arsvarg 2022-10-04 13:33
Pretty game. But sometimes I can't understand how transportation system works. I heve full warehouse of goods and road to the Confectionary, but they do not go to it.
Foon → Ludum Dare Explorer → LD51 → Autumn Valley
By sibi and chuchugeralt
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 438 | 3.65 | 32 | |
| Fun | 534 | 3.43 | 32 | |
| Innovation | 852 | 3.00 | 32 | |
| Theme | 1080 | 2.93 | 31 | |
| Graphics | 509 | 3.73 | 32 | |
| Audio | 366 | 3.51 | 32 | |
| Humor | 845 | 2.34 | 28 | |
| Mood | 331 | 3.71 | 32 |
Pretty game. But sometimes I can't understand how transportation system works. I heve full warehouse of goods and road to the Confectionary, but they do not go to it.
Ye,pretty game
You make a lot of work, graphics are incredible for 3-day jam, music also good!
Very nice game! Super chilled out as well which is great. I really enjoyed the art style and the sense of progression. I think limiting roads to not cross through buildings would create a nice sense of challenge in planning out the village a bit further ahead in grouping buildings and such. Still though I had a lot of fun and ended up with a pretty chaotic village by the end haha. Congrats on making a great game!
Great looking game, and very ambitious to make a whole resource system like you did, but it works great!
Yay, I got a pumpkin cake, no victory message though? Still a very nice and relaxing game with great music and graphics.
This is probably the game I've spent the most time with so far this LD. :D Very relaxing, great job!
Totally baked some pies :grin:
The visuals are nice, and I didn't encounter any bugs. The controls sometimes feel strange, as scrolling started to both navigate through the build menu and zoom in. So I had to zoom out once I managed to get to the proper building. Maybe it's a bug. Scrolling through the building list is too slow, and can feel tedious, and you can't just grab the scroll bar or click on an arrow to scroll faster. Would also be nice if we could connect a road to an existing road - would make for tidier layouts :smile:
Overall, a great job on the game!
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So enjoyable mood ! I made 3 pumpkin pies :p
This game feels good to play, a chill song and simple mechanics! It's very fluid and I didn't encounter any bug :) Now I just want to play to some management games ^^
Here are some feedbacks, if you find it useful: - Since I can build many roads with no constraints, it can become a bit messy! Perhaps by preventing them to overlap, and giving them a price, having a maximum of roads to connect to buildings... - I feel like I need some long term goals (like being able to send your pie to other cities?), and also some obstacles (like taxes, people happiness or things like that?) - The 10 seconds is not really perceived since you quickly get many resources produced. - It could be great to have the name of the buildings and resources when hovering them, and also a change on ressources' cost color in red when you don't have enough!
Really Relaxing and chill game, the music loop is perfect. And some trouble with the road but outside of this, it's a great game
Thank you everyone for the lovely comments :heart:
We definitely bit of a little more than we could chew with this one :sweat_smile:
@likirus Yeah sorry for the missing victory message, that one fell victim to the deadline. I hope this victory pie can make up for it a little: AutumnValleyVictoryPie.png
@fabula-rasa The zooming while scrolling and scrolling super slow is unfortunately a bug that I didn't get around to fixing anymore. But you should be able to move the scroll bar by dragging it with the mouse.
@lukuluk Thanks for the detailed feedback! * The roads being free was a decision that we went back and forth on. I just didn't want to limit people in their freedom to design their city and to have to optimize roads too much. * Long term goals didn't survive the harsh chopping block of the timeframe. To be honest the game already felt a bit long for a jam game. * I definitely feel this one as I didn't get around to balancing resources and had to err on the conservative side to not have players get stuck * Great suggestions!
As a fan of games like Anno or AOE I like this a lot! I would have loved some quality of life features which would have reduced clicking (like building multiple of the same building in a row without selecting it each time) but for a jam this is impressive. Good job, I'll now enjoy my pumpkin pie!
Yeah, pumpkin pies are ready! Great construction and production mechanics, with relaxing gameplay and mood too! Nice work!
The idea that producing creates a free transport truck to a warehouse but supplying only has one cart per warehouse is interesting. it took me a little bit to figure out what was going on with this, but it does lead to some flavor in placing warehouses and planning the topology of your network. Would be cool to see a game that focuses on that aspect more
I see where the supply chain gameplay is going, and it could become fun if the game get developed past the point of simply making more of buildings for resources you are low on.
Right now the game is just mindlessly building stuff since there's no real strategic essence.
Nice graphics!
Really nice game, but I noticed one simple tweak that cool make the experience even better, don't reset the scroll bar after building. The fact that I could make road in several segments might consider to prohibiting create road through buildings. It was super enjoyable to play and understant the mechanics, it's the first step of any RTS!
Very relaxing game! I enjoyed it a lot especially where you need to connect certain buildings to another to properly produce resources. Great job!
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Loved being able to set up supply chains. Wheat to windmills which then send to bakeries and then to the warehouse. That really scratches my city building itch! :D
Great entry!
Beautiful game and very relaxing. The music really fit to that. I played for like 40 minutes and had a lot of fun. One thing I would like to see improved would be the roads and roadsystem. Being able to make roads go through other buildings was weird and allowed for huge star-formations. Having to plan the layout and make room for roads with enough capcity would add another layer of long term thinking to it. Anyways, I'm just trying to come up with ideas for improvements. I really really liked it.
Hi, played, I guess I played wrong) made a spider out of the tracks and everything went to one central house. How do you relate to the theme of gamejam?
Thanks again for all the amazing comments! Not blocking roads from crossing each other and other buildings was indeed an oversight on our end.
@ninjacreeper47 Great job on figuring out the cart mechanics! Limiting transport by cart available for delivery was indeed the idea. Unfortunately being able to build extra carts and showing available carts for each building got scrapped due to time constraints.
@gordienkogames There's no wrong way to play :) But just connecting every building to the town hall is not very efficient. This becomes quite the bottleneck as it can't ship stuff quickly enough to the other buildings. As for the theme: Every 10 seconds a building produces a resource. So every timer that you see above the buildings is always 10s.
Fun game and very relaxing. I like the concept and the gameplay. Nice work.
Fun and relaxing game, I like it. Everything is clear and we are quickly into it. The music is very soothing and the gameplay let us go at our own pace, it's surprising but also a good twist on the theme as the firsts ideas and lots of games are high intensity gameplay. Well done!
I felt a bit silly connecting everything up directly with the headquarters, but it worked well enough. I was left wondering if there was going to be anything more to the game, than just expanding the chain of resources.
Cute graphics and music. Relaxing. Would have loved blocking roads and several levels with different goals and a few twists. Loved it. Good job! :)
The graphics were cool, the node graph looks cool on the map when you build your city, I had fun. :)
Really nice idea, graphics were nice though i feel like the UI could use some work, the models looked way better than UI, but that's just a small detail, other than that really cool