grisha 2023-01-10 05:09
You put a lot of effort into the art and music, would be nice to have screenshots/instructions on this page.
Foon → Ludum Dare Explorer → LD52 → Eden Harvest
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 768 | 2.74 | 29 | |
| Fun | 813 | 2.11 | 29 | |
| Innovation | 717 | 2.66 | 29 | |
| Theme | 746 | 2.87 | 30 | |
| Graphics | 470 | 3.46 | 30 | |
| Humor | 680 | 1.70 | 24 | |
| Mood | 288 | 3.64 | 29 |
You put a lot of effort into the art and music, would be nice to have screenshots/instructions on this page.
Woah! I love the mood of your game! The art is simple but great! I would love to see this game finished :)
The atosphere is great and gives me slightly creepy vibes but the lack of instructions makes it difficult to understand what is going on. Would like to come back when it's finished for sure tho.
Amazing art and soundtrack. The gameplay is simple but it fits the relaxing atmosphere.<3
I've no clue what needs to be done without instructions.. In a Jam we are playing many many games so it can get tiring to try and guess what are the controls and objectives. Sure WASD and Spacebar are instinctive, but apart from that, nothing else in the game is much instinctive.. At least not form me.
I liked the art and the music, however you opted out of audio ;-;
We opted out from the audio since we used a music from a humble bundle we bought. We'll update de itch and ludum dare page to give more informatio (but whitout spoilers ;) ) and credit the resources used. Thank you!
This game has a nice and calm mood! :) We felt the intro was a bit long, compared to the rest of the game. Adding more puzzles or decisions you can make to the game would make it better!
I'm confused. When someone asks for a white rose and I bring a white flow (apart from color, they all look the same), something good should happen right? I don't know. No feedback, so I'm assuming I'm doing it wrong. Too bad, the idea is solid, the usage of the theme great, excellent visuals and good choice of soundtrack.
I don't quite get the gameplay, some instructions would be useful, otherwise things seem nice and polished so I'd like to try more
nice atmosphere, but it took me a while to figure out what to do =) (although, I managed to finish it!)
Excellent atmosphere. The gameplay was a short and simple, and maybe could of had a bit more. I liked the lighting, but it made it very hard to tell apart the colors of the flowers which made me a little confused at first.
First of all, everyone, thenks for the feedback. It's really important for us =).
@maartene, the light that we put on game ends up reflecting in the flower, because it, everything looks white. It's a game fix we gonna make when the jam's over. But when you go far away from the flowers, you can see the right color. Our bad for it =(.
@shp, just catch a colored flower on ground and deliver to the NPCs =).
After all, thanks for playing! We hope you enjoyed it!
Incredible atmosphere and the particle effects look fantastic. It took me a while to figure out that there was more than one line of text for each character, I'm not sure why :shrug: . All roses being white while you carry them makes things pretty confusing and the individual colors were hard to tell apart on my monitor. Would've played longer if there was more, nice job.
The story is minimalist but manages to very be poetic, thanks to a good use of ligtning and colors ! The few dialogs are enough to catch the feeling of each character, making me both amused and melancolic Great job !
nice soundtrack and good visuals, gameplay confused me a bit though.
definitely a cool looking game, and aside from the other things people have already talked about, I'm suprised that the theme wasn't the fact that your harvesting flowers to give to people, but rather giving them flowers to then eventually harvest them (I think? the grammar is kind of funky and kind of cool if that was the direction for the theme)
great looking visuals. not sure if this was intentional but the blend effect of the light washed out the colors of the flowers when standing on top of them
What a great mood in this one! At first I had some difficulties in deciphering exactly what to do. Right now you have to go through the whole dialogue with the NPC's even if you're carrying the correct flower. That threw me off quite a bit as I thought I had the wrong flower when the dialogue started and instantly went for a different flower. It would be clearer if the NPC accepted the flower instantly instead of at the end of the dialogue.
Definitely a great entry, nevertheless!
@bluedingo that was the idea! We aren't natives so sometimes our English text may sound confusing.
A rollercoaster for me: - I did not like the epic introduction text at the beginning at all. This is not an epic movie ... - I like the mood, graphics and music. Fits very well. - I did first not understand, but after a bit of "talking" I understood. - Then I delivered a rose, but the colors changed to white - Then I thought, cool. The color is only visible when far away - THATS actually cool, even it seems you consider it as a bug - Then I delivered everything, but the game did not end. I put the roses close to the people asking for them ... I think right colors, but no end. Frustrated
Overall: A special experience. A nice game. An artwork. Cryptic. Romantic. Frustrating not to know if a rose was correctly delivered. Congratulations! For me the most emotional game: content wise, and unfortunately as well on the meta level, as written above.
That was a beautiful experience, thank you
Great atmosphere, love the particle effects. You did a lot with such a small scene. Nice job!
Good mood and style! I liked the exploration part of figuring out what to do, but gave up as the character moved so slow. With a faster moving character I might have had patience to try out different things. The intro was also unnecessary slow and long. I was spamming space in hope of fast forwarding the texts.
I love the art and atmosphere a lot, this is a calm and relaxing experience. I too didn't understand at first and couldn't finish the game, but I like what I say and heard. Audio cues to know if the flowers are correctly placed could help. Besides that, great job!
beautiful little peace of art ;)
I liked the story behind it but was confused. I delivered a flower and the soul sparkled away, but the others stayed there even if the requested flower was near them.
Really great storytelling on this one, very high points for mood. I definitely appreciate the tutorial/backstory being told in game, somehow that's more digestible than reading it typed out on the submission page.
The use of color was really cool, desaturating the flower colors unless I walked far away from them. My brain can't connect why it made the gameplay more engaging, but it certainly did add something.
Selfish question: what was the main font you used for the text? I really liked it and might want to save that for future projects.
@mhorth , we used Kenney future, from Kenney assets
Beautiful game!