-style giving it that fantasy feel to it. I did struggle to fund the last enemy and after going through the entire map twice and not finding it I had to close the game.

Since the map is so big and the enemies don't chase after you until you are within a certain range, might I suggest adding some sort of icons on the screen to indicate in which direction the remaining enemies are at? It could be something super simple like an arrow for: North, West, South, East that turn ON/OFF when enemies are in that general direction. That way I know whee to move :D

oune 2019-05-03 14:01

Overall I enjoyed the game. I liked the drawing style and the songs. However, it is annoying having to search on the whole map for a single missing enemy. As you suggested, a mini-map would solve this issue.

sparkysam5 2019-05-05 04:53

cute graphics however I found the boss a bit hard because I would doge its attacks and they would hit me anyway.

winniehell 2019-05-05 22:44

I found it quite difficult to search for the missing last enemy—overall a nice game though! :thumbsup: Also thanks for making a web version of it!

sylvie 2019-05-06 16:05

Pretty good. It was interesting that you have to seek out the enemies instead of them rushing to attack you. I managed to win with just a sword and no other equipment.

erkberg 2019-05-06 20:52

Nice game, quite fun! The gameplay works pretty well and the combat is fun with all weapons, although the ranged ones have a bit of a long cooldown. Infinite running is possible once the sprint bar has depleted. The enemies didn't pose too much of a threat and the boss was also rather easily beaten by attacking it from below, but I don't mind low difficulty. The artstyle is quite nice as is the music. Good job overall!

kaish 2019-05-06 21:04

Congrats, well done.

Fenix defeat! O/

Interesting concept, use life to pay for the initial equipment. Great job creating a variety of equipment and managing your information. A song with more action could be used for combat

Please, rate my game and leave some feedback too =]

https://kaish.itch.io/jukebox