Dashing Delivery by Mars 2017-12-19T16:23:57Z
Pretty good job! Looks amazing, but the controls don't feel really smooth. A bit more tweak could do the job.
Foon → Ludum Dare Explorer → Users → Andro
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Lost in the Mine | jam | 1029 | 3.56 | 3.34 | 2.70 | 2.69 | 2.89 | 3.50 | 3.14 | 3.44 | |
| 2018 | 41 | Combine 2 Incompatible Genres | ShootBall | jam | 1185 | 2.34 | 2.12 | 2.83 | 3.15 | 2.12 | 2.25 | 1.65 | 1.67 | |
| 2017 | 40 | The more you have, the worse it is | Island Businessman | jam | 1147 | 2.36 | 1.96 | 2.24 | 2.44 | 2.27 | 1.92 | 2.53 | ||
| 2006 | 8 | Swarms | Miniswarm | compo |
Pretty good job! Looks amazing, but the controls don't feel really smooth. A bit more tweak could do the job.
Pretty good! I enjoyed it a lot, graphics are awesome and, even tho I don't like music in general, this one blended really good with the game. Over all it was a nice experience, congrats!
If you'd like to help my game : https://ldjam.com/events/ludum-dare/40/island-businessman
Aaaaand 20 ratings! Congrats, I found you in the danger zone category. I enjoyed your game a lot, but it's really hard for someone who got out of shape in playing video games.
While the game has really good graphics, it feels like the implementation is a bit messy. Not moving the camera will make you not be able to see very well, but moving it is laggy, thus you have to spend a lot of time on avoiding the obstacles. The controls don't feel very natural, they feel a lot like a grid.
Other things that I would've liked, would've been some sort of settings, or at least a way to change the volume of the music, as it gets in the way a lot of the times.
As for the "curse", I think you guys have done an amazing job. When I first played it, I ran straight in all of them and died. The second time, I collected the first set, then I ran on the thing that makes some of the coins disappear. It was then that I realized what I need to do.
One thing that I saw, was that the coins just feel like an obstacle, which does fit the theme, but I think there should've been an amount that you can collect without turning into gold and slowing down.
A suggestion that I have, add a coins gui to show the player how many coins he collected so far.
You guys have done a really great job at making this, I hope to see more Ludum Dare games from you.
Game is pretty good, I like the way you designed it, but what I loved were the graphics, they're really good and go hand in hand with the theme. I also like that you pushed out updates, fixing stuff that was broken.
Overall, it gave me a nice experience and it was pretty fun.
Pretty good looking and fun game.
A few things to point out : 1. The beep sounds seem to be 3D sounds. This means that you'll start to only hear them in one of the headphones as you get further from the source 2. While the game doesn't have a lot of mechanics and is pretty intuitive, you should've at least included what the player should do(if there is one and I missed it, my bad)
Apart from this you've got a solid game
The 3D graphics are really well made and the audio complemented it nicely. I agree that attack should've been on LMB. One last thing, I think it would've been better if the camera was behind the player, in order to not see into other rooms and it would make better use of the 3D models.
@vilix64 Glad you enjoyed it!
@desertmaw I think you're talking about level 3, where it is intended for the fires to be that way in order to teach the player about the use of medkits. In the other levels, you can dodge them with ease if you are shining the light in that direction.
@pvg Yeah, the way we presented the story was intended to lighten the mood. Glad you had fun with it!
As for the music, we didn't create it, but we didn't opt out of the audio category because we made all of the sound effects. Is it necessary to opt out if we didn't make the music?
@spaghetti The point of the small FOV and the repeating tiles was to cover up the relatively small room sizes. As for the lighting effect, glad you found it cool!
@voidsay Yeah, the fires were originally going to be traps and it wouldn't make much sense to have traps in a minecraft world(I know medkits aren't really a thing either, but we let it slide).
The light going through walls was used as a gameplay feature. In some of the levels, you know where the key and the door is, but you have no idea how to get there. It also doubles down as a way to see what is waiting for you next, albeit for triggering the monsters. We thought it was a good compromise.
As for the narration, glad you enjoyed it!
@bbapps Yeah, we probably should've thought about this at first, but, by the time we considered it, some levels were already made and we decided for the fires to act like a surprise trap for when you're running away from monsters while not shining the light in the direction you're going.
@antaresvaldemar Glad you enjoyed it! We put a lot of emphasis on having a humorous game and we're glad to hear you liked it. We're happy to hear that you liked the boss!
The artstyle is amazing and the music complements it well, however I am not sure if the part where the king speaks is supposed to be text that doesn't make sense or if I did something wrong.
The Ta Ta Ta Ta sounds get annoying relatively quickly and is unfortunate since the music is so good.
Overall, pretty solid and intuitive game.
@kittyinthestudio Thanks for the feedback, I didn't have enough time to make a full tutorial as I was full for a whole day and my artist didn't manage to finish the models in time, so I had to use the 'programmer art'. The only thing he managed to do is the guns and I am happy because I wouldn't want to shoot from a cube. Anyways, since I didn't get to finish the tutorial, I said a bit about the game in the page's description, including the key to collect items: E.