FoonLudum Dare ExplorerLD46 → Apple Factory of the Insatiable

Apple Factory of the Insatiable

By nanolotl

View on ldjam.com

CategoryRankScoreCount
Overall574.0425
Fun454.0825
Innovation1693.7825
Theme5413.6525
Graphics5593.3925
Audio4103.2125
Humor2103.4525
Mood6023.1025

Comments

bilbycoder 2020-04-21 09:50

Very enjoyable game. One of the few I went back to for extra rounds. Wasn't expecting a deck builder in the Ludum Dare.

noeloskar 2020-04-21 10:18

Very cool and orginal entry, really liked mechanics

drachmor 2020-04-21 11:49

Upon checking your profile, I've discovered you were the same person who made You're Winding Me Up Harvey so long ago! I absolutely loved that game, and with this one you've made me a veritable fan. Another refreshingly unique entry with some very interesting mechanics. Bonus points for snappy card sound design!

Edit: I've now played this longer than any other submission so far >.> Really nice work.

Edit edit: I 'won'!

kent-reese 2020-04-23 03:54

A really unique deckbuilder. I'm not really a fan of the genre, but you managed to pull some interesting twists and make something real neat!

dcrdro 2020-04-23 11:04

Pretty good concept with cards. And nice visual. ;)

gnarkill 2020-04-24 13:36

Awesome game! Really cool take on deckbuilding, got me thinking and trying to strategise how to keep up with production demands.

randomnine 2020-04-24 23:29

Solid deckbuilder! I love how the egg develops. Also a big fan of how you get different cards in your offer at each stage, it's a neat system that must have taken some refinement and it gives a lot of depth to deckbuilding on multiple runs. I'm impressed all round.

terry 2020-04-25 04:05

I love this <3 Every thing in it feels cohesive and charming, and it's a really nicely balanced and fun system, especially for a compo entry. Really great.

davision 2020-04-25 11:40

Plays very well. Graphics could be better but the simple pixel graphics also have its charme. I guess there is a bit of a exploit where you better wait with completing apples til the last turn or one before to get more good cards first before moving to the next difficulty. Though there is also some risk to it.

ludipe 2020-04-27 11:43

Really loved this game. Kept playing until the monster was asking for 45 apples. I like how many combinations seem too powerful, it was fun playing with those. I felt it was a bit too easy though, but that might be my personal taste.

gustavo-christino 2020-04-28 17:17

Fun.png

gustavo-christino 2020-04-28 17:23

Análise...

1 - Mecânicas, Aprendizado e Fluxo: Gostei bastante do jogo e da mecânica do mesmo (planejo jogar mais algumas partidas, mas vou escrever aqui primeiro, hahahahah). Ao que entendi é possível liberar novas cartas para o deck as comprando com energias (uma estratégia que quero explorar melhor quando eu for jogar mais uma vez). De resto, com o tempo eu fui entendendo que eu tenho uma quantidade de turnos para conseguir alimentar uma quantidade de maçãs (a princípio eu pensei que era só ficar dando maçãs, sem um objetivo muito claro). O fluxo de jogo começa simples e vai se complicando (ao meu ver), entretanto os erros na primeira etapa levam a um late game complicado. Antes de jogar com o conhecimento de "late game", creio que o fluxo de jogo seja bastante puxado para a ansiedade (talvez a equipe tenha pensado em pessoas jogando várias vezes até conseguirem chegar ao final).

2 - Gráficos, Áudio e Narrativa: Gostei muito dos gráficos, achei interessantes e engraçados. Senti um pouco de falta de trilha sonora. Os efeitos sonoros ficaram bacanas. A narrativa é simples, então não há muito o que dizer (parece não ter sido exatamente o foco, apesar de contar uma história através da sessão de jogo).

3 - Cultura: O jogo conversa com gerenciamento de recursos, jogo de cartas, cuidado de pets/pessoas e outros tópicos. Cada um desses pode ser aproveitado para enriquecimento do projeto (em caso de continuidade por parte da equipe). Também é possível aproveitar cada um desses para ir atrás dos nichos de interesse, para publicar mais sobre o jogo em redes sociais e coisas assim.

4 - Monetização: Creio que com os devidos polimentos, o jogo poderia ser vendido no itch.io ou como jogo casual (com propaganda ou a custo baixo) para smartphones.

gustavo-christino 2020-04-28 17:24

Analysis...

1 - Mechanics, Learning and Flow: I really liked the game and its mechanics (I plan to play a few more games, but I'll write here first, hahahahah). As I understand it is possible to release new cards to the deck by buying them with energy (a strategy that I want to explore better when I play again). Besides, over time I started to understand that I have a number of shifts to be able to feed a number of apples (at first I thought it was just giving apples, without a very clear objective). The game flow starts simple and gets complicated (as I see it), however the errors in the first stage lead to a complicated late game. Before playing with the knowledge of "late game", I believe that the flow of the game is very drawn to anxiety (perhaps the team has thought about people playing several times until they reach the end).

2 - Graphics, Audio and Narrative: I really liked the graphics, I found them interesting and funny. I felt a bit of a lack of soundtrack. The sound effects were cool. The narrative is simple, so there is not much to say (it seems not to be exactly the focus, despite telling a story through the game session).

3 - Culture: The game talks to resource management, card game, pet / person care and other topics. Each of these can be used to enrich the project (in case of continuity on the part of the team). It is also possible to take advantage of each of these to go after the niches of interest, to publish more about the game on social networks and things like that.

4 - Monetization: I believe that with due polishing, the game could be sold on itch.io or as a casual game (with advertising or at low cost) for smartphones.

gustavo-christino 2020-04-28 18:14

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blue-pin-studio 2020-04-29 08:20

Loved the game! You did a great job on all the details including even the Icon for the executable! Very nice touch! I played until the slug phase but coulndt get past it, turns out i had not nearly enough energy cards in my deck. If wouldve been nice to see some of the lower tier cards in the rotation at the end game because "Battery" is actually really good!

majadroid 2020-04-30 20:44

I like the game mechanic very much. I love these deck building games and yours is realy enjoyable. The graphics are simple, but they work. I didn't even miss the music (in most games without, it triggers me immedatedly).

I have played a lot of games in that jam, that had a deeper mood or nicer graphics. But yours was one of the best gaming experiences.

khud0 2020-05-02 15:29

Would love to see a bit more motion in the background, but the idea is extremely good!

ddrkirbyisq 2020-05-03 09:58

Woo a deck builder in LD!

My only complaint would be that the Juicer card seems to be a bit buggy. I believe it's supposed to be -3 apples and +6 energy, but routinely it would give me 20 or 40 energy in the lategame for some reason.

Besides that the progression here was very satisfying, as it should be. Great job keeping me entertained!